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Reading this was a beautiful waste of a day or two. \(.. )_/

Worth every minute if it means I WIN!


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So I had this idea a while back, and am sad now that this thread has sort of died, but here are my interpretations. Most of these builds are up to date, excluding Pyrrha (for obvious reasons) and Weiss (because no summoning for Magus):

Ruby Rose: https://drive.google.com/file/d/0B0OFyZkettWzUXp1WkRLeW92dk0/view?usp=shari ng
Weiss Schnee: https://drive.google.com/file/d/0B0OFyZkettWzRzg3TVVsTC14aWM/view?usp=shari ng
Blake Belladonna: https://drive.google.com/file/d/0B0OFyZkettWzc19nUmlRSV9icHM/view?usp=shari ng
Yang Xiao Long: https://drive.google.com/file/d/0B0OFyZkettWzZ0M2NVItTUhPSm8/view?usp=shari ng

Jaune Arc: https://drive.google.com/file/d/0B0OFyZkettWzUFptUTJ3OXRINEU/view?usp=shari ng
Nora Valkyrie: https://drive.google.com/file/d/0B0OFyZkettWzajBMNklBbEU5Vms/view?usp=shari ng
Pyrrha Nikos: https://drive.google.com/file/d/0B0OFyZkettWzTko5LWRfR0E5d00/view?usp=shari ng
Lie Ren: https://drive.google.com/file/d/0B0OFyZkettWzRnMyVVpoTlFRVlk/view?usp=shari ng

Neopolitan: https://drive.google.com/file/d/0B0OFyZkettWzNjR2S2dWaU9ZTUk/view?usp=shari ng
Emerald Sustrai: https://drive.google.com/file/d/0B0OFyZkettWzSDI0Y0NxWW5kVGM/view?usp=shari ng
Mercury Black: https://drive.google.com/file/d/0B0OFyZkettWzY0E5RnNiNG1Vd00/view?usp=shari ng

Team Coffee is being worked on and yes a few rules have been broken, but it is mostly by the rules. It is incorporating 3rd party but that was a must.

Using MC Archtype:

Weapons Sheet: https://drive.google.com/file/d/0B0OFyZkettWzam5LTGdJTG5ua28/view?usp=shari ng


LuniasM wrote:
N. Jolly wrote:

Personally, if you want to make Sans, don't use the rules. I know it sounds counterintuitive, but just don't.

A lot of the charm of Sans and Undertale as a whole is based on bending the rules to change things up, so rather than play him as a straight encounter, make him a puzzle boss. Stats for this don't need to be given, he can't be hit by attacks, and most of all, find ways to damage or hinder your players for things they do as players, not as characters.

Sans breaks the 4th wall in the game from abusing time travel and hardcore interface screw like being able to damage you while you're selecting items and such, think of things your players do that you can incorporate in this style, like anytime a player takes longer than 5 seconds to do their turn, they take damage or start taking some kind of luck penalty.

Maybe something like where Sans can move out of turn, shift positions to alter who's attacking what, or other things like that. If you're doing a straight up fight, I don't feel like you're capturing the true spirit of the battle or what makes it fun. There should be some way to beat him that's non-standard, something like actually talking to the character out of character (player talking to Sans instead of character talking to Sans), something that splits the encounter from the normal routine into something that the players aren't used to and have to think around.

These are just ideas though, I'm not super certain how I'd do it myself.

I do like the idea of having a more puzzle-themed Sans boss fight, but as you said, that'd be a bit hard to implement. He is aware of timelines and can abuse the rules and flat-out ignore them if he needs to, showing a strange understanding of the mechanics behind a fight. He should abuse any loopholes you can think of, from knowing exactly who goes when in initiative to completely fudging his own dice rolls. The problem isn't so much coming up with cool ways to break and bend the rules though, it's doing it in a manner that...

Ummm..... the sans fight wasn't meant to be FUN, it is meant to be a punishment for killing everyone. Sans would only actually attack you if you did something horrible... the fight should be unfair or not fun, as a respectable GM would only have sans fight the players if their characters did something really bad as a punishment.


I personally am DM a full Undertale playthrough with 3 of my friends in pathfinder. It is insanly broken and stuff as it is literally going past level 80. This is what I have for the characters:

Toriel: ??? Sorcerer 40 (Arcane Bloodline)/ Wizard 40 (Fire)
Sans: Human Skeletal Champion Sorcerer 80 (Destined)/ Monk* 40/ Wizard 40 (Divination)
Papyrus: Human Skeletal Champion Bard* 20
Undyne: Undine Urban Barbarian 20/ Unbreakable 20
Alphys: Lizardfolk Scholar 20
Mettaton: Human Ghost Bard* 20/ Performance Fighter 20/ Ranger* 20 (Favored Enemy [Human]) soulfused with Iron Golem
Asgore: ??? Polearm Fighter 40/ Paladin* 20/ Wizard 20 (Fire)
Photoshop Flowey: Yellow Musk Creeper (Advanced to CR 60) Sorcerer 40 (Verdant)
Asriel: ??? Sorcerer* 40 (Starstruck/Destined)/ Two-Handed Fighter 40/ ??? 40
Undyne the Undying: Undine Paladin* 40/ Unbreakable 40/ Monk* 30/ Cavalier 30*
☝✌❄☜☼: Alchemist 20/ Sorcerer 20/ Scholar 20/ Summoner 20 (Gaster Blaster Edilon)/ Wizard 20/ Fighter* 20/ Monk* 20/ Pathfinder Chronicler 10/ Master Spy 10/ Loremaster 10/ Shadowdancer 20

*Archetype not chosen/ Name forgotten