UpSbLiViOn |
I am thinking about playing in an online game because for various reasons I cant get into a game locally. I think its time for me to try the Pathfinder Society online play and have had a character I have wanted to play for a longtime. The problem is he uses a Falcata and shield (sword and board archetype) which would require the exotic weapon proficiency feat which would delay the build painfully since I hope to take improved shield bash, saving shield and two weapon fighting at level 1. Are there any legal ways, such as a trait, that would allow me to use a Falcata without taking the feat?
I realize this might be foolish but I just have the image of this character stuck in my head and would hate to deviate.
Thank you in advance
UpS
UpSbLiViOn |
Barnabus Grayve
Male Human Fighter (Shielded Fighter Archetype) level 1
Lawful Neutral Humanoid
Initiative: +3, Senses: Perception --
Hero Points -
Defense:
AC: 19 (Touch 13, Flat-footed 16)
{+3 Dex, +1 Shield Bonus, +5 Armor bonus}
Hit Points: 14 (1d10+4 con and favored class bonus)
Fort +6, Ref +1, Will +0
Defensive Abilities: Immediate action, grant Ally +2 AC bonus
Offense:
Speed 20/30 feet
Melee: Mw Falcata +5 (1d8+3 19-20x3)
Melee: Spiked Shield, Light +5 (1d4+3/x2)
Full Attack: Falcata/Shield +3/+3 (1d6+7/x4)-(1d4+5/x2)
Special Attacks:
Statistics:
Str 16 +3, Dex 15 +3, Con 17 +3, Int 12 +1, Wis 10, Cha 9
BaB: +1 – CmB: +4, CmD: 17
Feats: Improved Shield Bash, Saving Shield, Two Weapon Fighting.
Skills: Climb (Str) 7, Intimidate (Cha) 4, Ride (Dex) 7.(Armor Check Penalty -2)
Languages: Common
SQ:
Traits: Armor Expert (Reduce armor penalty by 1), Dedicated Defender (When a companion is down add +1 to attack rolls and to overcome spell resistance)
Combat Gear: Mw Scale Mail, Mw Spiked Shield-Light, Mw Falcata...
Other Gear:
Saving Shield (Combat)
You deflect attacks that could mean your ally’s death.
Prerequisite: Shield Proficiency.
Benefits: Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding a light shield, heavy shield, or tower shield to use this feat.
This is how I envisioned him for a fairly brutal 1 shot game a friend was going to run. I didnt need the exotic weapon feat because we house ruled if it wasnt exotic the feat wasnt needed(short way of putting it). And please forgive any discrepancies since I am not if sure if this is the final sheet (with all the correct math).
Theconiel |
As a half-elf fighter, you get two feats (first level feat plus bonus fighter's bonus combat feat). But you can gain proficiency with any weapon in addition to those feats.
What I wonder about is your stats. Assuming the +2 racial bonus goes into CON, your highest stat, you have:
STR 16 (10 points)
DEX 15 (7 points)
CON 17 (15+@) (7 points)
INT 12 (2 points)
WIS 10 (0 points)
CHA 9 (-1 point)
for a total cost of 25 points, which is not legal for PFS (20 point buy).
PFS characters start with 150 gold, so you won't be able to buy masterwork armor, let alone masterwork weapons, until you have played at least one adventure.
EDIT: Also, Armor Expert and Dedicated Defender are both combat traits. You may select only 1 trait from a given category. May I suggest Indomitable Faith? It gives you +1 on will saves, shoring up one of the fighter's weak points.
UpSbLiViOn |
@Theconiel Yeah my friend was going to run a 25 point 1 shot I just cut and paste the sheet. I understand that is not PFS legal and it does appear being a half-elf will allow me to play the character I want just slighly modified and the build I have envisioned delayed a couple levels.
Next question would be Saving Shield and Two weapon fighting would be the feats to keep so i am useful in a PFS game correct? I envision him in the heat of combat using his shield to help protect an ally. I go more off concept then the numbers so am terrible at min maxing a character.
Theconiel |
Yeah, Heirloom Weapon is pretty much worthless. Not only does it exclude exotic weapons, it applies only to one specific weapon.
But Ancestral Arms is reason enough (at least in my experience) to play a half-elf, if you were planning to take EWP for a human bonus feat.
I have never played a character with the Two-Weapon Fighting chain. I have heard that it is pretty good for fighters, because of their bonus feats.
Scavion |
Yeah, Heirloom Weapon is pretty much worthless. Not only does it exclude exotic weapons, it applies only to one specific weapon.
But Ancestral Arms is reason enough (at least in my experience) to play a half-elf, if you were planning to take EWP for a human bonus feat.I have never played a character with the Two-Weapon Fighting chain. I have heard that it is pretty good for fighters, because of their bonus feats.
The trick is to not take more than Improved Two Weapon Fighting. Any more is pretty pointless.
Captain Zoom |
Switch to Half Elf and get it for free through Ancestral Arms. That would be the most efficient means whilst getting all the neat passive benefits of Half Elf.
Just be very human looking cosmetic wise.
I don't think this accomplishes anything (unless he wants to be a Half-Elf).
He gets three feats as a human (1st Level, Human Bonus and Fighter 1), and presumably uses one to take Exotic Weapon Proficiency. As a Half-Elf, he gets the same three feats (1st Level, Exotic Weapon Proficiency and Fighter 1). The only difference is he's a half-elf instead of a human.
Theconiel |
Scavion wrote:Switch to Half Elf and get it for free through Ancestral Arms. That would be the most efficient means whilst getting all the neat passive benefits of Half Elf.
Just be very human looking cosmetic wise.
I don't think this accomplishes anything (unless he wants to be a Half-Elf).
He gets three feats as a human (1st Level, Human Bonus and Fighter 1), and presumably uses one to take Exotic Weapon Proficiency. As a Half-Elf, he gets the same three feats (1st Level, Exotic Weapon Proficiency and Fighter 1). The only difference is he's a half-elf instead of a human.
True, but that difference can be beneficial. You lose the extra skill point, but you gain low-light vision, elven immunities, keen senses, and a second favored class if you choose to multiclass.
Scavion |
Captain Zoom wrote:True, but that difference can be beneficial. You lose the extra skill point, but you gain low-light vision, elven immunities, keen senses, and a second favored class if you choose to multiclass.Scavion wrote:Switch to Half Elf and get it for free through Ancestral Arms. That would be the most efficient means whilst getting all the neat passive benefits of Half Elf.
Just be very human looking cosmetic wise.
I don't think this accomplishes anything (unless he wants to be a Half-Elf).
He gets three feats as a human (1st Level, Human Bonus and Fighter 1), and presumably uses one to take Exotic Weapon Proficiency. As a Half-Elf, he gets the same three feats (1st Level, Exotic Weapon Proficiency and Fighter 1). The only difference is he's a half-elf instead of a human.
^This is exactly why I suggested it. Basically you get all the neat perks of the bonus feat since hes getting EWP anyways plus all the nice half elf bonuses.
Like that +2 vs Enchantment.
Doomed Hero |
Yeah, Heirloom Weapon is pretty much worthless. Not only does it exclude exotic weapons, it applies only to one specific weapon.
But Ancestral Arms is reason enough (at least in my experience) to play a half-elf, if you were planning to take EWP for a human bonus feat.I have never played a character with the Two-Weapon Fighting chain. I have heard that it is pretty good for fighters, because of their bonus feats.
This is the way to do it. Then at 3rd or 5th level take Exotic Weapon Proficiency: Falcata so you can use all of them, and not just the one your daddy gave you.
Then ask your GM if you can Retrain that trait, because once you take the feat it becomes useless.
Some Random Dood |
Theconiel wrote:Yeah, Heirloom Weapon is pretty much worthless. Not only does it exclude exotic weapons, it applies only to one specific weapon.
But Ancestral Arms is reason enough (at least in my experience) to play a half-elf, if you were planning to take EWP for a human bonus feat.I have never played a character with the Two-Weapon Fighting chain. I have heard that it is pretty good for fighters, because of their bonus feats.
This is the way to do it. Then at 3rd or 5th level take Exotic Weapon Proficiency: Falcata so you can use all of them, and not just the one your daddy gave you.
Then ask your GM if you can Retrain that trait, because once you take the feat it becomes useless.
You can't retrain traits in PFS. So you would have to take the feat at lv 1, or use another weapon until you do.