I was reorganizing my Opera Bookmarks, and cleaned up my
So where should Paizo go? What is it? :-)
Werthead wrote:
Easy enough to track down, course it looks like it is pretty much cover price on Amazon: A Game of Thrones, $59.50 In regards to WarHammer FRPG I had thought the 2nd Edition was a reprint of 1st with Errata included (apparently not). While I love the WarHammer system, Games Workshop completely flubbed the license, and it took something like 15 years for the "coming soon" Realms of Sorcery supplement to see the light of day. Warhammer has gone thru 4 or 5 different hands, the last one I knew was Hogshead Publishing. Green Ronin was mentioned in this thread (& Black Industries, closed up shop in 2008). All the links for Warhammer on Green Ronin are dead links, except for the FAQ and the main warhammer page. They (Green Ronin) don't even mention that they no longer have the license - I had to go to wikipedia to find that the current publisher of Warhammer FRPG is Fantasy Flight Games. They have a number of books available, except the core WFRPG rulebook - which appears to only be available on Amazon. I may have to pick up the current edition and find a nice balance between 1st and 2nd+ :-)
I use alternate methods (house rule) for hit/defense.
1) A character with Class BAB of 20: [ 20/15/10/5 ] Chooses at the beginning of the round how many attacks will be made, and all attacks use that bonus: 1 ATK: +20, 2 +15 each, 3 +10 each, 4 +5 each. 2) Note a characters class BAB separate from Feat/Magic bonuses. When the D20 is rolled for Hit, add the lesser of the roll or BAB:
3) A number of other systems, including DragonQuest use what is called "Margin of Success" - how much did you succeed by. Instead of a single roll to determine whether an attack is successful. Attacker rolls to hit; defender rolls to block and the greatest Margin of Success wins. When characters have very high BAB, generally Mobs will have fairly high BAB's too. Thus using Margin's negates the automatic hits of high level characters when they are fighting higher level mobs. Generally of late, I've been working on Incorporating some aspects of JAGSrevised into 3.5, but they are quite different beasts - I may just go with JAGS combat and figure out a conversion for BAB's and JAGs #actions per round. Players might hate it though, so it may just be a fun mental exercise.
ShinHakkaider wrote:
There are a number of features missing from the Paizo boards, features that have become fairly standard in the last few years. It's likely the code required to upgrade the boards is far too work intensive. Over at GPG (Gas Powered Games) some of us nearly begged for a handful of simple things to be fixed/added, and for the most part were outright ignored - the boards were left in a state that had less features than the BBS modem days.There are any number of BB packages out now, that are next to feature complete - something akin to civfanatics.com or the like. It would then of course be a matter of bringing the state of the boards into the new DB ... which can usually be accomplished with grep/(g)awk perl or the like :-)
Stefan Hill wrote:
Heh, no I was talking about The Arcanum hehe, sorry. My DQ is in storage too. I mixed up threads sorry. theres another I was following here.
Stefan Hill wrote:
My book is packed in storage, but you are missing all the DUal classes, like Paladin (Warrior/Priest), Monk (Martial artist/Mystic) Wizard, Sorceror, Witch and many many more.
Kevin Mack wrote:
Then I guess the flame war would be over pretty quickly then, when he accidentally blows himself up ;)
Sorry. I'm late to the 4E Party, released a year or 2 ago IIRC.
I believe I failed my system-shock roll. I actually intended to point out how the game doesn't seem to be "dumbed down" or simplified in any-way-shape-or form, aside from the fact that there are less Class options as of yet, but my post kinda wandered off into stream of consciousness. Again, I never said I disliked the game, and I certainly didn't show up to attack anyone. But my post was prolly coming from left field when all is said and done. I don't dislike the game. Its definitely one of the more interesting concepts I've come across in gaming in some time - interesting to the point where it feels like its from an alternate reality where D&D doesn't exist, but they speak the same language (like star trek aliens). A number of things I said were intended light-heartedly/humourous, smilies and all, prolly shoulda left the sheep in the pasture. I didn't retort to any of the posts after mine, or attempt to belabour or argue further with anyone. Some of the things could have been phrased as a question and been condusive to a conversation. Honestly I couldn't believe what I was reading (the PHB), my mind kept saying this is D&D? THIS IS D&D?? THIS??? WTF??
Again, I really didn't intend to bait, spam, dump-on-a-thread, derail... All my other (few) posts here are actually on topic. And after a nights rest the shock has worn off. Still saddening, but thats life.
Well I was bouncing around the various RPG Sites, and came across:
Also "A Game of Thrones" - which I haven't played/read (yet), but garnered quite a few awards and rave reviews.
I'll pipe in with a game that I found was quite interesting, JAGSrevised, though it does suffer slightly from GURPs-itis: the way Ability Scores higher than 14 or so skew the success of using skills. I believe something along the lines of Ability Scores giving a bonus/penalty to skills, and limiting how high/low a skill can be would work much better. The way skills can be linked to a stat or bought outright is awkward at best, and is one of my only complaints with the system. I'd say it would be fairly easily fixed though. I always found Palladium to be a great concept in general but the way arbitrary percentage-success of skills were assigned reduced it to a great reference for other games instead of playing it as is. WhiteWolf and kin - too many dice, Ars Magica was better in that regard. A game that is likely out of print for many years now, but I always used for reference, was "The Arcanum." If Gurps could fix the problems with stats > 14, the game would be by far one of the best. The way it handles magic, power stones, spells, magic item creation et al... is amazing :-)
Scott Betts wrote: Balderstrom, I hear there's a great set of boards for a game you might find interesting. It's called the Pathfinder boards, and you'll find them on this website. Meanwhile, please stop crapping in other forums about games you don't like. I don't dislike the game, its really quite interesting. It's just not "D&D". Wizard's would've been better off doing a 3.5 refinement and have 4th edition exist alongside as an alternate version. Just because Hasbro says this is D&D doesn't make it so. Apparently there is a huge divide between supporters of 4th and naysayers to the extent that civil discussion of its merits or problems can't even be had. My use of "sheep" prolly was a bit too much, but when a game seems to be more about built in obsolesence like MTG it isn't completely wrong. I'll sign off this thread people aren't very nice.
Arcmagik wrote:
Not that strange if you recall Best of Dragon Vol.III IIRC (The Gold one) wherein the Monk's 'supernatural' abilities were attributed to Psionic-like KI. It was quite possibly one of the best versions of the Monk. Somewhat akin to "The Arcanum's" Monk, which was a dual-classed Martial-Artist/Mystic.
I really don't see how the 4th Edition is any more accessible to a "younger audience". A number of fans here seem to think WOTC needed to release new Core books so that their (wizards) customers would have something to buy... that makes no sense? Gygax and crew released the first AD&D DMG in 1979 (1st printing) and the 14th printing in 1990. Over that period of time many different AD&D books were released right alongside the original Basic/Expert/Companion/Masters rulesets. TSR built upon their fan base, and they built upon the intrinsic core concepts of Dungeons and Dragons. Fans bought Dragon Magazine, Figures, Modules, Supplemental Campaign Settings, novels, etc. Other game companies like Hero Games, GURPS (just to name a few) have gone through 5 Editions of their rules. Yet if you compare their beginnings to the current rulesets then you will see the core of the game remains the same. The changes are rule refinements, expansions, clarifications and improved game mechanics. 4th Edition is D&D in name only. A "Fighter" is a fighter in name only. WoTC hasn't built upon and refined the game, they've thrown the past away and made the fans years of investment worthless going forward. I was reading the 4th ED PHB today, and was wondering "strange I haven't gotten to the spells yet...glanced at the page number, did a double-take, flipped forward through the book. OH there are none." There's a lot of that in 4th ED, a lot of oh that doesn't exist anymore. Good for WoTC's pocketbook if the sheep fall for it. Like MTG fans. Thankfully there are still gaming companies around like Hero Games, Paizo, Steve Jackson Games (GURPS), WhiteWolf, et al. I will admit 4th edition would probably make for a good MUD engine though. It aint D&D thats for damned sure. If you want something for a younger audience give them the Basic Set :-) A company that wants to keep its customers would stop ripping the guts out of the game every 4 years. Wont be much left soon. Maybe Paizo should incorporate a new name... TSR - oh thats taken... how about TSP ;) (TriSodiumPhosphate... they are cleaning up a mess hehe) Addenum PS: Isn't Monte Cook involved in some way here? I seem to recall something about that a while back. |