Diseased Rat

Augmented Celestial Rat's page

4 posts. Alias of Lloki.


Full Name

Summoned Augmented Celestial Dire Rat

Race

Summoned Dire Rat

Size

Small

Age

old enough to bite

Special Abilities

disease

Alignment

N

Deity

The Rat Queen

Location

When ever the master summons me

Languages

Squeak

Occupation

biter of ankles

Strength 14
Dexterity 17
Constitution 17
Intelligence 2
Wisdom 13
Charisma 4

About Augmented Celestial Rat

AUGMENTED CELESTIAL DIRE RAT::

N Small animal
Init +3; Senses low-light vision, scent; Perception +4
DEFENSE
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 7 (1d8+3)
Fort +5, Ref +5, Will +1
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +3 (1d4+2 plus disease)
Special Attacks disease
STATISTICS
Str 14, Dex 17, Con 17, Int 2, Wis 13, Cha 4
Base Atk +0; CMB +1; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Skills Climb +11, Perception +4, Stealth +11, Swim +11; Racial Modifiers uses Dex to modify Climb and Swim
ECOLOGY
Environment any urban
Organization solitary or pack (2–20)
Treasure none
SPECIAL ABILITIES
Disease (Ex) Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

Dire rats grow up to 2 feet long and weigh up to 25 pounds. They are common menaces in dungeons and city sewers alike.

Celestial Creature (CR +0 or +1)
Celestial creatures dwell in the higher planes, but can be summoned using spells such as summon monster and planar ally. A celestial creature's CR increases by +1 only if the base creature has 5 or more HD. A celestial creature's quick and rebuild rules are the same.

Rebuild Rules: Senses gains darkvision 60 ft.; Defensive Abilities gains DR and energy resistance as noted on the table; SR gains SR equal to new CR +5; Special Attacks smite evil 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until target is dead or the celestial creature rests).

Celestial Creature Defenses
Hit Dice Resist Cold, Acid, and Electricity DR
1–4 5 —
5–10 10 5/evil
11+ 15 10/evil