Average Joe 23's page

Organized Play Member. 25 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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This is a combination of confession, mini-rant, and search for empathy/validation that I'm not a complete idiot / terrible DM. :D TL/DR, why are important rules about the same thing often spread across multiple sections of the rules?!

Lately the Frightened and Panicked conditions have been kicking my players' asses, although they've persevered through the fights to win the day. Today I was doing more research on them (far from the first time I've read about them online from official rules to other GM opinions / interpretations/ homerules).

And I came across a post that directed to the Legacy PRD as hosted by Archives of Nethys. I like Archives of Nethys, but typically use d20pfsrd for quick online rule references. Anyways, it referred to Fear rules text I'd never seen before (despite looking up the Frightened/Panicked conditions dozens of times over the years) about being able to stop fleeing once out of sight and hearing from the source of fear. I went on to find these pages:

https://www.aonprd.com/Rules.aspx?Name=Fear&Category=Special%20Abilitie s

https://www.d20pfsrd.com/Gamemastering/special-abilities/

And then opened up my core rulebook PDF to discover Appendix 1: Special Abilities, which is the info from above links and which has a lot of important supplemental text that adds to what is included in Appendix 2: Conditions. All these years I'd only been seeing the information from Appendix 2 and thus applying an incomplete ruling. [face palm]

The differences as described for the Frightened and Panicked conditions between these two appendices (above links vs this and this) would've greatly impacted the sessions. It just makes me shake my head that important information like this can often be spread out in different rules sections.

Does anyone else out there often feel like this?


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Posted this in original twitter feed, ectremely excited about this AP. Playing In a Rise pbp 5 years running, GMing Shattered campaign, we're starting 3rd book. So excited Return will provide future adventures in this wonderful Varisia/Runelords arc.

I know a few Rise spoilers (karzoug etc) but have been good about not reading those books. So pleased I have been able to GM Shattered and play Rise with minimal conflict.

Will read Return when released to plant as many of those seeds into Shattered campaign as possible.