Kanjougas

Attavan's page

19 posts. Alias of Ira kroll.


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Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

"War is it? Attavan thinks to himself.

"All the great and powerful talk of war, and who will be permanently destroyed? Not them, of course, but the run-of-the-mill undead. Who only seek to destroy a mortal now and again and to feed our appetites. This talk of 'war' is all fine and good for the mighty. They won't have a cleric shove his holy symbol in their face. Or have a paladin attempt to remove their heads. While I think this is madness, I will obey my elders. But, I do not have to be 'happy' about it."


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

Attavan scans the crowd, looking to determine what the general feeling in the room is.

Sense Motive: 1d20 + 6 ⇒ (3) + 6 = 9


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

Attavan takes the unholy gloves with a slight bow. "Join you? Of course."


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

I won't be able to post until Tuesday. GMBot me as needed.


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

I have to go now and cannot post for at least 6 hours.

Here is what my Attavan is going to do.

My assumption is that he succeeds on the grapple. On the second round he will attempt to pin. Grapple check and damage: 1d20 + 5 + 6 ⇒ (14) + 5 + 6 = 251d6 + 4 ⇒ (2) + 4 = 6

On the third round he will attempt to tie up the full-plate guy. Grapple check and damage: 1d20 + 5 + 6 ⇒ (2) + 5 + 6 = 131d6 + 4 ⇒ (3) + 4 = 7

He will be tied up with chain. (DC 26 STR check to burst)

Then Attavan will continue with the others.

NOTE: That tie up check may not have succeeded, If it doesn't he will continue to attempt to grapple. If Attavan takes more than 8 damage, he will such the blood out of his victim in order to get the HP back.


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

Initiative: 1d20 + 2 ⇒ (16) + 2 = 18

Attavan will walk up to the man in the middle, and attempt to grapple him.

Grapple vs CMD and damage from armor spikes if successful: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 4 ⇒ (2) + 4 = 6


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

Attavan will follow Mastigia from a respectable 10 feet, realizing that he cannot be as stealthy as the ghost.

Stealth: 1d20 + 5 ⇒ (18) + 5 = 23


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

Keeping fifteen feet away from the cube...

Attack and damage: 1d20 + 0 ⇒ (3) + 0 = 31d4 + 4 ⇒ (3) + 4 = 7


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

From about 15 feet away from the cube, Attavan slings a bullet at it.

Attack and damage: 1d20 + 0 ⇒ (9) + 0 = 91d4 + 4 ⇒ (4) + 4 = 8


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

"Let us deal with it. Sa'van'thul to burn it, and I can hit it with sling bullets. Von Ulfenstine and Mastigia, perhaps you could find some way to do it harm and avoid its acid bite."


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

Attavan opens the sewers up and climbs in.


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

"Well, shall we go and prepare a proper welcome for Crowblood and his zompiphobes?


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

Oh, I don't mind,necessarily. But, it means that I'll only be participating in fits and starts.


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

Wow. You folk are posting way too fast for me...


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

Attavan moves up to the human. "Obey Von Ulfenstine or die!"

Intimidate: 1d20 + 7 ⇒ (9) + 7 = 16


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

Attavan listens to the interplay between Von Ulfenstine and the ghost. Thought of crushing his enemies course through his brain. "Well met, my friends. Perhaps we can profit from our ... meeting this way."


Monk 1, Init +2, Perc +6, HP 12, AC 19 T 15 FF 16, Saves +2/+4/+4

Attavan sits up. Thoughts of crushing enemies coursing through his brain.

Attavan, Human Wrestler (Monk 1) Vampire Tier 1:

Lawful Evil
Deity: Urgathoa
5'10", 180 #
STR 19 (2 from Human)
DEX 14
CON 10
INT 13
WIS 14
CHA 9

HP 12 (4 from Tier 1)
Speed 30
Init +2

Fort +2, Ref +4, Will +4
BAB 0

AC 17, Touch 13, Flat 14

CMB +4 (+6 to grapple)
CMD 17 (19 vs grapple)

Trait: Armor Expert
Special Attack: Stunning fist
Feats:
* Improved Grapple (Monk)
* Improved Unarmed Strike (Monk)
* Stunning Fist (Monk) DC 12, 1/day
* Dodge (Human)
* Intimidating Prowess (1st level)

Attacks:
Unarmed +2, 1d6+4 20/x2
Sling +0, 1d4+4, 20/x2

Skills:
Acrobatics (1 rank) 5
Appraise 1
Bluff -1
Climb (1 rank) 7
Diplomacy -1
Disguise -1
Escape artist 1
Fly 1
Heal 2
Intimidate (1 rank) 7
Perception (1 rank) 6
Ride 1
Sense Motive (1 rank) 6
Stealth (1 rank) 5
Survival 2
Swim 3

Gear:
Sling
Studded leather Armor with armor spikes
Buckler
Backpack
* Cold weather gear
* Cash 87 gp
Chain (10 ft) * 3