Syrus Terrigan wrote:
Mr A: I saw someone bungee jump before so i'm going to jump off a 20 storey building with a rubberband! Mr B: You're going on a one way trip because the rubberband's maximum stress can't handle your weight and even if you change it, you have to calculate the tenstile strength and expected enlongation will not cause you to eat pavement. Then you have to consider the physical connection points of any harness will not cause you to dislocate or suffer internal bleeding at the point of rebound. You do have a harness right? Mr C: Why are you discouraging the guy! He wants to jump off a building with a rubberband, you should encourage him! If someone does not know the systems well enough and cannot see what changes were made for what reasons, it will only cause further trouble down the road.
Pathfinder should not be mixed with 3.5 unless you really, really know what you're doing. Many of the gaps in 3.5 such as divine metamagic and all purpose druids have been closed. I would advise consulting with your players and restarting the campaign with ONLY pathfinder rules. If you're really concerned, limit it to the basic books. You can agree to let any player that wants to use XXX PrC/feats/etc use those stuff with an open caveat, that you will work with the player to balance out any problems that occur during play (aka its overpowered) or remove the PrC and let the player rebuild his character. Just remember to inform beforehand and make it fair if something gets removed Alternatively, just roll with it and let them overrun your monsters (remember you're not really aiming for a TPK). Or dump in a lot of weaker monsters (or summoners with stuff pre summoned) and swarm which will force more resource usage. Or use harder tactics vs the party (however this may kill them if they don't know how to handle it) such as incorporeal flyby attacks from below the ground, flight based encounters, magic jar attacks etc Regarding magic users from 1e, 2e and 3e,
20th+ level casters ruled all, not because they used save or dies but because they used magic w/o caps at range, ala 10 auto hit magic missiles per casting for 10d4+10 or the 20d6 fireballs that made meteor swarm a less than spectacular spell. You really had no chance at mid levels if a high level mage BBEG telported in. Classes no longer had hit dice after a certain point wizards at 11, fighters at 9th, etc so they did not have sufficient hp to take large scale 20d6 hits. The 88 hp huge ancient red also was just free xp against uncapped magic as long as you avoided immunities 2e closed the magic cap problem by limiting the maximum level effect. This weakened magic users (renamed wizards or mages IIRC) a lot and save or dies still were useless (qv the same tables again plus the same XXX of protection). Added to TWF and the player option range of grandmastery, at 7th level (you could find the slots but it was not easy), the fighter was actually the most powerful single target combatant. The main problem was WP slots (rather like the feat deficiency for fighters in 3.5) but that only delayed the ridiculous power of the fighter. A optimised TWF grandmaster fighter could take down an average (non maxed hp) great wyrm red in 1 or 2 rounds even with the changes to dragon HD from 1e, by using twin longswords 4x(d20+3+3(+3 magic weapon)+6(18/00 strength)) for 4d20+48=~90 damage/round. Consider that the average 20 HD monster had ~90 hp and it become LOL. Of course if you had twin vorpal weapons, things normally ended even faster since you spammed for the successful roll range 4 times every round. Compare vs the 10d6 fireball that would need a 10th level+ magic user to cast and did an average of 35 damage, wizards became the mook killer while fighters were the boss killers. 3.0 was a revolution so everything was very different. The whirlwind bag of rats fighter was invincible as long as he had rats and after that was FAQed, grabbing feats and PrCs to stack Spell DCs became the big thing as that old save table was no longer in use. Save or dies became top dog until epic spellcasting made everything LOL. 3.5 reduced that issue by halving all spell DC gains and in the cases of PrCs, changing the spell DCs to caster level increases. Save progression lag then became the main issue as spellcasters compensated by targeting weak saves. Of course stuff like divine metamagic and such were around and stuff like lion totem barbarian 1s became available. Epic spellcasting was not talked about much that edition, as it was stuffed in the secret closet and many hoped it would remain unnoticed. An interesting point is that the very rarely referenced but common break point across all editions (though it has greater or less costs in each edition) and even pathfinder has always remained the same. Simulacrum.
DM ran this straight from the book. Had some bickering of party vs DM at the end. Most memorable was this convo (not exact, what i can remember from memory). Don't think this adventure will continue since this was a pick up group but it was rather funny Wizard: I scry for that librarian cleric who was stacking books in the city, teleport with the barbarian, grab her than teleport back. I have the spells memorized. Do we need to roll attack or whatever? GM: Ok she's a level 3 wizard. You're level 17. You succeed. Cleric: I'm going to tell her i'm testing her as a rep for Shizuru to make sure she can do her librarian job that she's been doing for years correctly and ask her if good people should redeem evil or kill them. GM: She hesitates before answering that they should be redeemed. Cleric: BEEEP! Wrong answer. Hesitation shows lack of conviction. Barb wake her up please. Barbarian: Ok i punch her in the ribs as an unarmed strike without using strength. She won't die from the damage even on a critical and she can even AoO me if she wants. Its just damage right? Nothing wrong with using some damage that won't kill her to wake her up? GM: Ok she's pleading with you to stop hitting her and that she doesn't even know who Shizuru is. Cleric: Who cares if she doesn't follow Shizuru. We measure everyone by Shizuru's ruler regardless of who they follow. We need to make sure she can do the important job that she's been doing so far. What we are doing is perfectly LG right? The next question ended up having the librarian dead because the barbarian punched twice instead of once but was true resurrected by the cleric (roughly followed what happened in the module i think). Game ended after the paladin player (who just stood around with me) suggested ending the session. DM did manage to avoid the obvious trap of telling them to change alignment since this mirrored iomedae's part |