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Hello,
I have been away for a couple years from Pathfinder society. I have 2 characters made up and registered from 2014. One of the characters was an Assimar Cleric (Merciful Healer) of Pharasma. I played the character in 1 or 2 scenario's and then had alot of real life problems get in the way of me playing him again. I just went to play him recently in a game and the GM said he is not legal anymore because Assimar are not a playable race unless you get a Boon? Is that correct? Anyway here is my character to see if maybe it was some other problem the GM had and not the Race.
Azurfael Adlen
Aasimar Cleric (Merciful Healer) of Pharasma 1
NG Medium outsider (human, native)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +5; +2 trait bonus vs. charm and compulsion
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee heavy shield bash -3 (1d3+1) and light mace +1 (1d6+1)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—rebuke death
Aasimar Spell-Like Abilities (CL 1st; concentration +3)
1/day—daylight
Cleric (Merciful Healer) Spells Prepared (CL 1st; concentration +4):
1st—bless, cure light wounds [D], shield of faith
0 (at will)— guidance, Stabilize, resistance
[D] Domain spell; Domain Healing
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Statistics
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Str 13, Dex 14, Con 12, Int 10, Wis 17, Cha 15
Base Atk +0; CMB +1; CMD 13
Feats Selective Channeling
Traits birthmark, observant
Skills Diplomacy +8, Heal +7, Perception +6, Sense Motive +7; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Common
SQ aura, combat medic, domains (healing), scion of humanity
Other Gear scale mail, heavy steel shield, light mace, backpack, bedroll, blanket, candle (5), flint and steel, trail rations (7), waterskin, 77 gp, 8 sp, 5 cp
