Exotic Weapon Proficiency question


Rules Questions


I am thinking about playing in an online game because for various reasons I cant get into a game locally. I think its time for me to try the Pathfinder Society online play and have had a character I have wanted to play for a longtime. The problem is he uses a Falcata and shield (sword and board archetype) which would require the exotic weapon proficiency feat which would delay the build painfully since I hope to take improved shield bash, saving shield and two weapon fighting at level 1. Are there any legal ways, such as a trait, that would allow me to use a Falcata without taking the feat?

I realize this might be foolish but I just have the image of this character stuck in my head and would hate to deviate.

Thank you in advance
UpS

Sczarni

It helps if you post all the mechanics-related information about your character.

Is it safe to assume your character is already a human?

Why don't you list all of the feats or abilities you want to have by level 1 and 2.


Barnabus Grayve
Male Human Fighter (Shielded Fighter Archetype) level 1
Lawful Neutral Humanoid
Initiative: +3, Senses: Perception --
Hero Points -
Defense:
AC: 19 (Touch 13, Flat-footed 16)
{+3 Dex, +1 Shield Bonus, +5 Armor bonus}
Hit Points: 14 (1d10+4 con and favored class bonus)
Fort +6, Ref +1, Will +0
Defensive Abilities: Immediate action, grant Ally +2 AC bonus
Offense:
Speed 20/30 feet
Melee: Mw Falcata +5 (1d8+3 19-20x3)
Melee: Spiked Shield, Light +5 (1d4+3/x2)
Full Attack: Falcata/Shield +3/+3 (1d6+7/x4)-(1d4+5/x2)
Special Attacks:
Statistics:
Str 16 +3, Dex 15 +3, Con 17 +3, Int 12 +1, Wis 10, Cha 9
BaB: +1 – CmB: +4, CmD: 17
Feats: Improved Shield Bash, Saving Shield, Two Weapon Fighting.
Skills: Climb (Str) 7, Intimidate (Cha) 4, Ride (Dex) 7.(Armor Check Penalty -2)
Languages: Common
SQ:

Traits: Armor Expert (Reduce armor penalty by 1), Dedicated Defender (When a companion is down add +1 to attack rolls and to overcome spell resistance)

Combat Gear: Mw Scale Mail, Mw Spiked Shield-Light, Mw Falcata...
Other Gear:

Saving Shield (Combat)
You deflect attacks that could mean your ally’s death.
Prerequisite: Shield Proficiency.
Benefits: Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding a light shield, heavy shield, or tower shield to use this feat.

This is how I envisioned him for a fairly brutal 1 shot game a friend was going to run. I didnt need the exotic weapon feat because we house ruled if it wasnt exotic the feat wasnt needed(short way of putting it). And please forgive any discrepancies since I am not if sure if this is the final sheet (with all the correct math).


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Switch to Half Elf and get it for free through Ancestral Arms. That would be the most efficient means whilst getting all the neat passive benefits of Half Elf.

Just be very human looking cosmetic wise.


As a half-elf I cant have 3 feats at level 1 correct?

Liberty's Edge

As a half-elf fighter, you get two feats (first level feat plus bonus fighter's bonus combat feat). But you can gain proficiency with any weapon in addition to those feats.

What I wonder about is your stats. Assuming the +2 racial bonus goes into CON, your highest stat, you have:
STR 16 (10 points)
DEX 15 (7 points)
CON 17 (15+@) (7 points)
INT 12 (2 points)
WIS 10 (0 points)
CHA 9 (-1 point)
for a total cost of 25 points, which is not legal for PFS (20 point buy).
PFS characters start with 150 gold, so you won't be able to buy masterwork armor, let alone masterwork weapons, until you have played at least one adventure.

EDIT: Also, Armor Expert and Dedicated Defender are both combat traits. You may select only 1 trait from a given category. May I suggest Indomitable Faith? It gives you +1 on will saves, shoring up one of the fighter's weak points.


Yea, it's not possible to get all that at lv1 without house rules. Heirloom weapon wouldn't work, because it only grants proficiency with a single simple or martial weapon.


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If your going fighter anyway just wait for saving shield. You can take it at level two, so it really won't adversely effect you for that long anyway.


@Theconiel Yeah my friend was going to run a 25 point 1 shot I just cut and paste the sheet. I understand that is not PFS legal and it does appear being a half-elf will allow me to play the character I want just slighly modified and the build I have envisioned delayed a couple levels.

Next question would be Saving Shield and Two weapon fighting would be the feats to keep so i am useful in a PFS game correct? I envision him in the heat of combat using his shield to help protect an ally. I go more off concept then the numbers so am terrible at min maxing a character.

Liberty's Edge

Yeah, Heirloom Weapon is pretty much worthless. Not only does it exclude exotic weapons, it applies only to one specific weapon.
But Ancestral Arms is reason enough (at least in my experience) to play a half-elf, if you were planning to take EWP for a human bonus feat.

I have never played a character with the Two-Weapon Fighting chain. I have heard that it is pretty good for fighters, because of their bonus feats.


Theconiel wrote:

Yeah, Heirloom Weapon is pretty much worthless. Not only does it exclude exotic weapons, it applies only to one specific weapon.

But Ancestral Arms is reason enough (at least in my experience) to play a half-elf, if you were planning to take EWP for a human bonus feat.

I have never played a character with the Two-Weapon Fighting chain. I have heard that it is pretty good for fighters, because of their bonus feats.

The trick is to not take more than Improved Two Weapon Fighting. Any more is pretty pointless.

Liberty's Edge

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I agree with havoc xiii. You can afford to wait until 2nd level to get Saving Shield. The odds are that you'll be slicing and dicing the bad guys enough that they'll be down before they can inflict too much damage on your friends.

Lantern Lodge

Scavion wrote:

Switch to Half Elf and get it for free through Ancestral Arms. That would be the most efficient means whilst getting all the neat passive benefits of Half Elf.

Just be very human looking cosmetic wise.

I don't think this accomplishes anything (unless he wants to be a Half-Elf).

He gets three feats as a human (1st Level, Human Bonus and Fighter 1), and presumably uses one to take Exotic Weapon Proficiency. As a Half-Elf, he gets the same three feats (1st Level, Exotic Weapon Proficiency and Fighter 1). The only difference is he's a half-elf instead of a human.

Liberty's Edge

Captain Zoom wrote:
Scavion wrote:

Switch to Half Elf and get it for free through Ancestral Arms. That would be the most efficient means whilst getting all the neat passive benefits of Half Elf.

Just be very human looking cosmetic wise.

I don't think this accomplishes anything (unless he wants to be a Half-Elf).

He gets three feats as a human (1st Level, Human Bonus and Fighter 1), and presumably uses one to take Exotic Weapon Proficiency. As a Half-Elf, he gets the same three feats (1st Level, Exotic Weapon Proficiency and Fighter 1). The only difference is he's a half-elf instead of a human.

True, but that difference can be beneficial. You lose the extra skill point, but you gain low-light vision, elven immunities, keen senses, and a second favored class if you choose to multiclass.


Theconiel wrote:
Captain Zoom wrote:
Scavion wrote:

Switch to Half Elf and get it for free through Ancestral Arms. That would be the most efficient means whilst getting all the neat passive benefits of Half Elf.

Just be very human looking cosmetic wise.

I don't think this accomplishes anything (unless he wants to be a Half-Elf).

He gets three feats as a human (1st Level, Human Bonus and Fighter 1), and presumably uses one to take Exotic Weapon Proficiency. As a Half-Elf, he gets the same three feats (1st Level, Exotic Weapon Proficiency and Fighter 1). The only difference is he's a half-elf instead of a human.

True, but that difference can be beneficial. You lose the extra skill point, but you gain low-light vision, elven immunities, keen senses, and a second favored class if you choose to multiclass.

^This is exactly why I suggested it. Basically you get all the neat perks of the bonus feat since hes getting EWP anyways plus all the nice half elf bonuses.

Like that +2 vs Enchantment.


Theconiel wrote:

Yeah, Heirloom Weapon is pretty much worthless. Not only does it exclude exotic weapons, it applies only to one specific weapon.

But Ancestral Arms is reason enough (at least in my experience) to play a half-elf, if you were planning to take EWP for a human bonus feat.

I have never played a character with the Two-Weapon Fighting chain. I have heard that it is pretty good for fighters, because of their bonus feats.

This is the way to do it. Then at 3rd or 5th level take Exotic Weapon Proficiency: Falcata so you can use all of them, and not just the one your daddy gave you.

Then ask your GM if you can Retrain that trait, because once you take the feat it becomes useless.


Doomed Hero wrote:
Theconiel wrote:

Yeah, Heirloom Weapon is pretty much worthless. Not only does it exclude exotic weapons, it applies only to one specific weapon.

But Ancestral Arms is reason enough (at least in my experience) to play a half-elf, if you were planning to take EWP for a human bonus feat.

I have never played a character with the Two-Weapon Fighting chain. I have heard that it is pretty good for fighters, because of their bonus feats.

This is the way to do it. Then at 3rd or 5th level take Exotic Weapon Proficiency: Falcata so you can use all of them, and not just the one your daddy gave you.

Then ask your GM if you can Retrain that trait, because once you take the feat it becomes useless.

You can't retrain traits in PFS. So you would have to take the feat at lv 1, or use another weapon until you do.


I am just trying to follow an image of the character and represent him as best as possible with the numbers. I am also trying to make a character that is useful for PFS so the other players dont lynch me lol.

Thank you for all the input.

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