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Backwards Compatibility's page

14 posts. Alias of KaeYoss.


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Sovereign Court

ciretose wrote:


Although some would say the crossbow ended the Knight, because of the fact a peasant schlub could kill a trained warrior with expensive armor.

Exactly! Why the f&%& are these in Pathfinder???? They need to go!

This whole metalworking crap has no place here, really. sticks and stones all the way for me. You tech freaks sicken me!

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I was not in bed with PFRPG! The pictures are fake!

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No badgers? This is killing me!

And you know why!

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We cannot have a max post length, because we couldn't look at older posts then!

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The suspense is killing me.

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Mouthy Upstart wrote:

Finally, somebody is talking about a real issue: forward compatibility.

If I hear another grognard whining about backward compatibility, I'm going to choke them to death on my shiny new d21s.

You Mouthy B*tch!

CATFIGHT! RIGHT NOW!

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KaeYoss wrote:

Can you point towards the main perpetrators?

Yes, your honour! It was *these* guys!

Points towards the consolidated skills, the new favoured class rules, the way cross-class skills work now and even towards humans and elves and their new ability modifiers

That guy points towards more skill points hardly did anything!

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I'm okay with the new ruling. I'm not made of glass, you know. I'm prepared to put a little bit of work into this!

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TreeLynx wrote:
Slime wrote:


I don't know if it could wreck backward compatibility?
Backward compatability is easily fixed by folding the exotic name into the equivalent simple weapon description. The description for the sickle would indicate that this weapon includes the kama, etc.

People care about me. I'm so happy!

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I'm not relevant here, but I still want Precise Shot to stay. It's a decent feat.

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Chris Mortika wrote:
As an aside, I'm bemused that the user Backwards Compatability is registered as a Taldan.

One must cherish the Old Values, surely you agree.

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Plus, you know...

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KaeYoss wrote:

changes to the bonus the feats grant don't do much with backwards compatibility.

No one holds me! :'(

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KaeYoss wrote:


Plus, it would so not be backwards compatible.

Why do you all hate me so? :'(

Full Name

Idruzi Zarshai

Race

| HP 58/58| AC 24, T 11, FF 23, CMD 21 | F: +9, R: +4, W: +9 (+2 vs fear, +1 vs fire) | Init: +3, Perc: +3, SM: +12 | Resist: cold 2, fire 1, elec 4

Classes/Levels

| Speed 30ft | Agile Feet: 6/6; Ferocious Strike: 3/6; Channel the Lucky Drunk: 2/4; Pearl of Power I: 2/2; Miracle Worker: 1/1; Reroll +4: 0/1

Gender

Male CG Varisian Cleric of Cayden Cailean 7

Size

Medium

Age

21

Alignment

Chaotic Good

Deity

Cayden Cailean

Languages

Ignan, Taldane, Varisian

Occupation

Bartender

Strength 21
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 16
Charisma 12

About Idruzi Zarshai

Varisian Cleric of Cayden Cailean 7 – Idruzi Zarshai
Owner of the Drunken Linnorm tavern (Diobel Franchise)
Human Alternate Racial Trait - Dual Talent
Age 21; Height 5' 8"; Weight 170 lbs
CG Medium humanoid (human)
Init +3; Senses Perception +3

DEFENSE
AC 24, touch 11, flat-footed 23, CMD 21 (+10 armor, +2 shield, +1 dex, +1 natural armor)
Hit Points 58 (+38 cleric, +7 constitution, +6 favored class bonus, +7 Toughness)
Fort +9, Ref +4, Will +9 (+2 vs fear, +1 vs fire)
Resist cold 2, electricity 4, fire 1

OFFENSE
Speed 30 ft. (40' but using armor)
Melee +2 Adamantine Rapier +12 (1d6+7/18-20/x2), Mwk Cold Iron Rapier (Continual Flame) +11 (1d6+5/18-20/x2), Mithral Dagger +11 (1d4+5/19-20/x2), Club +10 (1d6+5/x2), CMB +10
Ranged x20 Masterwork Light Crossbow +7 (1d8/x3), x5 Javelins +6 (1d6+5/x2) 30' range, Mithral Dagger +7 (1d4+5/19-20/x2) 10 ft
Special Abilities — Channel the Lucky Drunk 4/day (DC 14, 4d6), Ferocious Strike (+3, 6/day), Miracle Worker 1/day (4d6), Agile Feet 6/day
Cleric Spells Prepared (CL 7th; concentration +10; Silver Crusade purifier +11)
4th--Dimension Door (d), Divine Power
3rd--Communal Resist Energy, Daylight, Fly (d), Invisibility Purge
2nd--Align Weapon, Bull's Strength (d), Grace, Lesser Restoration, Lesser Restoration
1st--Bless, Enlarge Person (d), Divine Favor, Liberating Command, Remove Fear, Shield of Faith
Orisons--Create Water, Detect Magic, Guidance, Stabilize
Domains Ferocity, Travel

STATISTICS
Str 21, Dex 12, Con 12, Int 12, Wis 16, Cha 12
Base Atk +5; CMB +10; CMD 21
Feats – Channeling Force, Great Fortitude, Heavy Armor Proficiency, Toughness
Traits – Good-Natured (ISG) & Reactionary
Skills (ACP -5) – Diplomacy +11, Knowledge (Planes) +11, Knowledge (Religion) +5, Profession (Bartender) +7, Sense Motive +12
Skill Ranks (ranks: +14 Cleric +7 Intelligence +1 Favored Class Bonus) – Diplomacy 7, Knowledge (Planes) 7, Knowledge (Religion) 1, Profession (Bartender) 1, Sense Motive 6
Languages – Ignan, Taldane, Varisian
SQ – Fast Movement (Travel Domain)

Combat Gear – 2 Pearls of Power I, Wand of Cure Light Wounds (37 charges), Potion of Darkvision, Potion of Remove Blindness/Deafness, 5 Scrolls of Make Whole
Infused Extracts (CL 1) - Cure Light Wounds, Shield; (CL 4) - Cure Moderate Wounds, Resist Energy
Other Gear - +1 Full Plate, +1 Buckler, +2 Adamantine Rapier, Amulet of Natural Armor +1, Cloak of Resistance +1, Belt of Giant Strength +2, Headband of Inspired Wisdom +2, masterwork cold iron rapier (affected by Continual Flame), mithral dagger, masterwork light crossbow & 20 cold iron bolts, club, 5 javelins, backpack, explorer's outfit, 50' silk rope, journal, vial of ink, inkpen, bedroll, winter blanket, waterskin, gallon of ale, 6 days trail rations, wood holy symbol of Cayden Cailean, spell component pouch, noble's outfit (does not have jewelry)

Carrying Capacity Light: 153, Medium: 306, Heavy: 460
Total Carried out of date, but he's wearing full plate and isn't over a medium burden by a long shot