Seerath

B4B2's page

76 posts. Organized Play character for neodam.


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Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

TNX!

Are you going to run a new scenario any time soon?

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Great game, guys!
Thanks for great experience!

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

"See you at the concert!" Who's going to the concerts yet?!

Guys we did this job well! I guess we're still going to cooperate." says B4B2 to the rest of the team.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 will try to recover data from disk.

Computers: 1d20 + 6 ⇒ (14) + 6 = 20

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 helps Da'at carrying the body.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Is our GM OK!?

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 tries to sneak even close and attack.

Trick Attack - Stealth: 1d20 + 15 ⇒ (20) + 15 = 35 DC equal to 20 + the target’s CR. If the skill check is successful, the attack deals 1d4 additional damage and the target is flat-footed against this attack.

to hit KAC: 1d20 + 4 ⇒ (10) + 4 = 14

damage: 1d4 + 1 ⇒ (4) + 1 = 5

damage - Trick Attack: 1d4 ⇒ 3

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 tries to sneak and then attack with his tactical semi-auto pistol.

Trick Attack - Stealth: 1d20 + 15 ⇒ (13) + 15 = 28 DC equal to 20 + the target’s CR. If the skill check is successful, the attack deals 1d4 additional damage and the target is flat-footed against this attack.

to hit KAC: 1d20 + 4 ⇒ (17) + 4 = 21

damage: 1d4 + 1 ⇒ (1) + 1 = 2

damage - Trick Attack: 1d4 ⇒ 4

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

When B4B2 heard what other people are saying, he took out his gun. He is completely calm and targets dead Kasatha.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 will sit down and watch Da'at drag the bodies.
Rest for 10 minuter and spent 1 RP.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 with a painful expression on his face turned his head to see what is hidden in the room and whether there is any useful things in the room.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

And then he turned to the team and said, "I think most of us will have a good use of little break. If something is waiting for us on the bridge, we might be sorry if we do not rest a bit. I know that storm is near but..."

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 again uses his baton on Undead Thing.

Trick Attack - Stealth:: 1d20 + 15 ⇒ (2) + 15 = 17
to hit: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Trick Attack damage: 1d4 ⇒ 4

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 tossed his gun to the floor and goes for the Undead Thing and while moving takes his baton.

Trick Attack - Stealth:: 1d20 + 15 ⇒ (19) + 15 = 34
to hit: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d4 + 1 ⇒ (4) + 1 = 5
Trick Attack damage: 1d4 ⇒ 2

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Will: 1d20 + 4 ⇒ (10) + 4 = 14

The B4B2 is trying to sneak into the room.
Trick Attack - Stealth: 1d20 + 15 ⇒ (5) + 15 = 20 DC equal to 20 + the target’s CR. If the skill check is successful, the attack deals 1d4 additional damage and the target is flat-footed against this attack.

When he enters the room he shoots from the gun into the creature.

Tactical semi-auto pistol: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 ⇒ 4 P

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 follows the rest of the team. When he moves he takes his gun and prepares it for use.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

"Guys are you okay! I have 3 basic medkits if someone needs them!"

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

As I wrote earlier. The B4B2 is still in the room but is now investigating it. It is no longer near the dead body. Its position is as in the map.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

If I checked well you're the only one with Life Science.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

"Guys, these bodies have some wicked puncture wounds. These wounds are made after death! That is very strange!"

The B4B2 moved away from the bodys and looked around the room to see if there was anything strange.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 looked at the dead bodys close-up.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

"Okay, let's get the battery out of the droid and connect it to get access to mess room first!"
The B4B2 went up to the droid room. When he arrives in room with droid he takes out the battery. Then returns and connect battery to the system.

Engineering: 1d20 + 6 ⇒ (10) + 6 = 16

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 takes closer look to the engine and wires.

"We can try to hook it back up!"

Engineering: 1d20 + 6 ⇒ (19) + 6 = 25
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 starts searching the room. Maybe is here something useful too!

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Since B4B2 had not found anything else in that room, he went to the room across this room.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

"Guys, there is something strange with this liquid. It's red but it's not a blood! Smells like engine coolant. Can someone check this?!"

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

The B4B2 passes across the room to see if anything is interesting.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 sees no one wants to risk opening the door, firmly holding the baton and saying "Guys I'm going in!" he opens the door and enters the room.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 took the 3 basic medkits he found and went to Da'at and P-K.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 entered the room.
Studying stuff on the bed he leaves to the rest of the team. He tries to open storage compartments above the beds for that time.

Engineering: 1d20 + 6 ⇒ (5) + 6 = 11

"Hey guys, maybe some useful things are in these compartments."

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

"I think we should take this Batons and serums with us, maybe we need them." B4B2 takes one Baton.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

"What's going on in there guys?"

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 climb on top of Porkers and try to disable the turrent.

Engineering: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

How high is turrent and is there anything nearby that can B4B2 stand on to reach the turret?

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

This turret could work at some point. What do you think about it?

B4B2 throws a little more detailed view on the turret.

Engineering: 1d20 + 6 ⇒ (8) + 6 = 14

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

B4B2 is slowly approaching the kasathan transport ship to connect with it.

I'm not sure if I need to do some roll to connect with the transport ship, if roll is needed my piloting check is:

Piloting: 1d20 + 10 ⇒ (10) + 10 = 20

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

"Captain?!" said B4B2 to captain, expecting further instructions.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

"I'm not interested in such things!" B4B2 looks at the package and turns around.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Gunners I hope you are happy now with my way of flying!

I did make a move

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Piloting: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
GM you are first on the move.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Sorry guys, it is hard when you need to move first.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Maneuver DC 19: 1d20 + 10 ⇒ (10) + 10 = 20
I did make a move

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Piloting: 1d20 + 10 + 2 + 1 ⇒ (3) + 10 + 2 + 1 = 16

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Piloting: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
+1 is from ships modifiers
we go first

I will try to flip us for 180 degrees. Hold on for something!
Flip and Burn DC 19: 1d20 + 10 ⇒ (15) + 10 = 25

I have moved the ship. Your turn GM.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

I have moved too.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

I've been rolling for Maneuver already, so I'm going to roll for a pilot check

Piloting: 1d20 + 10 ⇒ (18) + 10 = 28

I need to move our ship back, because I have already moved it

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Did I have to roll first for Piloting and then Maneuver or just Maneuver?

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

GM can you delete my Kalangkang character from the list of characters in this session?

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Maneuver DC 18: 1d20 + 10 ⇒ (1) + 10 = 11

"Captain! I try, I try really hard but I can't turn this ship more then this." Shouts B4B2 to Captain.

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

I'm glad you're okay now!

Wayfinders

Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | Operativ/1

Does anyone knows if our GM is okay?
Is there a problem?