Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Same here with new characters. I'm very intrigued by the academy one, I don't think I've ever run a game as a young adventurer before.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Recently I've been getting into a lot of the Golarion lore with running RL campaigns and modules. I've learned bits and pieces of the Pathfinder society, something of the Mwangi expanse in Serpents Skull, Tian Xa in Jade Regent and the Ruby Phoenix Tournament, Ustalav from the Carrion Crown path, a bit of Numeria in Iron Gods, Iobaria and other Worlds in Reign of Winter, and something of Hell Knights from Council of Thieves. I'd prefer exploration or Urban Intrigue. I've done a fair amount of Empire building and a lot of Dungeoneering, so something fresh would be nice. I've also seen a good deal of Dwarven type campaigning so probably not that. Wouldn't mind trying an Elf or Halfling campaign.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Oh wow sorry, I've utterly failed at noticing that this game was active in any way. It's at the bottom of my list; but I was still around. Don't know if that makes any real difference at this point though.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Seeing the creature continue to function, Aviel curses and begins to conjure up allies. Casting summon Monster 4
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, "Hmm, I see. Garrett, prepare to smash that skull! Focusing his will power, Aviel extends a hand and attempts to crush the skulls magic.
Dispel Magic: 1d20 + 10 ⇒ (20) + 10 = 30
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, "Hmm, it may help. But only for those who are highly resilient to begin with. Garret for instance... but even then it might not be enough. You would be better served utilizing your magical resources to preemptively divert any such effects, rather than minimizing the impact of the effect."
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, He examined the Azata. "Yes, that one will do. If you would be so willing, have your companion try bringing out any number of the items one by one. Leave the skull alone. We can then examine them for magical properties. Hopefully some will be useful."
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Aviels breathing came in short bursts as he tried to regain composure, the recent brush of death still wearing on his mind. He slowly moved his hands away from his ears. Sometimes, he cursed having sharp ears. He had long suspected that Elves were more sensitive and thus more susceptible to sonic attacks than other races, and this only solidified his belief. Even though he was of mixed blood, it was enough. He looked over at his cousin. "Not that one in particular, and not many in any capacity. I had hoped to save them for more dire consequences... but I do not enjoy the prospect of dying again. Hollydania, I see you are hesitant to call up another creature, but you have to do so. It could mean the difference of life and death."
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Aviel had been deep in thought about what to do. Playing a number of different scenarios out in his mind. When his cousin impatiently brought him out of his reverie it dawned on him that he had been over thinking their immediate situation. He realized that a few simple spells cast could alleviate a lot of their indecision. "Hmm, that haze. This might take some minutes." First he called up a servant followed by a pair of simple cantrips. Casting Unseen Servant followed by Detect Poison and Magic... a lot. "You there. Grab that skull and bring it closer." Aviel is having the Unseen Servant grab the bejeweled skull, since it can't move much else, and bring it about 15 feet away to examine. Unless something else happens. Craft Alchemy: 1d20 + 12 ⇒ (11) + 12 = 23 Wisdom: 1d20 + 3 ⇒ (17) + 3 = 20 Spellcraft: 1d20 + 20 ⇒ (16) + 20 = 36
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, @ Hollydiana, I think when you summon a creature it either attacks your enemies or waits for a command, assuming it can understand you. You could have it hammer at the door and try to bash it in instead. Also, we do have that key, right? Since my Knock spell failed, why not use it.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, "I doubt that particular solution will be necessary... I have a more direct solution. " Aviel will cast Knock on the door. Caster level: 1d20 + 10 + 10 ⇒ (10) + 10 + 10 = 30
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, "Thus far, everything we've encountered has been something that does not require moving about. Undead and Constructs can be quite patient as I understand."
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Things tend to get a will save against those sorts of effects and I would bet that we wouldn't be able to learn too much from them anyway. Haste Scrolls on the other hand, would never go amiss.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, What's particularly funny, (to me anyway) is this is exactly how you reacted when I reminded you of it before.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Aviel had been exceptionally silent up to the point of their return. He had immediately answered the call to return to life when he felt the pull of a Cleric's power, even knowing it was that of an Asmodean. Wrapped in silent contemplation of what he had experienced at the hands of the Banshee, he had given a brief moment of thanks to his companions when he realized there would be no need for services to the church of Asmodeus before retreating to a private room in one of Westcrown's many inns. There, he spent many sleepless hours replaying his own death over and over in his mind. He took little to no food during this time and was only interested in recounting everything he had learned about death. After several days he did not feel the same any longer. Something within that experience had changed him. But for now he did not know what. When the day came for the rest of the group to gather together and attempt travel again, Aviel was ready. At Shadassa's words, Aviel finally began taking interest of their latest addition to the group."A Summoner!? My my! You know, that's something of a specialty myself. I've always wondered what it would be like, feeling the spirits and being able to innately grasp and call them to your side. I've been able to wrap my head around the intricacies of calling various beings from elsewhere, but not bonding them to me... You know, in Ancient Sarkoris, Summoners often called themselves God-Callers. Many believed that the Eidelons were in fact small Gods they could conjure themselves. Of course, now we know that these were in fact Outsiders which were highly influenced by their Summoners strength of will, it's still an interesting fact of the past. Don't you think so, Holly?"
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Forgive my absence, it's been a long week. I will be returning to the game, assuming that's still on the table.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Yeah, wow. Were I still alive, I'd be able to teleport you all out. Actually, you're in luck. In my inventory is in fact a scroll of Teleport. And my Headband of Vast Intelligence just so happens to have Use Magic Device and Knowledge: Planes.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Another sad fact of player incompetence, just looked over your sheet and noticed your Paladin Oath against Undead, the 3rd level ability does in fact give your armor the Ghost-touch ability... so you technically had it covered. You just forgot you did.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Aviel does have a nice heap of magic items you might be able to use, if you're willing to try and get to it. Including a scroll of Teleport. Also, don't forget you are all hasted for quite possibly the rest of this fight. It's unfortunate that no one knows what Aviel's Headband does. It actually grants ranks in UMD, so Shadassa with her charisma score would stand a really high chance of using scrolls and the like.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, She is incorporeal, she'll only take half and she'll get a reflex save (to avoid I think) if you place it right on top of her.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, There is a slim chance you might be able to just blow up the Banshee with a cure spell at your level.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Well, that's that for me. It was fun playing with all you folks. But this dungeon has claimed yet another victim.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Ah, right I had forgotten. In my original design of this character I had chosen Combat Casting as one of his feats. But in the final version I scrapped it for a different feat and boosted my concentration with the Focused mind trait instead for +19. That said, I did actually fail to cast it defensively. Sorry folks.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Right, this is very bad. Time to run. Thankfully I've got my trusty Bonded item ready to go. Aviel had hoped that one of the others might have been able to draw the Banshees attention, even though the odds had been low. When the creature struck Garrett low again, Aviel wasn't sure if his cousin lived or not. This fight was one he wasn't sure they could win right now. They needed time. He started by hopefully giving his cousin some more. Celestial:
"All three of you, Aid my cousin!" "I'm getting us out of here right now! Grab a hold of me." Archon Aid 1: 1d8 + 3 ⇒ (5) + 3 = 8
Casting defensively: 1d20 + 21 ⇒ (5) + 21 = 26
Studied Carefully: 1d100 ⇒ 71
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Right, the Banshee takes a -2 to attacks, saves, and AC for 24 hours or if it manages to actually damage the Archon causing the effect.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, I've never actually fought a Banshee before in game so I didn't realize it's entire AC consisted of Dexterity, Dodge, and Deflection bonuses. You live and learn, hopefully, I guess. The fact that even hasted with high ground the little guys only have a +5 to attack bonus doesn't really help either. If only we had a bard...
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Aviel felt a pang of annoyance as the three Archons he had called on failed to the Banshee with any of their attacks, until his cousin was struck by the wailing monstrosity. He felt his stress levels rising but he knew losing his cool wouldn't do anyone good. The Archons are not effective against this enemy, so use their other abilities. Switching tactics, Aviel began to orchestrate the Archons around the room in order to help the group. Pointing to each as he gave orders indicating what it should do next.
Celestial:
"You, Aid the unconscious one! You, aid the Merfolk! You, aid the Dwarf! Archon Aid Garrett: 1d8 + 3 ⇒ (8) + 3 = 11
Aviel will wait for the Archons to use their Aid spell before using his shift ability to get from his position to where Garret is. Then use his Dimensional steps to move himself and Garret 20 away from the Banshee.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Oh cool. Missed that part. Well in that case. 1d3 Lantern Archons. Lantern Archons: 1d3 ⇒ 3 Alright! Aviel is summoning all three above the Banshee. Realizing there wasn't much to be done about the ethereal nature of their foe, Aviel altered his spell to attempt to bring in multiple allies. As they all arrived, Aviel commandingly spoke to them, another spell already in his mind.
Celestial:
"Hold for my order..." Casting haste on the 3 Celestials, and the rest of the party. He then raised his hand. Celestial:
"Now! Archon 1: Attack 1: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18
Archon 2: Attack 1: 1d20 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
Archon 3: Attack 1: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14
Archon 3: Crit confirmation: 1d20 + 5 ⇒ (15) + 5 = 20
Archon 1:
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Aviel looked momentarily shocked, then conceded the point that he was quite thoroughly unprepared for this kind of foe."I see. Well then, an ally for this." Summon Monster 4
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Spellcraft: 1d20 + 20 ⇒ (3) + 20 = 23 Aviel looked at the mist and tried to figure out if there was any way to discern it's properties. Finally after several long moments of attempting to guess it's nature, he shook his head and nodded to himself. "This spell should keep it from getting to you for a while." Aviel is casting Fickle Winds on the Party.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Hey folks, disappearing for a trip until next Tuesday. Sorry for the late notice. Good luck and feel free to NPC me as necessary.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Aviel sighed. "As I said, all of the colors thus far are part of the noted Draconian colors. A few are missing of course, green, white, and brass, but the rest are all in fact part of the known colors. And yes, after a fashion, orange or rather copper Dragons do exist. You just have to mildly creative with the coloration descriptions. Anyway, if we're not following my suggestion, just lead the way then."
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Aviel had stood in quiet contemplation for some time. Something had been bugging him for a while now and it finally occurred to him what it was. The prattling, however, was starting to get to him.
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, "Well, alright then. Let us begin our next undertaking." Aveil casts: Mage armor, False life, Unseen Servant, and Protection From Arrows. False Life: 1d10 + 9 ⇒ (2) + 9 = 11
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Aviel awoke in the morning. He had had a truly restful night. More than he had in quite some time. It was certainly good to be out in the world adventuring again. Even if he was going head first into one of the most dangerous places. He took his time to study his books and prepare his mind for the trials ahead they might very well face this day. He watched as his cousin donned his armor and again shook his head. Conjuring up some water into a small bowl, he took a small rag and dipped it in before washing his face. "Are you so eager to run off into mayhem, cousin? Enjoy your morning here and the time you have with your companions."
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Aviel sighed. "Ah, well at least now I have some clearer insight of what we're up against. You heard the man. Let's get moving and call it for today."
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, "Be wary, Master Ferrek." Said Aviel in a serious tone. "All too many tales of adventuring parties have ended poorly when one tempted fate by suggesting, 'Just one more door.'" He paused for dramatic effect. "But let us continue anyway."
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, "I'm afraid that I've run through my dispelling ability for today. It's so difficult to correctly guess what to prepare for in this level of unknown circumstance. I prepared for many eventualities, but not enough for this it seems. Without returning to the surface to rest and renew my cache of magics, I cannot deal with this."
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, "Unfortunately, this would appear to be an exit rather than an entrance. A Passwall spell has already been triggered from the opposite direction. We'll have to find another way around."
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, Aviel will try to identify the magic. "Well, if it possible to do so, I'd be the most able to easily get to the other side. But first, let's see if I can't properly identify the magic here." Spellcraft: 1d20 + 20 ⇒ (14) + 20 = 34
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, "Hmm, yes. Quite the puzzle here. Although another entrance way. Would not surprise me if there was indeed pieces hidden throughout this place one would need to find and only by uncovering this door to continue forward... Or indeed fall into a nefarious trap. Remind me to tell you of a locked dungeon mystery I once read about."
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, "So, three locking mechanisms stopping us from entering through the most heavily fortified door I've ever laid eyes on. I realize that I was a bit late in my arrival, I don't suppose that you may have located any such objects?"
Male Half-Elf Wizard (Conjuration Specialist- Teleportation Focus) Lvl. 8, Lore Master Lvl.1
Active Spells:
Mage Armor- 9 Hours, Protection from Arrows- 9 hours- 90/90 points, False Life 11/11 THP. -9 hours, "Just another foul machination of Clay Golems. Their wounds refuse to heal properly." Aviel says darkly. "That said, it seems we have one who can overcome such adverse effects. It is a fortunate thing indeed we have you here, Mistress Shadassa."
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