I don't know if this goes here or in the rules forum...
Background: One of my players (half-fey oracle of nature 11) wants to rescue a dryad, but he does not know where she is. He knows she is somewhere within a huge forest fire (the player used commune with nature, 11-mile radius), caused by a pyromaniacal wizard.
The other players have tried to persuade him to desist, but he will go alone. The other players will seek help of druids to quench the fire, but will take many hours to get them where the druids are.
Rules: How to find a panicked dryad in the middle of a forest fire and filled with smoke? ¿1d4 hours each roll? ¿Perception or survival? What DC?
How long it would take? It should also apply rules of suffocation and heat.
He has access to create water, endure elements and resist energy, but that did not protect him from the smoke. I guess that aims to create water to make a firewall around the tree, but I'm not sure of his chances of success with that tactic.
A question regarding the interpretation of the alignments. Possible spoilers for Wrath of the righteous. Sorry for my english! ^_^
The city is at war, full of demons and cultists. Our party is targeting a house that we believe that is a den of demonic cultists. We give the password to enter (obtained before), but doesn’t work. We tell them that we are demonic cultists, but we do not know the new password, if exists. They tell us that we leave. We tell them to open or we will break the door.
We broke the door.
Inside there are six men armed with bows and swords. They told us to go out. The paladin says that we have been sent by the Crusaders, and that we only want to enter to search tracks or documents of demonic cultists; If they let us in, we will heal their wounds (if any), and then we will go home (trying to use diplomacy). They said “no”.
The Inquisitor detects evil and tells us that they are evil. The Oracle of battle intimidated one of them. The others attack us. After 3 rounds of fight, we won. Two of them died, one surrendered, and the rest are unconscious.
The paladin fought using non-lethal damage, the rest of us using lethal damage. The paladin says that all of us should have used non-lethal damage.
DM said us that in this encounter we were neutral or evil, not good. I think that all times we try to do it in a peaceful way, but they did not want to leave, they were evil and they did not surrender until the end. DM said that because we identify ourselves as cultists, there was no way that they will believe us.
Today, in four hours, the group I´m DMing (all at 20th level) will fight against a red wyrm. The fighter has staggering critical with her falchion (15-20/x3, confirms automatically). Dragons are immune to paralysis, so are they immune to the staggered condition?
If Magicius the wizard dies, what happens with his active spells? his mage armor, shield, mirror image blablabla... are dispelled, or remain protecting his dead body? and what about other spells like wall of force?
In the last session, the wizard casted maze to an enemie big boss dragon (no save, beating his SR). The dragon doesn't escape next round, so, the wizard casted Dimensional lock in the area (Duration: Days!)
So, can the dragon return after 10 minutes? In the maze description "the subject reappears where it had been when the maze spell was cast" but in the dimensional lock description says "Once dimensional lock is in place, extradimensional travel into or out of the area is not possible.
And with antimagic field instead of dimensional lock?
Dimensional Lock
Level Cleric 8 , Sorcerer 8 , Wizard 8
Classification Abjuration
Saving throw None
Range Medium
Target 20-ft.-radius emanation centered on a point in space
Components V, S
Dimensional Lock
Casting Time 1 standard action
Duration (Caster Level) days
Spell Resistance Yes
Source Pathfinder Roleplaying Game Core Rulebook p.270
Effect You create a shimmering emerald barrier that completely blocks extradimensional travel.
Description
You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of movement barred include astral projection , blink, dimension door , ethereal jaunt , etherealness , gate , maze , plane shift , shadow walk , teleport , and similar spell-like abilities. Once dimensional lock is in place, extradimensional travel into or out of the area is not possible.
A dimensional lock does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, the spell does not prevent summoned creatures from disappearing at the end of a summoning spell.
Maze
Level Sorcerer 8 , Wizard 8
Classification Conjuration (Teleportation)
Saving throw None
Range Close
Target One creature
Components V, S
Casting Time 1 standard action
Duration See text
Spell Resistance Yes
Source Pathfinder Roleplaying Game Core Rulebook p.312
Effect You banish the subject into an extradimensional labyrinth.
Description
You banish the subject into an extradimensional labyrinth. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesn't escape, the maze disappears after 10 minutes, freeing the subject.
On escaping or leaving the maze, the subject reappears where it had been when the maze spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door , do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell.
In the last session, an evil wizard was attacked by the PCs in his sanctasanctorum, which was a small room with only one door. He casted Wall of Force in front of him, trying to block his attackers while he buffs himself. The fighter, with a magic objet, made a dimensional door to the other side, to attack the evil wizard next round. Then, the wizard PC casts antimagic field. The Wall of Force remains inside the antimagic field, ok, but… does the antimagic field area includes the other side of the wall of force, where the evil wizard is? Or it stops its area, blocked by the wall of force, because its area is an emanation?
I ruled that the antimagic field pass through the wall of force. So, the evil wizard was trapped inside his small room, blocked with the wall of force he casted before, and without magic… with a fighter PC wielding a big sword. But I´m not sure about this.
First of all, sorry if my english isn´t too correct. And if there´s any of my players here: ¡No sigáis leyendo! (do not read!)
I have an issue with the alignment of one of the PCs I´m DMing. A few months ago we discussed about her fighter´s alignment. I said that she is NN and she saids that NG. Finally I accepted that could be NG, but she shoud be aware that she´s walking over de edge of NN. Now, I want your opinion about this:
1- In the last session they went to a ruined keep. Inside, there was a bored and mighty titan (they´re at level 16), and they must kill him, or steal his belt. They buffed themselves, and entered. When they faced the titan, fighter winned initiative, and charged. She missed. Then, titan sundered and destroyed her +3 bane, holy falchion of awesomeness, with his maul of titans +3,with his first atack. He didn´t make more atacks,only laughting. Rest of the party atacked too or buffed themselves. In the second round, barely damaged, the figther flight away, leaving her fellows inside the keep, because "he can destroy my armor!", and running x4 in the third round. Finally, after 2 more rounds, all of them ran away, and gathered far from the titan. Can I consider her action neutral?
2- About their wealth. The party always makes a pool with the money obtained, and then divide. When one of them sells an item, the resulting money is divided too. For example, if the wizard sells a staff that isn´t using, and obtains 20.000 gp, he divides the money, and everybody gains 5.000 gp (each of my 4 players). After they gathered, the eldrith knight said to the figther. "What´s the problem? you could use one of your other magical swords!" and she answered "I sold it to upgrade my falchion". The other players know nothing about this selling. I said nothing, and the session ended, but I want to talk about her alignment next session (this saturday). Keeping the money and hiding the fact to the others characters (and players) is like a kind of stealing, don´t you think? I´m going to say her that I will change her alignment, but I want your opinion. Am I overreacting?
3- Also, the fighter refuses to atack the titan again, although they must steal his belt, to pass a test, to save the world, typical situation ;).I they fail, all golarion will be in danger! The other players wants to try again, but she doesn´t want to do. This fighter need a boost against her player´s fear!
First of all, sorry for my bad english, and hello! from Spain ;P
I will play an elven cleric of Desna, in an all-elves group in Second Darkness AP. I was reading about Desna, and her prestige class, the spherewalker (PF AP #2 and Gods and Magic). I like very much the flavour, but I have a few questions or issues.
- Do elves dream when they are in trance? I think not, because you can´t cast dream to contact with an elf (a spell that clerics of Desna include in her list, making it useless), so, the prestige have no sense for elves (and Desna is one of the three main elven goddess (with Calistria and Shelyn))
- Can I use Dream Feast spell, if my character doesn´t sleep?
- Same for Travelling Dream Spell.
- Efficient sleep (which make you only sleep four hours a day) is useless for an elf, I know it, but Dream Link spell (this spell make you "link" your soul with a friend by sleeping together) too?
My concern is more about flavour (elven "siesta", hehehe), being Desna some kind of dream guide, but if the spells she grants me are useless...