Male Aasimar Cleric (roaming exorcist) of Pharasma 6 | HP: 39/39 | AC 21* (T13, FF 18*) | CMB: +4 CMD: 17 | F:+6 R:+6 W:+9 | Init +3 | Perc +17*, SM +14*, Diplomacy +9 | Speed 30 ft. | Spells: 3rd: 4/4, 2nd: 3/5, 1st: 5/5 | Channel Energy: 8/8 | Icicle: 6/6, Daylight: 1/1 | Harrow: 1/1 | Active Conditions: Shield, Spiritual Weapon (4/6 rounds)
Avri Prays to Phasma and casts protection from evil on Pixy.
Male Aasimar Cleric (roaming exorcist) of Pharasma 6 | HP: 39/39 | AC 21* (T13, FF 18*) | CMB: +4 CMD: 17 | F:+6 R:+6 W:+9 | Init +3 | Perc +17*, SM +14*, Diplomacy +9 | Speed 30 ft. | Spells: 3rd: 4/4, 2nd: 3/5, 1st: 5/5 | Channel Energy: 8/8 | Icicle: 6/6, Daylight: 1/1 | Harrow: 1/1 | Active Conditions: Shield, Spiritual Weapon (4/6 rounds)
Avri thrusts his dagger at the green lizarfolkd threatening Harelow and Pixy. Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Male Aasimar Cleric (roaming exorcist) of Pharasma 6 | HP: 39/39 | AC 21* (T13, FF 18*) | CMB: +4 CMD: 17 | F:+6 R:+6 W:+9 | Init +3 | Perc +17*, SM +14*, Diplomacy +9 | Speed 30 ft. | Spells: 3rd: 4/4, 2nd: 3/5, 1st: 5/5 | Channel Energy: 8/8 | Icicle: 6/6, Daylight: 1/1 | Harrow: 1/1 | Active Conditions: Shield, Spiritual Weapon (4/6 rounds)
"Wait! Is everyone okay?" Avi checks everyone over and realizes they're all alright. "Good." He nods at Hopwil. "Lets do this."
Male Aasimar Cleric (roaming exorcist) of Pharasma 6 | HP: 39/39 | AC 21* (T13, FF 18*) | CMB: +4 CMD: 17 | F:+6 R:+6 W:+9 | Init +3 | Perc +17*, SM +14*, Diplomacy +9 | Speed 30 ft. | Spells: 3rd: 4/4, 2nd: 3/5, 1st: 5/5 | Channel Energy: 8/8 | Icicle: 6/6, Daylight: 1/1 | Harrow: 1/1 | Active Conditions: Shield, Spiritual Weapon (4/6 rounds)
"Be careful, Pixy," Avri calls out with worry as he follows his daughter into danger. His spiritual weapon attacks. Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Avri slashes at the lizard folk with his dagger. Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Male Aasimar Cleric (roaming exorcist) of Pharasma 6 | HP: 39/39 | AC 21* (T13, FF 18*) | CMB: +4 CMD: 17 | F:+6 R:+6 W:+9 | Init +3 | Perc +17*, SM +14*, Diplomacy +9 | Speed 30 ft. | Spells: 3rd: 4/4, 2nd: 3/5, 1st: 5/5 | Channel Energy: 8/8 | Icicle: 6/6, Daylight: 1/1 | Harrow: 1/1 | Active Conditions: Shield, Spiritual Weapon (4/6 rounds)
Avri steps forward to defend Pixy and stabs at the red lizardfolk. Attack: 1d20 + 8 ⇒ (3) + 8 = 11
His spiritual weapon continues to attack the res lizard folk as well. Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Confirming a Critical: 1d20 + 9 ⇒ (11) + 9 = 20
Male Aasimar Cleric (roaming exorcist) of Pharasma 6 | HP: 39/39 | AC 21* (T13, FF 18*) | CMB: +4 CMD: 17 | F:+6 R:+6 W:+9 | Init +3 | Perc +17*, SM +14*, Diplomacy +9 | Speed 30 ft. | Spells: 3rd: 4/4, 2nd: 3/5, 1st: 5/5 | Channel Energy: 8/8 | Icicle: 6/6, Daylight: 1/1 | Harrow: 1/1 | Active Conditions: Shield, Spiritual Weapon (4/6 rounds)
Avri cautiously approaches the reading lizardfolk. He prays loudly, brandishing his dagger and holy symbol in the air. A magical ghostly blue dagger appears in the air, flies toward the lizardfolk and lunges at him. Casting spiritual weapon. Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Male Aasimar Cleric (roaming exorcist) of Pharasma 6 | HP: 39/39 | AC 21* (T13, FF 18*) | CMB: +4 CMD: 17 | F:+6 R:+6 W:+9 | Init +3 | Perc +17*, SM +14*, Diplomacy +9 | Speed 30 ft. | Spells: 3rd: 4/4, 2nd: 3/5, 1st: 5/5 | Channel Energy: 8/8 | Icicle: 6/6, Daylight: 1/1 | Harrow: 1/1 | Active Conditions: Shield, Spiritual Weapon (4/6 rounds)
Avri's glowing, blue, magical dagger flies through the air and continues to attack the blue frog. Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Then Avri steps through the mud and water and stabs at the frog with his mithral dagger. Attack: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Male Aasimar Cleric (roaming exorcist) of Pharasma 6 | HP: 39/39 | AC 21* (T13, FF 18*) | CMB: +4 CMD: 17 | F:+6 R:+6 W:+9 | Init +3 | Perc +17*, SM +14*, Diplomacy +9 | Speed 30 ft. | Spells: 3rd: 4/4, 2nd: 3/5, 1st: 5/5 | Channel Energy: 8/8 | Icicle: 6/6, Daylight: 1/1 | Harrow: 1/1 | Active Conditions: Shield, Spiritual Weapon (4/6 rounds)
"Look out!" Avri shouts. He points at the frog and his spiritual weapon flies off through the air and stabs at the frog below the water. Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Male Aasimar Cleric (roaming exorcist) of Pharasma 6 | HP: 39/39 | AC 21* (T13, FF 18*) | CMB: +4 CMD: 17 | F:+6 R:+6 W:+9 | Init +3 | Perc +17*, SM +14*, Diplomacy +9 | Speed 30 ft. | Spells: 3rd: 4/4, 2nd: 3/5, 1st: 5/5 | Channel Energy: 8/8 | Icicle: 6/6, Daylight: 1/1 | Harrow: 1/1 | Active Conditions: Shield, Spiritual Weapon (4/6 rounds)
Avri moves deeper into the cavern and looks around. Perception: 1d20 + 17 ⇒ (1) + 17 = 18
Male Aasimar Cleric (roaming exorcist) of Pharasma 6 | HP: 39/39 | AC 21* (T13, FF 18*) | CMB: +4 CMD: 17 | F:+6 R:+6 W:+9 | Init +3 | Perc +17*, SM +14*, Diplomacy +9 | Speed 30 ft. | Spells: 3rd: 4/4, 2nd: 3/5, 1st: 5/5 | Channel Energy: 8/8 | Icicle: 6/6, Daylight: 1/1 | Harrow: 1/1 | Active Conditions: Shield, Spiritual Weapon (4/6 rounds)
"Hurry. Let's see what's inside." Avri leads the way into the mud mound. Perception: 1d20 + 17 ⇒ (3) + 17 = 20 (+3 vs. incorporeal and haunts)
Male Aasimar Cleric (roaming exorcist) of Pharasma 6 | HP: 39/39 | AC 21* (T13, FF 18*) | CMB: +4 CMD: 17 | F:+6 R:+6 W:+9 | Init +3 | Perc +17*, SM +14*, Diplomacy +9 | Speed 30 ft. | Spells: 3rd: 4/4, 2nd: 3/5, 1st: 5/5 | Channel Energy: 8/8 | Icicle: 6/6, Daylight: 1/1 | Harrow: 1/1 | Active Conditions: Shield, Spiritual Weapon (4/6 rounds)
Avri's spiritual weapon continues to attack the lizard folk.
Meanwhile, Avri trudges through the swamp, draws his fine mithril dagger, and slashes at the lizardfolk. Attack: 1d20 + 8 ⇒ (12) + 8 = 20
"Careful Pixy!"
Male Aasimar Cleric (roaming exorcist) of Pharasma 6 | HP: 39/39 | AC 21* (T13, FF 18*) | CMB: +4 CMD: 17 | F:+6 R:+6 W:+9 | Init +3 | Perc +17*, SM +14*, Diplomacy +9 | Speed 30 ft. | Spells: 3rd: 4/4, 2nd: 3/5, 1st: 5/5 | Channel Energy: 8/8 | Icicle: 6/6, Daylight: 1/1 | Harrow: 1/1 | Active Conditions: Shield, Spiritual Weapon (4/6 rounds)
Avri travels right beside Pixy. He pats her on the head. When the battle starts he draws a spiral in the air, the holy symbol of Pharasma! A magical dagger appears in the air behind the lizard folk and slashes at his back. Casting spiritual weapon during the surprise round. Lasts six rounds. Attack: 1d20 + 9 ⇒ (2) + 9 = 11
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