Kuru

Bahboom's page

31 posts. Organized Play character for adsapiens.


Full Name

Bahboom

Race

CN Human (Shoanti)

Classes/Levels

Barbarian (Feral Gnasher) 1 | HP 15/15 | AC 16 TO 12 FF 14 | F +4 R +2 W +1 | CMD 17 | Init +2 | Perc +5 DV 10 LLV | Rage 6/6

Raging:
HP 17/17 | AC 14 TO 12 FF 10 | F +6 R +2 R +3 | CMD 17 | Init +2 | Perc +5 DV 10 LLV

Gender

Male

Size

Medium

Age

17

Alignment

Chaotic Neutral

Deity

Gorum

Languages

Common, Goblin, Shoanti

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 7

About Bahboom

Bahboom
Male human (Shoanti) barbarian (feral gnasher) 1 (Pathfinder RPG Advanced Race Guide 116)
CN Medium humanoid (human)
Init +2; Senses darkvision 10 ft., low-light vision; Perception +5
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 15 (1d12+3)
Fort +4, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee greatclub +5 (1d10+6) or
. . unarmed strike +5 (1d3+4 nonlethal) or
. . bite +5 (1d6+6)
Ranged javelin +3 (1d6+4)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 12, Wis 12, Cha 7
Base Atk +1; CMB +6; CMD 17
Feats Power Attack, Racial Heritage[APG]
Traits bred for war (shoanti), bruising intellect
Skills Acrobatics +4, Intimidate +6, Knowledge (nature) +5, Perception +5, Survival +5
Languages Common, Goblin, Shoanti
SQ draconic heritage
Other Gear lamellar (leather) armor[UC], greatclub, javelin (10), belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), masterwork backpack[APG], pot, soap, torch (10), trail rations (5), waterskin, weapon cord[APG], 417 gp, 9 sp
--------------------
Tracked Resources
--------------------
Javelin - 0/10
Rage (6 rounds/day) (Ex) - 0/6
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Darkvision (10 feet) You can see in the dark (black and white only).
Draconic Heritage (Ex) Ignore Cha pre-reqs of Eldritch heritage chain of feats, gain darkvision (10 feet) and low-light vision.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Racial Heritage (Goblin) You count as another race for the purpose of prerequisites.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Raging:

Bahboom
Male human (Shoanti) barbarian (feral gnasher) 1 (Pathfinder RPG Advanced Race Guide 116)
CN Medium humanoid (human)
Init +2; Senses darkvision 10 ft., low-light vision; Perception +5
--------------------
Defense
--------------------
AC 14, touch 10, flat-footed 12 (+4 armor, +2 Dex, -2 rage)
hp 17 (1d12+5)
Fort +6, Ref +2, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee greatclub +7 (1d10+9) or
. . unarmed strike +7 (1d3+6 nonlethal) or
. . bite +7 (1d6+9)
Ranged javelin +3 (1d6+6)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 22, Dex 14, Con 18, Int 12, Wis 12, Cha 7
Base Atk +1; CMB +8; CMD 17
Feats Power Attack, Racial Heritage[APG]
Traits bred for war (shoanti), bruising intellect
Skills Acrobatics +4, Intimidate +6, Knowledge (nature) +5, Perception +5, Survival +5
Languages Common, Goblin, Shoanti
SQ draconic heritage
Other Gear lamellar (leather) armor[UC], greatclub, javelin (10), belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), masterwork backpack[APG], pot, soap, torch (10), trail rations (5), waterskin, weapon cord[APG], 17 gp, 9 sp
--------------------
Tracked Resources
--------------------
Javelin - 0/10
Rage (6 rounds/day) (Ex) - 0/6
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Darkvision (10 feet) You can see in the dark (black and white only).
Draconic Heritage (Ex) Ignore Cha pre-reqs of Eldritch heritage chain of feats.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Racial Heritage (Goblin) You count as another race for the purpose of prerequisites.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.