As a DM, the template itself seems like a way to reward religious characters that go out of their way to do things for their deity. I don't mean like an Iomedaen cleric donating money to an orphanage and calling it a day. I mean like going WAY out of their way to do something that their deity would do if they themselves were mortal, or something akin. The way I'd use it is if there's a table of experienced players who know how to make good characters and like 1 or 2 newer players that don't really know how to make viable characters and didn't want help creating it as a sort of buff to the new players. My current table has just that too. There are 2 newer players, and 1 of them refused help on their clerix (or hasn't had a chance to get help). And at later levels he probably is going to fall way behind in terms of power level. I'm thinking as giving him a vahana to help level him out.
I'm currently running this game and my party of 3 so far has been steamrolling everything. They cleared the top of Drezen in one game day, but I supplemented the Staunton fight with a CR 13 Wizard (the one from the demon knights section of the villain codex book) with about 7 incubi (There's a monk that can clear many enemies quickly, a paladin that's the single-target killer, and an alchemist crafter). It was an even fight, and the PCs only JUST made it out alive. The paladin ended up dying, but he was rezzed shortly thereafter. However they just got to the bottom section and killed the vampire. Most of their buffs are wearing off, and they're out of abilities pretty much. So they want to spend a mythic point to get a 15min rest in the citadel. Realistically speaking, what happens then? Does that tiefling lady crumble the castle on them, or do they get captured and placed in that working anti-magic cell? Like what do I do?
About AsheruAsheru
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Ranged
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Heirloom Weapon: Gain proficiency with greatclub. Class
Oracle's Curse: Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known. Voice of the Grave (Su): You can speak with the dead, as per the spell, for a number of rounds per day equal to your oracle level. These rounds do not need to be consecutive. At 5th level, and every five levels thereafter, the dead creature you question takes a cumulative –2 penalty on its Will save to resist this effect. Spells:
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