Hey there! My PC is a hobgoblin samurai/pyrokineticist focusing on single-target elimination using Kinetic Blade. I can copy/paste the stats over soon, but they're listed in my 'posts' just a few down. Or, I guess I could put them here: Azorn's Stats:
Azorn the Unscathed - CR 17
Male hobgoblin samurai (sword saint) 10/kineticist 8 // VMC barbarian LE Medium humanoid (goblinoid) Init +3; Senses Perception +18 -------------------- DEFENSE -------------------- AC 33, touch 15, flat-footed 32 (+14 armor, +1 Dex, +4 deflection, +4 natural) hp 277 (10d10+8d8+154) Fort +24, Ref +17, Will +11 (+5 vs. mind-affecting, +2 vs. fear, +1 vs. poison) Defensive Abilities uncanny dodge, evasion, greater resolve 5/day, honor in all things 3/day, searing flesh DR 6/- ; DR 9/- vs. challenged target -------------------- OFFENSE -------------------- Spd 20ft. Melee +3 flaming burst keen katana +25/+20/+15/+10 (1d8+12 plus 1d6 fire/15-20 - x2 plus 1d10 fire) Melee or Ranged flame blast +22/+17/+12/+7 touch (4d6+4/x2) . . . earth blast +22/+17/+12/+7 (4d6+12/x2) . . . magma blast +22/+17/+12/+7 (8d6+16/x2) Special Attacks rage (26 rounds/day), rage powers (accurate stance), challenge (+10, 4/day), weapon expertise (katana), iaijutsu strike (standard, +5d6), brutal slash +5, terrifying iaijutsu (DC 19), way of the samurai, infusions (kinetic blade, blade rush, eruption), elemental overflow -------------------- STATISTICS -------------------- Str 22, Dex 16, Con 26, Int 13, Wis 10, Cha 18 Base Atk +16; CMB +21; CMD Feats Power Attack, Steadfast Personality (1st), Unconquerable Resolve (5th), Vital Strike (6th), Cleave (9th), Cleaving Finish (13th), Improved Vital Strike (17th) Traits Axe to Grind, Resolute Skills Diplomacy [15] +22, Intimidate [15] +22, Knowledge (engineering) [15] +18, Profession (soldier) [15] +18, Linguistics [2] +3, Spellcraft [15] +19, Perception [15] +18, Sense Motive [5] +8, Survival [15] +18 Languages Common, Goblin, Giant, Ignan, Dwarven SQ samurai order (order of the black daimyo), wild talents (fire's fury, fire sculptor, flame jet, kinetic cover), infusion specialization (2), basic pyrokinesis, basic geokinesis, burn, internal buffer Gear hobgoblin tyrant's crown (headband of alluring charisma +6/band of the stalwart warrior) - 43,000gp
About your questions: - I would rather play a modified end to an Adventure Path I think - the last few scenarios or encounters - than a high-level module like the Witchwar Legacy... unless said module looks really narratively fascinating instead of just being a random difficult module. 1. After folding in his folding plate, Azorn loudly demands a very large drink, takes the most comfortable piece of seating nearest the fire (or moves seating over to the fire it it isn't available) and kicks off his boots. He relaxes, taking up as much space and time as he can get away with and drinking a lot without paying for it. 2. Azorn, being a king, would unite a strike force of his greatest warriors and servants. He would travel directly to the home of the wizard and attack head-on with his full strength. Once he had won, Azorn would send hit men after the wizard's entire family, and all of his friends to ensure that revenge would never come to pass. 3. With a ferocious roar, Azorn would charge into combat against the dragon. Knowing that such a creature doesn't have any resistance to his greatest trick, he would challenge the creature. Manifesting a massive hammer made of magma from nothing, Azorn would strike at the creature with all of his strength. The blow would be hard enough to completely shatter the magma hammer, which would spatter hot lava all over the dragon in a massive fire explosion. Move action: move into combat with dragon. Swift action: challenge the dragon. Free action: enter rage (gain 36 temporary hp) Standard action: Vital strike iaijutsu strike. Take 3 burn to use an empowered magma blast with kinetic blade. Magma Blade (Elemental Overflow, Rage, Accurate Stance, Power Attack): 1d20 + 22 + 2 + 2 + 5 - 5 ⇒ (11) + 22 + 2 + 2 + 5 - 5 = 37
4. Azorn chooses steak. 30,000gp worth of steak put in his larder should last him for good meals for a long time, and good cows are hard to come by in the mountains where he has his kingdom.
Chell Silves wrote:
Well, maybe a magma knight hitting for 29d6+47 can break up the caster ubiquity. People can stop talking about how wizards are god when you kill them instantly.
Raz Moonstone wrote:
Treat stat bonuses from stat-increasing items as permanent increases to your stats. Basically, characters with stat-increasing items just never take them off. Of course, you'll have to recalculate if you ever lose the item, but that's not the hardest thing.
Done. I had an idea for a pretty good martial character, and this is a good opportunity to try it out. Sticking with Azorn, only instead of various fire spells, he'll be hefting a magma hammer. If it's too late to submit a new build, that's fine. I will keep the stats in my profile the same. ReBuild: Azorn the Unscathed - CR 17
Male hobgoblin samurai (sword saint) 10/kineticist 8 // VMC barbarian LE Medium humanoid (goblinoid) Init +3; Senses Perception +18 -------------------- DEFENSE -------------------- AC 33, touch 15, flat-footed 32 (+14 armor, +1 Dex, +4 deflection, +4 natural)
Gear hobgoblin tyrant's crown (headband of alluring charisma +6/band of the stalwart warrior) - 43,000gp
600
The Inn:
Azorn chuckles as everybody talks and talks. "Undead are people too," he says. "They only barely want to eat you more than an ogre does, too." He plops himself down in a chair, the largest and coziest he can find, and slouches down low, his eyes getting droopy. "By all accounts, we only have a few hours before more of those slavering and stinking hordes show up here, so I'd better catch a couple hours of shut-eye. Afterwards, we should discuss longer-term plans. I believe there's an old fort a few kilometers up the mountainside, and maybe we could evacuate all of the civvies up there. Maybe fortify it while we divine where the leaders of this mist are."
He shrugs and closes his eyes. "Anyway. Later. We'll see." I feel like I came up with a build for Azorn that I like better, so I might switch it up. There are a lot of people building casters for this, and I could totally make a full-martial version of Azorn that would potentially deal a lot more damage. Stay tuned.
I believe magic weapons and armor are allowed to have a total enhancement bonus of 10, with 5 being enhancement and the other 5 coming from special abilities. Also, Chell - I believe that +5 breastplate gives an armor bonus of 11, not 9, and that a hand holding a heavy shield cannot be used to cast spells, so... make sure not to draw your weapon :P I agree with Chell, DM, though. I'd appreciate some conversation between you and us about the state of the world and our sheets, whether there's anything we're missing or that we've overlooked or done wrong. The Inn: Azorn gets out of the tub, drying himself with prestidigitation and pulling his pants back on from where he left them on the floor. He picks up his pewter mug of crappy ale and raises a hairless brow at Chell's words. "What makes you think that I'm asking you specifically for help? I came here to fight alongside all the land's remaining warriors, whether I or they like it or not. From where I am standing, all of your lives are in danger. All lives are in danger. I don't believe that you are allowed to play the put-upon hero when it is your life that is threatened." He snorts, drains his mug, and tosses it over his shoulder.
The Inn: Azorn chuckles, flicking water with the back of his hand. "Girl, if you think anything this woman does is a compliment, you're younger than you look. As for me, I am Azorn the Conquerer. The Once and Future King of Khan-Ur, ruling from my Black Citadel." He scrubs the back of his neck, explaining further, "My kingdom now lies within the mist, and so I have joined with the pink-skinned in order to re-claim it."
The Inn: Azorn's laughter is like a warg's bark, different only that it conveys real mirth. "I don't give away things which aren't mine. Nor do I give away my own things at all!" he laughs, taking a pumice stone from the floor to really scrub the bits in between his toes. "Shouldn't you be filling out paperwork in Hell or something, instead of acting all lecherous around young druids?"
The Inn: As an exhausted and harried-looking inn employee shows him a metal tub, Azorn lifts it from its place and brings it out into the common room. He puts it down in front of the fire, has the employees fill it with water before immersing a hand in it. After a few moments, the water begins to bubble. Then, Azorn shamelessly strips completely naked, revealing his knotted, burned and scarred skin. He lowers himself into the boiling water with a satisfied sigh. "Good," he says. "We'll have time for a bath, a drink, and a nap before we have to fight again. Speaking of, I'll take what passes for alcohol for pinkskins. Money's in the left pocket of my bag. Mind the axe that's in there too."
The Inn: Azorn laughs grimly as the strange woman creates a tornado in order to help cover their retreat. "Worry about reaching a place to lie down before you worry about what to do when you get there!" he yells, as an answer to her query regarding healing. He runs along with everyone else, pulling ahead of the armored paladins easily in order to make it to the tavern's door first. When he arrives, he slams the door open with a foot and shouts, "I will be needing a bath!"
Hey, that's a good idea! The Inn:
Azorn's flail was like an orbiting meteor, trailing sparks and streaks of flame as he swung it around himself. With enough momentum built up, he smashed its head into an approaching monstrosity. The weapon burst with flame, sending the monster staggering back long enough for Azorn to reach out a hand, and out of his outstretched palm spills a torrent of flame which rushes around the battlefield like a serpent, devouring the creature in front of him as well as a half-dozen common zombies behind it. He squinted in the uncomfortable full daylight to see that the ranks and ranks of creatures were not stopping, and that behind them the miasma loomed.
Standing with him are a dozen paladins. Undead scourges of the Knights of Ozem, they glow with holy light as they smite each creature who comes their way, but he can tell that they begin to tire, and the waves of undead are too near to ignore. He bellows out a command - "Fall back! I saw an inn not too far south, fall back in that direction!" While the paladins falteringly fall back, he calls for a crossbow barrage from a score of hobgoblins that he had lifted out of a besieged fortress. "Fire!" he booms, accentuating their volley with a trio of piercing fire rays which sear right through the skulls of several more of the undead. With his men removed from melee, Azorn casts another spell, and a shimmering violet curtain of flame separates the men from the walking undead monstrosities. Two hundred feet long, waves of heat radiate from it, warding the undead back. "Go, go! They're not going to wait for you to pull the sticks out of your asses!" he shouts as he begins to run as well. Also, I'm spending 5,396gp on a +1 silver handaxe and a lesser metamagic rod of silent spell. This leaves me with 6,629gp left.
Azorn has no ranks in Know(planes) or Know(religion), does not care for the working of celestials, fiends and gods, and wouldn't want to rely on outside help for some kind of military victory. However, if he and Rosa were to come into contact, it would probably be by accident. Perhaps the same human or fire giant king who Azorn sought to conquer also owed some debt to Hell, and Rosa would benefit from Azorn's invasion in order to more easily reach such a target.
I think I am basically done. Here is a rundown of my mechanical choices: Mechanics: Ability Scores:
Str 16 [10 pts] + 2 lvl + 6 belt = 24 Dex 14 [5 pts] + 2 racial = 16 Con 14 [5 pts] + 2 racial + 6 belt = 22 Int 12 [2 pts] = 12 Wis 10 [0 pts] = 10 Cha 14 [5 pts] + 2 lvl + 6 belt = 22 Traits:
Feats:
Rage Powers:
Magus Arcana
Skills: [2 + 2backround + 1 Int/sorcerer or EDK level, 4 + 2backround + 1 Int/barbarian level, 94 ranks total) Diplomacy +23 [12 ranks]
Spells Known: (cast as 15th-level sorcerer)
Equipment: 530,000gp to start hobgoblin tyrant's crown (headband of alluring charisma +6/band of the stalwart warrior) - 43,000gp
male hobgoblin
Resources: barbarian 2/sorcerer 6/eldritch knight 10 // VMC Magus | hp 243/243 (rage 36/36) | AC 25, touch 17, ff 22 | Fort +21, Ref +14, Will +14 (+2 v. fear, +6 v. mind-affecting) | Perc. +15, Init. +3
(1st: 8/8)(2nd: 8/8)(3rd: 7/7)(4th: 7/7)(5th: 7/7)(6th: 7/7)(7th: 4/4)(rage: 18/18)(AP: 9/9)(MF: 6/6) Luc clasps Morvan's hand in his own gauntlet. "I feel the same way," he says. "I am merely wary of reliance on things that may or may not be available when you truly need them."
male hobgoblin
Resources: barbarian 2/sorcerer 6/eldritch knight 10 // VMC Magus | hp 243/243 (rage 36/36) | AC 25, touch 17, ff 22 | Fort +21, Ref +14, Will +14 (+2 v. fear, +6 v. mind-affecting) | Perc. +15, Init. +3
(1st: 8/8)(2nd: 8/8)(3rd: 7/7)(4th: 7/7)(5th: 7/7)(6th: 7/7)(7th: 4/4)(rage: 18/18)(AP: 9/9)(MF: 6/6) "There is a difference," says Luc, "Between not ever needing help, and not accepting help that you cannot count on."
male hobgoblin
Resources: barbarian 2/sorcerer 6/eldritch knight 10 // VMC Magus | hp 243/243 (rage 36/36) | AC 25, touch 17, ff 22 | Fort +21, Ref +14, Will +14 (+2 v. fear, +6 v. mind-affecting) | Perc. +15, Init. +3
(1st: 8/8)(2nd: 8/8)(3rd: 7/7)(4th: 7/7)(5th: 7/7)(6th: 7/7)(7th: 4/4)(rage: 18/18)(AP: 9/9)(MF: 6/6) Luc chuckles. "At least I know that I got through this entirely on my own strength. You, on the other hand, may never know whether or not you could have done this on your own. You will never be able to give yourself that satisfaction."
male hobgoblin
Resources: barbarian 2/sorcerer 6/eldritch knight 10 // VMC Magus | hp 243/243 (rage 36/36) | AC 25, touch 17, ff 22 | Fort +21, Ref +14, Will +14 (+2 v. fear, +6 v. mind-affecting) | Perc. +15, Init. +3
(1st: 8/8)(2nd: 8/8)(3rd: 7/7)(4th: 7/7)(5th: 7/7)(6th: 7/7)(7th: 4/4)(rage: 18/18)(AP: 9/9)(MF: 6/6) Luc shrugs. "Most people are a*!%*s."
male hobgoblin
Resources: barbarian 2/sorcerer 6/eldritch knight 10 // VMC Magus | hp 243/243 (rage 36/36) | AC 25, touch 17, ff 22 | Fort +21, Ref +14, Will +14 (+2 v. fear, +6 v. mind-affecting) | Perc. +15, Init. +3
(1st: 8/8)(2nd: 8/8)(3rd: 7/7)(4th: 7/7)(5th: 7/7)(6th: 7/7)(7th: 4/4)(rage: 18/18)(AP: 9/9)(MF: 6/6) Luc blinks. "You defeated a soldier of Hell in single combat," he says. "And you didn't die. In fact, it wasn't even very close for you. The creature could hardly land a blow on you."
male hobgoblin
Resources: barbarian 2/sorcerer 6/eldritch knight 10 // VMC Magus | hp 243/243 (rage 36/36) | AC 25, touch 17, ff 22 | Fort +21, Ref +14, Will +14 (+2 v. fear, +6 v. mind-affecting) | Perc. +15, Init. +3
(1st: 8/8)(2nd: 8/8)(3rd: 7/7)(4th: 7/7)(5th: 7/7)(6th: 7/7)(7th: 4/4)(rage: 18/18)(AP: 9/9)(MF: 6/6) Luc shrugs, holding his left ribs where the devil had scored a particularly deep blow. "I suppose, if what is coming is the real test, that we will see the true measure of your might, when you do not have years of foresight, magic items crafted by others, and special magical protections which render your specific foe harmless." He looks pointedly at Morvan. He congratulates Jathal and Melii, however, saying, "Hard fought, comrades. You are skilled." |