|
Awun's page
27 posts. No reviews. 1 list. No wishlists.
|


|
1 person marked this as a favorite.
|
Hello all, welcome to the playtest for The Fisherking. I've been working on this project for a while now and its been recently picked up by d20PFSRD.com Publishing. I plan to run this playtest is for around two weeks.
Within this playtest you will find the following:
-The Fisherking, a Witch/Vizier hybrid veilweaving class with the power to impose their will on the world around them. Mysticism and majesty suffuse everything they do. They are the signature user of voice slot veils, which can provide additional benefits when using the Kingdom Building system presented in Ultimate Campaign.
-Six new archetypes supporting the Fisherking, Witch, Vizier, and the Fisherking's spiritual kinsman Dreamscarred Press’ Rajah.
-The akashic records Shaman spirit, a knowledge focused spirit that opens up akasha and psychic casting to the shaman.
-20 new hexes.
-18 new veils, including the Fisherking's kingdom shaping voice veils.
-A host of new magic items, feats, and traits to support the Fisherking and his court.
Feel free to comment here or on the doc. As always, feedback, comments, opinions, and suggestions are welcome and appreciated. Thanks.
Hi all, so the following is a combination of two things of which I am very fond, veilweaving and the works of Brandon Sanderson, but first a quick explanation.
Earlier this year, Samurai Sheepdog released as part of their The Book of Many Things line, a book titled “Campaign Exclusive Content”. There are many great things in it, among which are a number of character options based on elements taken from the novel “Warbreaker” by Brandon Sanderson. These options include an adaption of the Warbreaker’s native magic(investiture) system, Biochromatic Breath. A number of classes received archetypes that made access to the Breath system easier, and this is my attempt to do the same for the Vizier. The document also includes two new akashic/breath feats, and a new plant.
Path of The Investor (Vizier Mystic Attunement)
As always, feedback, comments, opinions, and suggestions are welcome and appreciated. Thanks.
|
1 person marked this as a favorite.
|
So, I recently started re-watching the anime Wolf's Rain, a personal favorite, and it struck me to try adapting the two main hero races, the wolves and the hanabito(Cheza and the old woman are the only examples), into Pathfinder races. Note, I did take liberties with their lore to make them more setting generic. I also guessed at certain elements like how their age categories would work. The races were constructed using the pathfinder race builder guidelines, but there are a number of custom traits. Each of the custom traits has its estimated race point value listed, and the new alternate traits have the same value as the trait they replace.
Wolf, Paradise-Seeker
Hanabito
As always, feedback(especially on the custom traits), comments, opinions, and suggestions are welcome and appreciated. Thanks.
I was working on some material for my current technology themed project Occult Mech Pilots, and I ended up going off on a slight tangent. The image of a person wielding a swarm of nano-machines got stuck in my head and the Hivemind class was the result. As for its swarm, I had a few false starts on contructing it as an entirely unique companion creature, but settled on modeling it as a psicrystal archetype. While the archetype is a core element of the Hivemind, I think it would work just fine for anyone with a psicrystal, the Hivemind just gets more mileage out of it.
Hivemind
Nanite Swarm (Psicrystal Archetype)
As always, feedback, comments, opinions, and suggestions are welcome and appreciated. Thanks.
So, I recently purchased a copy of Legendary Games' Arcforge: Technology Expanded. It was an amazing book to read through and I'm very much hoping to use some of the content from it in a future campaign. That aside, the bonded mech and companion vehicle rules presented in it inspired me to do some work on an old homebrew idea. Thanks to some extra free time, what was originally supposed to be be a single summoner archetype turned into the following:
Technopath(new base class)
Mech Pilot Archetypes and Feats
This is still very much a work in progress, and any feedback, comments, or suggestions would be very much appreciated. Thanks in advance.
Shortly after I posted my Witch Akashic archetype, the Besom Witch , elsewhere it was suggested that I could create a full class instead of just an archetype. While I ended up straying far from the archetype in terms of the theme and unique abilities, I think the result is still interesting. The Hexenkönig combines elements of the Witch and Vizier classes, and is heavily themed around the concept of a "Fisher King". A Fisher King is a monarch whose inner nature is reflected in the land they rule. This is a work in progress, especially the class's lore/flavor text, "Fisher King" ability, and veil list. As always, please read, enjoy, and comment.
The Hexenkönig
|
2 people marked this as a favorite.
|
For all of those out that that love witches or the veilweaving system from Akashic Mysteries, here is my attempt at combining the two. The extra veils are just a bit of added fun. Please read and enjoy. Comments and feedback would be very much appreciated.
Besom Witch and the Enchantress’s Accouterments.
|
1 person marked this as a favorite.
|
So recently one of the players in my current Pathfinder campaign brought a rather interesting prestige class from the 3.5 Tome of Necromancy to my attention, the Stranger with the Burning Eyes. I thought that the class was an amazing concept, but its core ability "Burning Soul (Su)" seemed much too powerful as written, and the BAB and save progressions did not seem to make sense for a full casting prestige class. I tried my hand at converting it to Pathfinder and fixing the issues. Here is the result.
My conversion might be overly conservative, so some feedback would be appreciated.
Thanks,
Awun
One of the major concerns that I've had with the Spiritualist class is the use of magic items on the Phantom. Specifically finding a way for the Phantom to keep its worn items between summons and when switching from Ectoplasmic manifestation to Incorporeal. I recently stumbled over the spell "Ghost Brand" from Ultimate Intrigue, which would seem to solve this issue. However, the references to "flesh" and "skin" in the spell's description make me uncertain of if using Ghost Brand to attach items to a Phantom would be a valid use.
So, can magic items be attached to a Phantom with Ghost Brand? If so, would they stick around between summons or manifestation switches?
|