Alright, so I've got a couple of new players with uber-pathfinder/gaming experience, and they're putting my newb GM status to the test by coming up with challenging character concepts.
One wants to play a Drow Noble template using the information from the bestiary. I'm letting him create a 4th level character, but I need input on what level a drow noble character should be (perhaps EL -2) to compensate for the powerful racial modifiers, spell resistance, and spell like abilities. In other words, would a 2nd level Drow Noble PC (prolly fighter) be equal to a 4th level core race PC? Keep in mind that I include wealth with PC level, and thus in this scenario would only allow him starting wealth for a 2nd level character also.
Drow Noble Characters
Drow nobles are defined by their class levels—they do not
possess racial Hit Dice. A drow noble’s challenge rating
is equal to her class level. Drow nobles possess all
of the racial traits listed above for drow characters,
plus the following.
+4 Dexterity, +2 Intelligence,
+2 Wisdom, +2 Charisma, –2
Constitution. Noble drow
are very agile, observant,
and regal. These ability
score modif iers replace the
standard drow ability score
modifiers.
Spell Resistance:
Drow nobles have spell
resistance equal to 11 +
their character level.
Spell-Like Abilities:
Drow nobles can cast
dancing lights, deeper
darkness, faerie
fire, feather fall,
and levitate
each at will,
and have detect
magic as a constant
spell-like ability. A
drow noble can also
cast divine favor, dispel
magic, and suggestion
once per day each. In
some cases, a drow noble’s
spell-like abilities might vary,
although the level of a particular spelllike
ability does not. A drow noble’s caster level for her spell-like abilities is equal to her
character level.
Medium: Drow are Medium creatures, and have no
bonuses or penalties due to their size.
Normal Speed: Drow have a base speed of 30 feet.
Darkvision: Drow can see in the dark up to 120 feet.
Drow Immunities: Drow are immune to magic
sleep effects and get a +2 racial bonus to saves against
enchantment spells.
Keen Senses: Drow receive a +2 racial bonus on
Perception checks.
Light Blindness: Abrupt exposure to bright light blinds
drow for 1 round; on subsequent rounds, they are dazzled
as long as they remain in the affected area.
Poison Use: See Special Abilities, above.
Weapon Familiarity: Drow are proficient with the hand
crossbow, rapier, and short sword.
Languages: Drow begin play speaking Elven and
Undercommon. Drow with high Intelligence can choose
bonus languages from the following: Abyssal, Aklo, Aquan,
Common, Draconic, Drow Sign Language, Gnome, or Goblin.