Meirril wrote:
So, since you're new to Pathfinder lets talk about magic items. Generally speaking certain slots are going to be occupied by items that are considered BEST for every character. As in what that particular item offers is better than any other effect you could have. They are collectively called the Big 6.
I'm actually not sure what the big 6 are. But lets see if I can get it.
Shoulder: Cloak of Resistance. Saves are important. Seriously important. Cloak of Resistance is hard to replace with anything else.
Headband: Charisma if you talk your way out of things, Int if you need to pick up a certain skill, otherwise Wis for saves.
Belt: Assuming your a dex based build, dex buffing. Or if you aren't strength so you can hit harder and more reliabily. Con for anyone that doesn't care about hitting.
Ring: Deflection. AC is important and this is another way to bump it up. You have 2 ring slots...though Ring of Freedom of Movement is almost mandatory as far as I'm concerned.
Neck: Natural Armor. Seriously, AC is important.
Weapon: think you have this covered champ. Higher the bonus to hit the better, though some people will disagree and say a +1 to hit bonus and then another +5 in abilities is better.
Armor: kind of an after thought, but you want as much AC as you can get and this is the cheapest way to get it. You can also wear Armbands of Armor but its really expensive compared to normal armor with normal enchantments. Here everybody agrees max bonus to AC and then any fun abilities afterward since AC is a race you want to win.
If you can afford extra gear, you can have a second item for a slot that you switch in long enough to use and then switch back to the Big 6. Like your Cloak of Etheralness. You have to actively use it, it doesn't do anything passive for you. So only wear it when you plan on activating it.
Huh, a lot of this stuff I hadn't really thought about
-I currently already have a headband of int that is enchanted with tremor sense
-I also already have a ring of sustenance and invisibility and tho I dont think I will give up the invisibility (It is way too useful in my campaign) I can probs give up sustenance to get the freedom of movement because it seems really good.
-I actually hadn't thought of the neck slot so an Amulet of Natural Armor sounds great
-I already had planned to use a Belt of Physical Might (STR & DEX) or a Belt of Incredible Dexterity for bonuses to those
-I think the current armour and chest I had suggested are already good enough
-Also I hadn't thought of buying both cloaks and switching them out
Thank you very much