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Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() FYI, I am going on a road trip with my family for Fall Break (Mt. Rushmore, Crazy Horse, Devil's Tower, Badlands, etc. in South Dakota). Though I may end up posting, I am likely to be extremely limited through next Tuesday. Please feel free to bot me! ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() "Oh, no!" Auryn screams as she looks into the water. "I think it's coming back!" she adds, trying to buy them more time. bluff: 1d20 + 4 ⇒ (13) + 4 = 17 ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() Auryn, at the agreed-upon time, falls over in a heap as her eidolon disappears with a gust of wind. "Oh...Oh...is it gone?" she asks. trying to buy a bit more time... ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() "I have an idea..." Auryn says. She performs a ritual to summon her Eidolon, then says "Chase me around, blow and bluster like you are so good at. It will be like a game," she says to Cyclone. With instructions in place, she waits for her companions to swim to the ship, then stands on the deck and starts screaming at the top of her lungs. "Help! Something is attacking me!" bluff: 1d20 + 4 ⇒ (14) + 4 = 18 ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() Tsukai, I'm thinking you're wondering whether Auryn is a blonde for thinking something dumb, but we have 2 of 3 tasks to complete, right? When I ask which one we should do, the letter says we can either 1) go to Overflowing Oyster to disrupt meeting, 2) steal shipping documents from smuggling ship, or 3) find the alchemist. We just need to complete 2 of 3, but not in any order. Auryn shrugs. "I kind of thought it sounded fun to disrupt this meeting at the Overflowing Oyster. I bet we could easily do that!" ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() Auryn looks around excitedly as her fellow Pathfinders assemble. "Oh, it's been so long! I can't wait to complete another mission with all of you! Yes, even you!" she says to Bregolas. "So we really think we can trust this Aspis turncoat?" ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() Auryn glares at the enemy in the grease. "Your allies are fallen! Surrender or face the same fate!" she exclaims with steel in her voice. intimidate: 1d20 + 4 ⇒ (19) + 4 = 23 Attempt to demoralize ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() You can use something like this: [url=http://paizo.com]Paizo Inc.[/url. Close the /url at the end. to add a link to your character sheet, but as far as displaying it as your regular portrait, you can't. ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() "Cyclone, attack!" Auryn exclaims. She moves to the north to support Tsukai with spellcasting, while the creature of air and mist advances to slam into one of the enemy flanking Bregolas. ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() "Surely we should take all this back and report!" Auryn says. "I bet they will have teams of researches well-versed in these languages to decipher what all this means!" ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() Auryn looks on with wonder. Her Eidolon, even standing behind her, ruffles the papers on the desk. "What could this possibly be?" she asks. "Let's check it out!" She moves closer to the desk, and casts detect magic to see if anything seems interesting. ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() Auryn summons a ball of light on the end of her quarterstaff. Her Eidolon circles around her slowly, blowing her hair away from it as it moves. "Well...this is amazing and kind of creepy at the same time. Who's going first?" she asks as she prepares to enter the secret corridor. ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() "Oh, my!" Auryn exclaims as they find the secret wall and the chalkboard. "This is so exciting!" she adds. The woman closes her eyes and whispers "I need you, Cyclone!" She begins summoning her eidolon, and a breeze fills the room, circling around her until the air elemental appears. ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() "Wow," Auryn says as they enter the shrine. "Who would have thought there would be such a place? In some ways, it is a shrine to the utterly mistaken--those who thought they were gods but were not--a pity. Still, may their souls rest in peace," she says as she looks around. "We have some names--let's look for them," she suggests. perception: 1d20 + 4 ⇒ (11) + 4 = 15 ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() Auryn hugs Janira one last time and turns to leave. "Make sure you take notes on how the knight does! I wouldn't want to miss it if he succeeds...though I do worry he won't, and then I wouldn't want to see it!" ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() Auryn brightens up at the sight of Janira. She approaches the halfling and takes a seat next to her. "Hi Janira! We're back! Ummm...we've run into sort of a dead-end, but we're following some important leads!" She goes on to explain what they have found, including the names Doulgonir Caskmail,Karina Clamp, and Hollis 'Evil Grin' Thorne. "And there were underlined words on the Wall of Names," she says, and taking out her notes explains what the words were. "Does this mean anything to you?" ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() Auryn enters the room with the gnome after exploring the meeting room. "Wait...what?! Hello! You're here! You're alive!" she says by way of greeting. "We were worried something had happened to you! We need to talk to you!" diplomacy: 1d20 + 4 ⇒ (8) + 4 = 12 ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() Auryn follows Bregolas into the north-eastern room. "Did you find anything?" she asks the elf as she also begins looking around. perc: 1d20 + 2 ⇒ (16) + 2 = 18 ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() "Well, I'm a summoner, and though there are a lot of good things one can summon, I think whatever is left here might have been to keep people out. Maybe we shouldn't go inside it." spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9 ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() "I wonder where the gnome went off to...or if something bad happened to him," Aury says as she follows the others through the room. "Let's try the rest of the house." ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() Auryn frowns as her companions consider breaking in. "Maybe he just doesn't like the paper. I don't like it, either," she says as she raps loudly on the front door. ![]()
Half-elf Summoner 2 | HP 17/17 | AC 15; Tch 12; FF 13 | F +2; R +2; W +3 | CMB+0; CMD 12 | Speed 30 ft | Init +4 | Quarterstaff: +0 (1d6-1) | Perc +5
![]() Auryn considers the question. "But now that we're real Pathfinders, isn't our job to do some investigation, too? Don't we need to do a little more exploring before we report? I don't know...I think we should go find this Fimbrik fellow. Maybe Dreng will be even more impressed if we have some more information we have found!" ![]()
Is there a written requirement to spread out the damage? Obviously not. Yes, some of us are angry and upset by the outcome of our adventure. Arguing amongst ourselves and insulting each other isn't going to fix this adventure. This adventure still needs a "Bone Keep" style disclaimer about how dangerous and deadly it is. Players 9th level and below will die. The paragraph of box text just before the first encounter is misleading and should be rewritten. Start with those minor issues first. ![]()
In The paragraph of box text just before the first encounter, the players are told to "disable the device" and that one of the Sages would help them. This seems deliberately misleading, as "disable the device " means send in the rogue, not make a dc 30ish knowledge arcana or religion.
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I played PORT GODLESS at MegaCon, and I had a great time. Our group was well balanced, and our judge allowed for some planning and improvisation. It was the fun I had at this table that encouraged me to continue playing Pathfinder, especially after the utter crapfest that was the first part of EYES OF THE TEN. |