Cayden Cailean

Aurea Simia's page

Organized Play Member. 7 posts (19 including aliases). 1 review. No lists. No wishlists. 9 Organized Play characters. 1 alias.


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So, in a recent game my character came across a Rooster that I've decided to keep with me. Unfortunately, I'm not sure how to keep him from running off every time there's a battle. Does anyone know of an in-rules leash or cage I can use to keep my little friend from running off?


I would say no because the Magus very specifically says "held weapon". You're not holding your own fists. You could, however, be holding one of the many monk weapons and channel your arcane pool through that.


While I agree that the wording is a little unclear, AS WRITTEN I'd have to say that if you have Dragon Ferocity and you're a monk, you can use Elemental Fist as if you were a Monk of the Four Winds. However I believe that AS INTENDED, you should have to take the elemental fist feat as well. That's just my GM perspective, though.


TGMaxMaxer wrote:

Lol. The Stealth skill errata was ... since the first printing obviously not viable... and we only got it a couple months ago.

A single archetype could be well into the next edition before we see it.

(Although they have been fairly active lately, and this would take a single line in the book to fix.)

Sort of my point. Just amending the Firearm Style ability to add the wording from Holy Gun's "Have Gun" ability that mentions firearms and the Gunsmithing feat would be a huge help.


TGMaxMaxer wrote:

Likely such a low priority you won't see anything anytime soon.

Just have the GM read it, I can't think of one that doesn't just houserule it right in, and if they don't, perhaps playing a firearms character isn't the best choice in their game anyways.

The only time that might be problematic would be for something like PFS organized play, and they don't allow that archetype anyways.

I get that it might be Low Priority, but you'd think at some point in the last 2 years it would've been addressed.


3 people marked this as FAQ candidate.

Ultimate Combat introduced the Trophy Hunter archetype for rangers. It focuses on and implies firearm use, like the Holy Gun and Spellslinger archetypes. Unlike those, however, it doesn't get the Exotic Weapons Proficiency: Firearms or Gunsmithing feats which are both necessary for firearm use or the starting gun. There are several threads on the forums which discuss it and all agree that it SHOULD have them (with most house-ruling it), but no answer from anyone in Paizo to address the issue which, considering some of these threads are over a year old, is a little disappointing.

Based on the character concept of playing a proper english gentleman game hunter (like Van Pelt from Jumanji), I thought the Trophy Hunter would be perfect. Unfortunately, it becomes pointless if I've then either got to waste a level on gunslinger or burn my first 2 feats and 1200 gp to make it happen like it's supposed to.

It would be REALLY nice to get something from Paizo on this (or a link to errata if it exists) so that I can take it and use it in game.


When I was explaining the difference to someone earlier, I told them to think of it as Magic vs. Physics. The Oracular and Witch wings, like flight spells, are magical and as such can freely flout the laws of physics. When you grow actual wings, though, that's your muscles doing all the work and a creature who has wings is only going to be designed to fly itself. Not the extra weight of armor and weapons.

As an example, if I made a suit of full plate armor for a bald eagle, not only would it be awesome, but I doubt very much the eagle would be able to fly well, if at all.

Edit:
http://img13.imageshack.us/img13/1516/eagleqj.jpg
An armored Eagle IS awesome!