Full Name |
Avendar |
Race |
NG Human |
Classes/Levels |
Blade Adept Arcanist/Inspired Blade Swashbuckler 1/1 - HP 14/14 AC 14/T:14/FF:10 - Perception: +3, Low-Light Vision - Fort: +1, Ref: +6, Will: +0 - CMB: +1, CMD 15 - Speed 30 ft. - Init. +4 |
Gender |
Male |
Size |
Medium |
Alignment |
NG |
Languages |
Common, Osirion, Tengu, Varisian, Thassilonian |
Strength |
10 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
15 |
Wisdom |
7 |
Charisma |
14 |
About Avendar
#137974-16
Master of the Fallen Fortress (1xp, 1pp, 479gp, 10gp dayjob)
First Steps, Part 1 (1xp, 2pp, 417gp, 10gp dayjob)
The Consortium Compact (1xp, 2pp, 430gp, 5gp dayjob)
3xp, 3pp, 5 Fame
Male Human Blade Adept Arcanist/Inspired Blade Swashbuckler 1/1
NG Medium humanoid
Init: +4; Senses: Perception +3
STR 10
DEX 18
CON 12
INT 15
WIS 7
CHA 14
DEFENSE
AC 14, T 14, FF 10 (10 + 4 DEX) — +4 Armor (Mage Armor), +4 Shield (Shield) = 22 AC
HP 14/14 (1d6 + 1d10 1 favored/Arcanist level + 1 CON/level)
Fort +1; Ref +6; Will +0
CMB +1
CMD 15;
BAB +1
OFFENSE
Speed 30 ft.
Reach 5ft., Space 5ft.
MELEE
Rapier +7 (1d6, 18-20, piercing)
RANGED
Javelin +5 (1d6, x2, 30ft., piercing)
FEATS
Arcane Bond: Martial Weapon Prof. Rapier
Extra Arcanist Exploit: School Understanding (Teleportation - Shift)
Extra Arcanist Exploit: Dimensional Slide
Inspired Finesse: Weapon Finesse (only for Rapier)
Inspired Finesse: Weapon Focus, Rapier
TRAITS
Magical Knack (+2 CL, Arcanist)
Indomitable Faith or Transmuter of Korada?
SKILLS (2 ranks/Arcanist-level + 4 ranks/Swashbuckler-level + 2 Int/level + 1 human/level) = 12 ranks
+9 Acrobatics (2 rank + 3 class + 4 DEX)
+7 Craft, weapons (2 rank + 3 class + 2 INT)
+6 Diplomacy (1 rank + 3 class + 2 CHA)
+6 Knowledge, arcana (1 rank + 3 class + 2 INT)
+6 Knowledge, local (1 rank + 3 class + 2 INT)
+7 Linguistics (1 rank + 3 class + 2 INT)
+3 Perception (2 rank + 3 class - 2 WIS)
+8 Sleight of Hand (1 rank + 3 class + 4 DEX)
+6 Spellcraft (1 rank + 3 class + 2 INT)
LANGUAGES
Common, Osirion, Tengu, Varisian, Thassilonian
SQ
Arcane Reservoir (Su, 3/4)
Shift (Su, 5/5):
At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Charisma* modifier.
As a swift action, the arcanist can expend 1 point from her arcane reservoir to bolster her understanding, allowing her to treat her arcanist level as her wizard level for the purpose of using this ability for a number of rounds equal to her Charisma modifier (minimum 1). During this time, she also gains use of the other ability gained at 1st level for her selected school.
*per School Understanding
Dimensional Slide (Su):
The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.
Consume Spells (Su, 2/2):
At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost.
SPELLS (Caster Level 2)
0 (DC 12): Detect Magic, Light, Mage Hand, Disrupt Undead
1 (DC 13, 1/3): Mage Armor, Shield
+1 *KNOWN* spell per day via bonded object (Scimitar)
SPELLS KNOWN
0: All cantrips
1: Burning Hands, Color Spray, Enlarge Person, Expeditious Retreat, Feather Fall, Long Arm, Mage Armor, Shield, Vanish
PANACHE (4/4)
Each day, an inspired blade gains a number of panache points equal to her Charisma modifier (minimum 1) and Intelligence modifier (minimum 1), instead of just her Charisma modifier.
Unlike other swashbucklers, an inspired blade gains no panache from a killing blow. She gains panache only from scoring a critical hit with a rapier.
Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler's character level doesn't restore panache.
DEEDS
Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.
Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.
INSPIRED FINESSE
At 1st level, an inspired blade gains the benefits of Weapon Finesse with the rapier (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites) and gains Weapon Focus (rapier) as a bonus feat.
COMBAT GEAR
Masterwork Rapier (arcane bond)
Javelins (5gp, 5/5)
MAGIC GEAR
2xAcid Flask (20gp)
2xAlchemist's Fire (40gp)
2xHoly Water (50gp)
Wand of CLW (50/50, 2pp)
Wand of Summon Monster I (135gp, CL3, 9/9 charges, MotFF Chronicle Sheet)
Wand of Grease (165gp, CL1, 11/11 charges, Consortium Compact Chronicle Sheet)
Wand of Disguise Self (75gp, 5/5 charges, First Steps Chronicle Sheet)
Potion of CLW (50gp)
MUNDANE GEAR
Arcanist's kit (21gp): "This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kitUE, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin."
Silk Rope (10gp)
CONSUMED GEAR
Potion of CLW (50gp, CONSUMED)
Scroll of Color Spray (25gp, CONSUMED to add to spellbook for an additional 10gp)
Scroll of Expeditious Retreat (25gp, CONSUMED to add to spellbook for an additional 10gp)
Scroll of Vanish (25gp, CONSUMED to add to spellbook for an additional 10gp)
Scroll of Feather Fall (25gp, CONSUMED to add to spellbook for an additional 10gp)
Scroll of Long Arm (25gp, CONSUMED to add to spellbook for an additional 10gp)
705gp remaining
Long Term plan: go for 1 level in Inspired Blade Swashbuckler for Rapier usage, then Arcanist the rest of the way. Possibly dip Occultist 1 for that neat bag of tricks.
TO BUY
Wand of Knock from First Steps sheet
Runestone of spell memory
Amulet of Natural Armor
Ring of Protection
Duelist's Braces?