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Hello

In the dnd campaign I am in I have recently wanted to try out the Eberron artificer because I have wanted to try out a class with magic and I liked how it looks. Now being that this is my first character that uses spells ("Infusion") I have gotten quite confused on the artificer's class features and such. So I was hoping somebody could give me a better explanation on his class features and how they work before I get a headache reading it all over and over (Also so I wont have to keep bugging my friend on how it works). It would also be nice if I could have a few suggestions on feats but that is unnecessary atm.

Thank you all in advance.


Hello, I am currently new to pathfinder and D&D in general, so I'd like some advice on some equipment that my tiefling assassin may find useful. I currently have these thoughts on what I want, tho still undecided on what would be a good wrist and eye item.

Enchantment thoughts
-Glammered (armour) {Maybe}
-Shadow (regular, improved, greater) (Armour) {Yeas}
-Adhesive (armour) {Maybe}
-Etherealness (armour) {Maybe}
-Bane (weapon) {Yes}
-Cruel (weapon) {Maybe}
-Planar (weapon) {Not useful Right Now}
-Anchoring (weapon) (found it funny to imagine to see someone attatched to a wall from their cloths) {Maybe}
-Stalking (weapon) (Works amazingly with my plan to study ppl for 3 rounds when they die before I can hit them ( ͡° ͜ʖ ͡°)) {Maybe}

Equipment Thoughts
-Assassin's Dagger {Yes}
-Snakeskin Tunic {Yes}
-Spider silk body suit {Yes}
-Gauntlets of the weapon master {Yes, at a later date}
-Gloves of Reconnaissance {No}
-Gloves of the Shortened Path {Yes}
-Hat of Disguise {Yes}
-Ring of Mind Shielding {Maybe}
-Decoy Ring {Maybe}
-Cloak of Etherealness {Yes}
-Xorn Robe {Yes}