Bagra Irosheski's page

Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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selunatic2397 wrote:
Radiance and the sword Irabeth sold were two different blades..,.or so I thought.

Because they are. Radiance was the sword that Yaniel wielded when she was marching out for the Fourth Crusade when she got kidnapped. How her captors didn't get the sword then when that was years before Wrath of the Righteous I'm not entirely certain.

SPOILER WARNING

What I can speculate happened was that she was KOed, dropped Radiance, then one of her comrades picked it up before one of the demons could get it and so they had to just take Yaniel. I never read far enough to get to Yaniel, but I know you encounter her in the adventure path.


So the link is no longer working again. When I use it, it gives me an error.

Sorry, the file you have requested has been deleted.

Make sure that you have the correct URL and the owner of the file hasn't deleted it.


As a DM, the template itself seems like a way to reward religious characters that go out of their way to do things for their deity. I don't mean like an Iomedaen cleric donating money to an orphanage and calling it a day. I mean like going WAY out of their way to do something that their deity would do if they themselves were mortal, or something akin.

The way I'd use it is if there's a table of experienced players who know how to make good characters and like 1 or 2 newer players that don't really know how to make viable characters and didn't want help creating it as a sort of buff to the new players.

My current table has just that too. There are 2 newer players, and 1 of them refused help on their clerix (or hasn't had a chance to get help). And at later levels he probably is going to fall way behind in terms of power level. I'm thinking as giving him a vahana to help level him out.


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Asmodeus:

"Order above all."


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A swear from an Asmodean could be, "Contract be damned!"

An Asmodean greeting could be, "Hell's eyes are upon you."

An Asmodean warcry could be, "Taste the fires of Hell!"

An Asmodean proverb could be, "My word is my shepard."

An Asmodean farewell could be, "I'll see you in Hell."


So Aroden was a Packers fan? Score!


I'm currently running this game and my party of 3 so far has been steamrolling everything. They cleared the top of Drezen in one game day, but I supplemented the Staunton fight with a CR 13 Wizard (the one from the demon knights section of the villain codex book) with about 7 incubi (There's a monk that can clear many enemies quickly, a paladin that's the single-target killer, and an alchemist crafter). It was an even fight, and the PCs only JUST made it out alive. The paladin ended up dying, but he was rezzed shortly thereafter.

However they just got to the bottom section and killed the vampire. Most of their buffs are wearing off, and they're out of abilities pretty much. So they want to spend a mythic point to get a 15min rest in the citadel. Realistically speaking, what happens then? Does that tiefling lady crumble the castle on them, or do they get captured and placed in that working anti-magic cell? Like what do I do?

Full Name

Asheru

Race

Human

Classes/Levels

Oracle 2

About Asheru

Asheru
Male human oracle (ancestor mystery)
NG Medium humanoid (human)
Init: +2; Senses: Perception +0
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14
hp 19
Fort +1, Ref +2, Will +4

--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee
* Greatclub +3 (1d10+3, 20/x2)
* Dagger +3 (1d4+2, 19-20/x2)

Ranged
* Sling +3 (1d4+2, 20/x2, 50 ft.)
* Dagger +3 (1d4+2, 19-20/x2, 10 ft.)

--------------------
STATISTICS
--------------------
Str 14 | Dex 14 | Con 13 | Int 10 | Wis 10 | Cha 17
Base Attck: +1; CMB: +3; CMD: 15
Feats: Extra Revelation, Toughness
Skills: Heal +5, Knowledge: Arcana +5, History +5, Local +5, Religion +5
Traits: Auspicious Tattoo, Heirloom Weapon
Languages: Common
Gear: Bone greatclub, sling, bronze dagger, hide armor, backpack, bedroll, belt pouch, waterskin, cold-weather outfit, 10 sling stones, healer's kit

--------------------
SPECIAL ABILITIES
--------------------
Trait
Auspicious Tattoo: +1 trait bonus to Will saving throws

Heirloom Weapon: Gain proficiency with greatclub.

Class
Blood of Heroes (Su): As a move action, you can call upon your ancestors to grant you extra bravery in battle. You gain a +1 morale bonus on attack rolls, damage rolls, and Will saves against fear for a number of rounds equal to your Charisma bonus. At 7th level, this bonus increases to +2, and at 14th level this bonus increases to +3. You can use this ability once per day, plus one additional time per day at 5th level, and every five levels thereafter.

Oracle's Curse: Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.

Voice of the Grave (Su): You can speak with the dead, as per the spell, for a number of rounds per day equal to your oracle level. These rounds do not need to be consecutive. At 5th level, and every five levels thereafter, the dead creature you question takes a cumulative –2 penalty on its Will save to resist this effect.

Spells:
* 0-level: create water, ghost sound, guidance, mage hand, purify food and drink, resistance, spark
* 1st-level: 4 per day, cure light wounds, divine favor, remove fear, unseen servant