Armistril's Shield

Awun's page

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the xiao wrote:
I think this wa sthe genesis for The Fisherking akashic book? I'm the guy that reviewed it LOL! Great work!

This was the starting point. It was suggested to me over one the Giant In The Playground homebrew forum that I could turn the besom witch into a full class. After a bit over two years and a lot of rewrites, the Fisherking class and book were born.


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Hey folks, the Fisherking playtest is going to close this Sunday the 17th. Please feel free to comment or give it a read, if you haven't had a chance to yet. Once again I want to thank everyone for the comments, suggestions, and for just dropping by to take a look. You all are great!


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Hello all, welcome to the playtest for The Fisherking. I've been working on this project for a while now and its been recently picked up by d20PFSRD.com Publishing. I plan to run this playtest is for around two weeks.

Within this playtest you will find the following:

-The Fisherking, a Witch/Vizier hybrid veilweaving class with the power to impose their will on the world around them. Mysticism and majesty suffuse everything they do. They are the signature user of voice slot veils, which can provide additional benefits when using the Kingdom Building system presented in Ultimate Campaign.

-Six new archetypes supporting the Fisherking, Witch, Vizier, and the Fisherking's spiritual kinsman Dreamscarred Press’ Rajah.

-The akashic records Shaman spirit, a knowledge focused spirit that opens up akasha and psychic casting to the shaman.

-20 new hexes.

-18 new veils, including the Fisherking's kingdom shaping voice veils.

-A host of new magic items, feats, and traits to support the Fisherking and his court.

Feel free to comment here or on the doc. As always, feedback, comments, opinions, and suggestions are welcome and appreciated. Thanks.


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So, I recently started re-watching the anime Wolf's Rain, a personal favorite, and it struck me to try adapting the two main hero races, the wolves and the hanabito(Cheza and the old woman are the only examples), into Pathfinder races. Note, I did take liberties with their lore to make them more setting generic. I also guessed at certain elements like how their age categories would work. The races were constructed using the pathfinder race builder guidelines, but there are a number of custom traits. Each of the custom traits has its estimated race point value listed, and the new alternate traits have the same value as the trait they replace.

Wolf, Paradise-Seeker

Hanabito

As always, feedback(especially on the custom traits), comments, opinions, and suggestions are welcome and appreciated. Thanks.


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I'm currently playing an Aasimar(Emberkin)-Vizier(Seer) in a mythic campaign, and he has a Candle Drake(Lantern Dragonette)-Radiant as cohort. The Vizier fights a bit like Iron Man, with flight, high AC, and long ranged "beam" attacks via Hand Cannons/Storm Gauntlets(Twin Veil). He is exceptional at skill based encounters, and my party really enjoys the teamwork feats he shares via Akashic Army. Overall the my Vizier ends up filling the roll of party "wizard", but has also filled the rolls of diplomat, backup stealth, and backup healer. The Radiant was built to take some of the pressure off the party's life oracle healer, and to work in concert with the bard to further buff the group. He ended up doing those things almost too well, and also turned out to be very durable, with comparable HP and AC to some of the mythic party members.


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Michael Sayre wrote:
Neat! Always cool to see someone who's a fan of Akashic Mysteries :)

Of the various magic systems available for Pathfinder, Akashic Mysteries is definitely my favorite.


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For all of those out that that love witches or the veilweaving system from Akashic Mysteries, here is my attempt at combining the two. The extra veils are just a bit of added fun. Please read and enjoy. Comments and feedback would be very much appreciated.

Besom Witch and the Enchantress’s Accouterments.


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Daspolo wrote:

I havea few suggestions to the "current" draft. First, I suggest thinking over the requirement for spontaneous casting, as I frankly don't think its necessary. And I also kinda would retool the special requirement thing. Instead of not having a body being a requirement, the requirement is that you must have a body ready to transfer too with your original body being destroyed immediately.

I think this is good for two reasons. First off, it explains how the stranger actually transitions from its previous state to its current. The original never really stated how it got from losing its body after taking the class, to possessing its new body. Further I think this is a better solution than have an incorporeal subtype, as that would imply the stranger could survive without a host, which it can't.

Also, I think the whole recursive possession thing is what's really overpowered. You could just have an infinite supply of bodies, and the victims of it could at any time be repossessed? Frankly I'd think you could nerf that by having it be recursive only back until it's spellcasting modifier if you want to keep that ability.

The spontaneous casting requirement is definitely a hold over from the original.When I was looking into comments on the class it seemed that it may have been intended for Dread Necromancer, which is a spontaneous caster. Removing the requirement for spontaneous casting seems reasonable, but the entry spell requirement would be very easy for a prepared caster.

What if the special requirement read: "You must ritually incinerate your true body while magically possessing another creature.", instead of "Your true body must have been destroyed."?
The reasoning behind making them incorporeal is to account for strangeness of a creature that is completely without a body. I have edited the class to hopefully resolve the issue of the Stranger surviving without a host.

As for the recursive possession issue you bring up, I don't see this easily happening. Abuse of Leadership, dominate, charm, or social sills are the only options I can think of. However, even if a Stranger had an endless supply of old hosts within medium range, or after 8th level long range, each hop carries a chance of death. The Consume ability, seems as if part of its purpose is to soften up current and perspective hosts. Although, I did nerf Consume from its original form.


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Based on various comments, I have made some changes to my conversion.

First Draft.

Current.

The second link will reflect the class as it evolves.


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Hmm, I'm thinking that Adventure's Armory 2 beats out the Stranger on the creepy/cute front. Although now that I know they exist I'm sorely tempted to build a poppet themed character.


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So recently one of the players in my current Pathfinder campaign brought a rather interesting prestige class from the 3.5 Tome of Necromancy to my attention, the Stranger with the Burning Eyes. I thought that the class was an amazing concept, but its core ability "Burning Soul (Su)" seemed much too powerful as written, and the BAB and save progressions did not seem to make sense for a full casting prestige class. I tried my hand at converting it to Pathfinder and fixing the issues. Here is the result.

My conversion might be overly conservative, so some feedback would be appreciated.

Thanks,
Awun