Male Changeling Artificer
Ok I think it is time to take out my daily and use my Life tapping darts! on the dude at B7. I want to give Cog 10 temp HP Hang in there Cog! I will throw this dart right at you and it will heal you!...No really it will help! Attack Roll VS Reflex1d20 + 4 ⇒ (18) + 4 = 22 Woohoo that must be a hit!! Damage roll:2d10 + 4 ⇒ (4, 1) + 4 = 9 Of course I would roll low damage...
Male Changeling Artificer
I will use my minor action to use my last healing infusion on Rive! I will have to move to F5 to be in range also. Rive gets his surge value + 2 back! I will also use Thundering armor on him giving him a +1 AC! now for the attack... Attack roll VS Fort 1d20 + 4 ⇒ (1) + 4 = 5sigh that was horrible... Aurr fumbles with his devices fearing too much for his friend. He does manage to heal him a little...
Male Changeling Artificer
Out of our way! Aurr aims his crossbow and sends a bolt towards his target! Standard action I will attack Thug 1 at H6 with Aggravating force Attack roll VS AC 1d20 + 6 ⇒ (18) + 6 = 24 Woohoo that's a hit! Damage roll: 1d8 + 4 ⇒ (3) + 4 = 7 And the next person to attack him gets a +2 bonus to attack If Thug 1 dies I would like to move G6 and heal Rive with my minor action (HS + 2) BUT if he doesn't I will stay where I am
Male Changeling Artificer
Aurr takes out one of his cubes and tosses at his closest opponent. You will not block our path!! Aurr will use shielding cube on Orc1 at H6! Attack roll vs reflex 1d20 + 4 ⇒ (16) + 4 = 20 Woohoo! That should be a hit! Damage dice: 2d6 + 4 ⇒ (2, 6) + 4 = 12 Not bad I guess! Orc1 now grants a +1 AC bonus (currently Atreos) to whoever he is adjacent to until my next turn Current HP 17/31 Surges 8/8
Male Changeling Artificer
Perception check 1d20 + 8 ⇒ (2) + 8 = 10 I doubt I perceive anything of value... I will move to J5 next to Cog and also target Thug 1 with aggravating force "Back in the thick of it again Cog??? You should know better by now!" Attack roll vs AC 1d20 + 6 ⇒ (9) + 6 = 15 Hmm not sure if that is a hit but the next person that tries to attack this target gets a + 2 Damage roll just in case it hits...1d8 + 4 ⇒ (7) + 4 = 11 Aurr looks at his companions and asks if anyone needs some healing! Current HP 17/31 Surges 8/8
Male Changeling Artificer
Hmmm this sounds fishy Insight roll on Kartus to tell if he hiding something1d20 + 5 ⇒ (5) + 5 = 10 dang it I doubt that is useful for anything. I am trying to get some information on if we should actually leave or just go on... Diplomacy Roll to try to talk Kartus into letting us pursue House Cannith [/b] roll 1d20 + 9 ⇒ (1) + 9 = 10 Dang it doubt I will convice anyone to do anything with that roll. Due to crappy rolls I doubt I can find out anything usefull as to what course of action we should take...
Male Changeling Artificer
I would like to do a History check on the name Terris D'Canntih. My character's obession with House Cannith may have turned somethign up int he past. "Terris....That name seems familiar" History check 1d20 + 5 ⇒ (16) + 5 = 21 Besides that Aurr will socialise with some other adventurers. Try to be polite and of good spirits. He spends most of his time with the rest of the party however. Ready to take a rest and get to adventuring again.
Male Changeling Artificer
Apologies about the long absences. I am back and I have updated both Aurr and Atreos to lvl 2.I should be good to get started again! Aurr stands for moment trying to get his orientation. He sees his companions looking around and he chooses to help. Perception check: 1d20 + 8 ⇒ (14) + 8 = 22 Aurr's vision slowly returns to him...
Male Changeling Artificer
Stantard action: I will use Thundering armor on Warrior5. Attack roll VS Fort 1d20 + 4 ⇒ (7) + 4 = 11 Pretty sure that is a miss but Rive still gets a +1 AC bonus "Here s little help Rive!" I will move to J 13 just in case the warrior tries to get me HP/Stats Used: HP: 16/26 , Surges 2/8, AP 0/1
Male Changeling Artificer
Aurr cluthches his wounds and tries to move away.. Move Action Aurr will shift to I13 Aurr lifts his crossbow and takes aim at the Warrior.. Stantard Action I will use Aggravating force on Warrior5. Attack Roll : 1d20 + 6 ⇒ (9) + 6 = 15 Bah! that is a miss! and the shot goes wide and (hopefully!) misses Rive! Stats Used/HP: HP: 16/26 (-7 from previous round), Surges 2/8, AP 0/1
Male Changeling Artificer
"You will pay for that you cannith dog!!!" Stantard action I will use Thundering armor on Skirmisher 2 at D8 1d20 + 4 ⇒ (16) + 4 = 20 which is a hit I beleive. Also I will give the Ally at E8 the +1 bonus to AC. Also I read the power and I can push the target. I will move to skirmisher to D7 Damage roll: 1d8 + 4 - 5 ⇒ (1) + 4 - 5 = 0 and I do no damage..sigh I will move to H11 to hopefully give me some cover HP: 23/26, Surges 2/8, AP 0/1
Male Changeling Artificer
Move action Aurr will move to G11 Standard action: I will use my Shileding Cube on Warrior 1 at E6. Attack Roll VS reflex 1d20 + 4 ⇒ (17) + 4 = 21 Not bad! I will also assume that it is a hit! Damage roll: 2d6 + 4 ⇒ (5, 3) + 4 = 12 and Warrior 1 will grant a +1 Ac to all allies that are adjacent to it.
Male Changeling Artificer
Move action: I will move to M11 Standard action I will use Thundering armor on enemy at H61d20 + 6 ⇒ (3) + 6 = 9 Can't hit anything with that roll... Aurr curses his skills and directs his attention towards the lead artificer and tries to understand what he is doing... Arcana Check on the lead artificer 1d20 + 9 ⇒ (8) + 9 = 17 seems low...SeanDM do I learn anything?
Male Changeling Artificer
Aurr Use his Move Action to get to R11. Aurr Sees his friends in trouble and takes aim at he warrior closet to them. Stantard Action I will use Aggravating Force on Warrior 31d20 + 6 ⇒ (15) + 6 = 21 VS AC I think that's a hit! This gives a +2 Bonus to hit to my allies on this target also Damage Roll:1d8 + 4 ⇒ (8) + 4 = 12 Woohoo Max damage!!!
Male Changeling Artificer
Aurr Tries to move forward... Move Action: 1d20 + 2 ⇒ (7) + 2 = 9 Aaahhh...I still don't move!! And almost loses his grip. Thankfully his paralyzing fear made him have a tight grip on the rope... Move action 1 or second move action...anyways 1d20 + 2 ⇒ (4) + 2 = 6 And I am still not moving... Aurr looks down and his mind is consumed by the emptiness below him...And doesn't move...Again!!!
Male Changeling Artificer
Aurr is worried about his companions but his hatred of House Cannith burns much deeper. He approaches the Chasm and starts to try to move across I will use a double move to try and cross using the ropes 1d20 + 2 ⇒ (7) + 2 = 9 Ouch I least I didn't fall.. The Chasm seems bottomless and the unending blackness freezes Aurr in place... Second move action roll 1d20 + 2 ⇒ (9) + 2 = 11 Wooh! That was close! I move slowly across the chasm. Aurr grasps his courage and slowly makes it across...
Male Changeling Artificer
I will try to Throw a a rope to Theeb. I think its better to have a non cut rope attached across the chasm. "Theeb!!! Catch this and tie it you side!!" Standard action: Rope Throw:1d20 ⇒ 13 Hopefully Theeb catches it and we can use that rope. As my minor action I would like to tie a rope across Cog so he can cross Atreos can take care of the bodies on his turn. He has the slowest movement so he will stay behind no matter what. Try crossing with a double move while Aurr holds on to you Cog! Maybe you can get in range for next turn???
Male Changeling Artificer
Aurr pulls out his special dart. Stantard action: I will use my Daily called Life tapping Darts on Skirmisher 2 and Katsuye1d20 + 4 ⇒ (20) + 4 = 24 VS Reflex. Woohoo Natural 20!!! The dart drains eneregy from its target and shoots out another dart at Katsuye. Its a dart that shoots darts! Max damage of 2d10 +4 is a whooping 24 damage!!!. As a side effect Katsuye gains 10 temporay hit points also. I can't seem to load the map for some reason... but I would of moved withtin range to hit skirmisher 2 and Kastuye if I was not Edit Ok its working now I will move to I21 then
Male Changeling Artificer
"Hang in there Katsuye!! You too Rive!!!" Move Action I move to H 14 so I can use my Healing infusion on Katsuye. The range is burst 5. Minor Action: I use my Healing infusion on Katsuye giving her 8 HP back (6 + 2) Standard Action: I use Agrravating force on Skirmisher 2 1d20 + 6 ⇒ (16) + 6 = 22 Woohoo I sure hope its a hit this time!!! Whoever attacks Skirmisher 2 gets a + 2 to ATK also Damage roll:1d8 + 4 ⇒ (2) + 4 = 6 Ahh man low dmg roll.. Stats Used: HP: 23/26, Surges 2/8, AP 0/1
Male Changeling Artificer
Cog Let me know if you think you need my last healing infusion. I can use a minor action for it! Atreos aims his crossbow and shoots! Attack roll using Agrravating Force on Skirmisher 21d20 + 6 ⇒ (11) + 6 = 17 Not sure if that is a hit... Here goes damage dice just in case 1d8 + 4 ⇒ (4) + 4 = 8 I will not move because if I do I get an attak of oppurtunity on me!
Male Changeling Artificer
"Need a bandage for that Rive?" Minor Action:I will use a Healing infusion on Rive. I beleive that gives 10 HP back (8 + 2) Standard Action:I aim for Artificer 2 with AggravatingForce1d20 + 6 ⇒ (12) + 6 = 18 VS AC Hmm...Not sure if that is a hit or not...I will role damage anyways just to be hopeful! Damage roll! 1d8 + 4 ⇒ (7) + 4 = 11 will stay where he is for the moment. Maaten seems preoccupied with Rive and I need to stay in attack range for the other targets. Stats/used: HP: 23/26, Surges 2/8, AP 0/1
Male Changeling Artificer
History check to try and remeber the name of a superior in House Cannith 1d20 + 4 ⇒ (2) + 4 = 6 And that is a big failure... I know that this bluff will not last long... Me and Rive get closer while I continue my bluff1d20 + 3 ⇒ (8) + 3 = 11 Not so great roll... After this I suggest we all attack regardless of the outcome. I beleive the group would be able to tell as I am struggling to bluff my way through this conversation. "Of course Terris woudn't of mentioned anything to you. There is leak in communication! Someone intercepted your message and they now know what he is looking for! Let's hurry up and find it and bring it back to him! " Hoping they let slip the location of Terris and maybe some inkling of what he is looking for...
Male Changeling Artificer
My intention is really just for them to drop their guard so me and Rive can get closer and learn something before we attack. Maybe even get close enough to surprise them. This suberfuge wont last long with Kartus and Theed in the back there. I DO NOT want them thinking we are actually betraying House Karnath. Maybe Cog and Katsuye can try to Stealth closer if I get them talking some more? Atreos will stay with Kartus and Theeb in the back for now.
Male Changeling Artificer
"Wait! Are you with House Canntih? Quickly my companion and I were sent to help you! Cannith got word that Cordus has sent some mercanries your way to stop you. We are all here to assist you." Another Diplomacy roll 1d20 + 8 ⇒ (15) + 8 = 23 "As an artificier myself and a changeling I serve House Cannith. This is Rive, an accomplished warrior" I show them my true changeling face to show them I have nothing to hide Bluff Roll to aid in diplomacy if needed 1d20 + 3 ⇒ (11) + 3 = 14 "Please let us help with your objectives. Perhaps we can help? [ooc]Oh man I hope I can pull this off! Anyone else have any suggestions about what else we could do?[ooc] |