Sun Priestess

Athnul 9251-5's page

156 posts. Alias of Merisal The Risen.


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Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul will take whatever blessing is left

Str skill feat

Keen strike monk with the Feat gain skill divine wisdom +1


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul moves to the quarry

And explores and finds the henchman collapsing hallways

Discards blessing of Milani for the henchman check

perception 11: 3d10 + 3 ⇒ (6, 3, 1) + 3 = 13

Discards riftwarden encounters villain reveals Lamashtu blessing to evade and end turn

Discards ascetic belt to fire damage and ends turn

Cards 2-6 left but not in that order

Athnul wrote:

Hand: Blessing of lamashtu, Quartermaster, Blessing of Cayden Cailean, Blood periapt, Amulet of fiery fists, BotA,

Displayed: Curse of daybane,
Deck: 6 Discard: 7 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available Please use the blessings

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Oops so runwell used fiftwarden still in hand


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul recharges riftwarden and

fortitude 9: 2d10 + 2 ⇒ (2, 9) + 2 = 13


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Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Turn order was Athnul, Lem, Radovan Raheli Razzle (with the silent g) then Seltyiel

With so many dicvine cards in hand Athnul heads to the quarry and sets off a conflagration 1d2 ⇒ 1 Of course it stays at the quarry

Discards gorum to find an evil eye

Take that one for the team and stop there

scourge: 1d6 ⇒ 3 gains curse of vulnerability discard judgement light to conflagration fire damage

Athnul wrote:

Hand: Blessing of lamashtu, Runewells echo, Blessing of Milani, Riftwarden, Amulet of fiery fists, Ascetic belt,

Displayed: Curse of vulnerability,
Deck: 10 Discard: 3 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available Please use the blessings

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul grabs 3 cards of healing

Athnul wrote:

Hand: Blessing of lamashtu, Runewells echo, Blessing of Gorum, Riftwarden, Judgement light, Ascetic belt,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available Please use the blessings

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)

Trapsmiths gloves left in discard 2 blessings back in the deck with the quartermaster


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Right so finally getting the conflagration right I would have discarded trapsmiths gloves but kept the Cayden cailean. Then discarded Cayden at start of second turn to defeat and then discarded Milani to defeat poison blade trap not buried trapsmiths gloves

So current hand is

Athnul wrote:

Hand: Blessing of lamashtu, Runewells echo, Blessing of Gorum, Riftwarden, Judgement light, Ascetic belt,

Displayed:
Deck: 9 Discard: 4 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available Please use the blessings

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Screwed up my last turn as I defeated the conflagration it was banished and I didn’t discard trapsmiths gloves

Also didn’t post my final hand

Current hand after discarding a BotG on selytiels check is

Athnul wrote:

Hand: Blessing of lamashtu, Blessing of Gorum, Blessing of Milani, Trapsmiths gloves, Ascetic belt,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available Please use the blessings

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)

In the hour ofelements she explores the peasant tombs
Card 3 poisoned blade trap

Burying trapsmiths gloves

Dexterity 5: 3d6 ⇒ (3, 3, 2) = 8

Trap defeated turn done

Athnul wrote:

Hand: Blessing of lamashtu, Runewells echo, Blessing of Gorum, Blessing of Milani, Judgement light, Ascetic belt,

Displayed:
Deck: 9 Discard: 3 Buried: 1
Notes: die bump from adv 1 used Shirt reroll available. Blessings available Please use the blessings

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

It is the hour of elements. Athnul starts to explore at the peasant tombs

He explores and finds a druid of the hive. they look far too busy for Athnul to distrurb

Discards quartermaster to explore and finds a conflagration

constitution 12: 3d10 ⇒ (3, 10, 9) = 22 Using Blessing of Cayden Cailean

Conflagration displayed at 1d7 ⇒ 4 Peasant tombs

Recharges imp to try draw some damage mitigation gets another blessing

Ends turn and discards trapsmiths gloves to fire damage

Displayed at peasant tombs

Conflagration
Henchman B
Type: Barrier
Traits:
Trigger
Obstacle
Weather
Fire
Veteran
To Defeat:
Dexterity
Disable
Craft
Constitution
Survival 9
When you examine or encounter this card, or discard it from the blessings deck, if there is an open location that does not have a barrier displayed, display this card next to a random such location.
The difficulty to defeat is increased by the scenario's adventure deck number.
While displayed, the location may not be closed.
When you end your turn at this location, you are dealt 1 Fire damage. When you start your turn at this location, you may succeed at a check to defeat this card to banish it.


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul takes a trip to the sunburst for one last time Trading a blessing of the gods for a blessing of the ancients

She will head to the crypt then finding thr crypt closed for renovations she will head to the peasant tombs instead

Athnul wrote:

Hand: Blessing of Cayden Cailean, Quartermaster, Trapsmiths gloves, Blessing of Milani, Imp, Ascetic belt,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available Please use the blessings


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul takes a trip to the sunburst for one last time Trading a blessing of the gods for a blessing of the ancients

She will head to the crypt

Athnul wrote:

Hand: Blessing of Cayden Cailean, Quartermaster, Trapsmiths gloves, Blessing of Milani, Imp, Ascetic belt,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available Please use the blessings

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul bows and takes her leave

Sorry guys I am just not finding Athnul as fun to play as I thought she would be. Also I am finding I have bitten off more games than I would really like and my post can be a little too rushed and become unclear as to what I am doing. Good luck


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Who doesn't love a good blessing 31d1000 ⇒ 970
(blessing of Shizuru)
Card feat Spell (judgement Light)

(adding ultimate combat to my monk deck)
Adding blessing of Maat to my deck (or possibly Angradd if from my box)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

After her last retreat from the Lamias Athnul takes stock

Athnul wrote:

Hand: Amulet of fiery fists, BotG, Blessing of Milani, Blessing of Gorum, Ascetic belt, Blessing of the ancients,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available Please use the blessings

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)

Hearing Grazzle call out about a villain

Athnul takes on an acid pool to close its escape to the hot springs with the wisdom of Milani and another blessing

wisdom 12: 4d10 + 1 ⇒ (7, 9, 4, 10) + 1 = 31


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul heads to the hot springs where she finds a pair of Lamia sisters

recharging quartermaster and discarding runewells echo for the first combat

combat 14: 2d6 + 4 + 1d10 + 1 ⇒ (1, 1) + 4 + (2) + 1 = 9

shirt reroll on the d10 dc14: 1d10 + 7 ⇒ (2) + 7 = 9

Discard blood periapt for three damage and trap smiths gloves and cook for remaining

blood periapt recharge fort 6: 1d10 + 2 ⇒ (5) + 2 = 7

Recharge blessing of cayden for second combat check

melee16: 1d6 + 4 + 1d10 + 1 ⇒ (1) + 4 + (7) + 1 = 13

Athnul beats a hasty retreat from the laughing Lamias Hoping to do better next time


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul explores the shifting sands and finds a Shasalqu

wisdom 6: 1d10 + 1 ⇒ (1) + 1 = 2

recharging: 1d4 ⇒ 1 cards (blessing of irori)

does raheli take cold damage:

combat 9: 2d6 + 4 ⇒ (1, 4) + 4 = 9 (playing blessing of the ancients recharged)
The shaalqu is defeated

Discards imp to draw two cards Evangelist and quartemaster

Discard riftwarden to explore and find Osirion ancestor He asks the evangelist to talk to it (recharge evangelist)

divine 8: 1d4 + 1d6 ⇒ (3) + (1) = 4

but the ghost is not impressed by the new religion

Athnul ends his turn

"

Athnul wrote:

Hand: Quartermaster, Trapsmiths gloves, Blessing of Cayden Cailean, Blood periapt, Runewells echo,

, "
Displayed:
Deck: 11 Discard: 2 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available Please use the blessings

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul will swap an BotGods for a blessing of the ancients and head for the shifting sands

Athnul wrote:

Hand: Blessing of irori, Trapsmiths gloves, Blessing of Cayden Cailean, Riftwarden, BotA, Imp,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available Please use the blessings

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul choices blessing 3: 1d1000 ⇒ 210
ally 3: 1d1000 ⇒ 106


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster
Athnul wrote:

Hand: Blessing of Elements, Runewells echo, Trapsmiths gloves, Amulet of fiery fists, Blood peraipt,

Displayed: Riftwarden,
Deck: 12 Discard: 2 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available Please use the blessings

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

Not seeing too many monster we want to fight and hoping BOE could be recharged

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Feeling the blessing of the ancients Athnul examines the top card a blessing of the elements

She decides to try acquire that difficulty increase: 1d6 + 6 ⇒ (5) + 6 = 11

Milani (and favourable reception) will aid wisdom 17: 3d10 + 1 + 1d6 ⇒ (8, 5, 10) + 1 + (5) = 29

Blessing of elements acquired Riftwarden displayed next to scenario

Athnul wrote:

Hand: Blessing of Elements, Runewells echo, Trapsmiths gloves, Amulet of fiery fists, Blood peraipt, Blessing of Lamashtu,

Displayed: Riftwarden,
Deck: 12 Discard: 1 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available Please use the blessings

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Previously...

Before setting off to the Glass pavillion Lem healed Athnul

No further changes except end of Athnuls turn hand is now

Athnul wrote:

Hand: Blessing of Milani, Runewells echo, Trapsmiths gloves, Amulet of fiery fists, Blood peraipt, Blessing of Lamashtu,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul heads to the glass pavillion

Where she finds the Ice elemental has broken free of its drink cooling duties and threatens to run amok

fortitude 7: 1d10 + 2 ⇒ (1) + 2 = 3

Recharging blessing of irori and displaying amulet of fiery fists

combat 12: 1d6 + 4 + 1d8 + 1d10 + 1 ⇒ (1) + 4 + (6) + (6) + 1 = 18 ice elemental dispatched she sends the riftwarden to scout for rifts to the elemental planes she finds a blessing of Horus

Not acquirable even before scenario ramps up difficulty

Ends turn

Athnul wrote:

Hand: Quartermaster, Blessing of the ancients, Trapsmiths gloves, Amulet of fiery fists, Blood peraipt, Blessing of Lamashtu,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul looks around (blessing is pharasma) and examines the glass pavilion a bottle of mumia seems to be the next auction bid she slips away to the tooth and hookah

Where she runs in to a library curator her eyes glaze over and she sends the cook to find suitable refreshments (curator shuffled back in after fail to acquire )

1d11 ⇒ 2

The cook is harassed by another guest and Athnul does little to improve Faltas mood

Deck shuffled again

Athnul wrote:

Hand: Blessing of Irori, Riftwarden, Trapsmiths gloves, Amulet of fiery fists, Blood peraipt, Blessing of Lamashtu,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

At the sunburst market Athnul will trade his amulet of the fists for a blessing of the ancients and head to the glass paviliion

Starting hand

Athnul wrote:

Hand: Cook, Runewells echo, Trapsmiths gloves, Amulet of fiery fists, Blood peraipt, Blessing of Lamashtu,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: die bump from adv 1 used Shirt reroll available. Blessings available (Runewell gives d12 on non combat checks)

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X3 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [X3] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

power feat will be hand size for Athnul


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul will take ally 3 please

ally 3: 1d1000 ⇒ 635
blessing 3: 1d1000 ⇒ 254


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

boon: 1d20 ⇒ 9

No boon


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

ok lets see acid damage from the jewel box: 1d4 ⇒ 2 (due to bane being defeated by 4)

Discard Blood periapt to reduce damage by 3

fortitude 6 to recharge instead of discard: 1d10 + 2 ⇒ (2) + 2 = 4

I think my final hand is

Athnul wrote:

Hand: Quartermaster, Blessing of Milani, Amulet of fiery fists, Holy light,

Displayed:
Deck: 7 Discard: 10 Buried: 0
Notes: die bump from adv 1 used Shirt reroll used. Blessings available Irori adds 2 dice to Int checks

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X2 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)

As in the description above Lem used Seltyiels blessing whereas in the hangout he said he used mine

Note odds are good that I can defeat the silver chain smuggler not good odds without triggering more acid damage!


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul heads for the alchemical laboratory

Reveals blessing of the gods to copy blessing of Wadjet and add 1d4 to her check to acquire acid splash

inteligence 4: 2d4 ⇒ (2, 2) = 4

Holy light acquired as well

discards blessing of Lamashtu to explore again

Mumia we dont need no stinking Mumia

Blessing of the gods for one last explore

Geniekin

combat 12: 1d6 + 4 + 1d10 + 1 + 1d8 ⇒ (2) + 4 + (2) + 1 + (4) = 13

(recharging acid splash revealing fists of fire)

Surprised the foe does not explode in acid Athnul stops her turn
and looks ahead she sees a symbol of fear
fails dex check and encounters discards clawhand shield draws blessing of milani and quartermaster

Athnul wrote:

Hand: Quartermaster, Blessing of Milani, Blood Periapt, Amulet of fiery fists, Holy light,

Displayed:
Deck: 7 Discard: 9 Buried: 0
Notes: die bump from adv 1 used Shirt reroll used. Blessings available Irori adds 2 dice to Int checks

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X2 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)

fortitude 8: 1d10 + 2 ⇒ (10) + 2 = 12

grazzle cast remove curse to rid


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul wil also head to the Mumia lab

He finds a monk style shield

fortitude 6: 1d10 + 2 ⇒ (2) + 2 = 4

Was athnul wearing her lucky shirt
fortitude 6: 1d10 + 2 ⇒ (9) + 2 = 11

Discards blessing of gorum to explore again and find a ring

It doesnt go with her lucky shirt so she leaves it

Top card of Mumia lab is no 4

Athnul wrote:

Hand: Clawhand shield, Blessing of Lamashtu, Blood Periapt, Amulet of fiery fists, BotG,

Displayed:
Deck: 9 Discard: 6 Buried: 0
Notes: die bump from adv 1 used Shirt reroll used. Blessings available Irori adds 2 dice to Int checks

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X2 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul flips blessing of the elements and displays cook (adding d4 to constitution and fortitude checks by characters at my location and heads to the warehouse

Ooh look a telekinesis trap Radovan help me out here (blessing of the ancients recharges

constitution 9: 2d10 + 1d4 ⇒ (2, 3) + (4) = 9

Turtle whats ahead A Shasalqu

wisdom 6: 1d10 + 1 ⇒ (9) + 1 = 10

Recharging Ascetic belt

combat 9: 1d6 + 4 + 1d10 + 1 ⇒ (1) + 4 + (4) + 1 = 10

Shasalqu defeated evidence ahead

recharge Cook draw new hand

Athnul wrote:

Hand: Blessing of Gorum, Blessing of Lamashtu, Blood Periapt, Amulet of fiery fists, Runewells echo,

Displayed:
Deck: 10 Discard: 4 Buried: 0
Notes: die bump from adv 1 used . Blessings available Irori adds 2 dice to Int checks

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X2 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)

All those at warehouse need to make a wisdom 6 check or recharge 1d4 cards due to

Shasalqu:
Shasalqu
Monster 1
Traits
Animal
Cold
Elite

Check
Combat
9

Powers
The Shasalqu is immune to the Cold and Fire traits.
Before you act, each character at your location must succeed at a Wisdom 6 check or recharge 1d4 cards.
After you act, if the roll exceeds 15, each character at your location is dealt 1 Cold damage.

No cold damage though


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul heads to viziers hill and encounters a guardian scroll

Recharges blessing of Irori to evade and explore again

1d10 ⇒ 9

A corrosive dagger I'll burn myself if i pick that up she thinks and leaves it be before signalling the riftwarden to look ahead

1d10 ⇒ 3

A swarm of Ubashki

combat 8: 1d6 + 4 + 1d10 + 1 ⇒ (4) + 4 + (1) + 1 = 10 recharging Trapsmiths gloves

combat 8: 1d6 + 4 + 1d10 + 1 ⇒ (2) + 4 + (7) + 1 = 14 recharging healing kit

With the swarm defeated Athnul takes a moment to rest and peek ahead

1d10 ⇒ 1

And sees the guardian scroll is back on top

Athnul wrote:

Hand: Turtle, Cook, Blood Periapt, Ascetic belt, Runewells echo,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Notes: die bump from adv 1 used . Blessings available Runewells echo add d12 to noncombat checks (probably best saved for evidence checks)

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X2 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul explores the hidden vault where a curiously bright light shines

wisdom 8: 1d10 + 1 ⇒ (4) + 1 = 5

Wary of setting off some kind of trap she avoids the holy light

She sends the mastiff off ahead to see what he can find

wisdom 6: 1d10 + 1 ⇒ (8) + 1 = 9 When he starts tugging at a bandage Athnul rushes up to find a healers kit

Discards blessing of Cayden to explore and find Evidence

perception 12: 3d10 + 3 ⇒ (9, 4, 9) + 3 = 25 using Grazzles find traps

To 'close' location defeat

Dance of the Dead
Barrier P
Traits
Trigger
Cache
Curse
Magic

Check
Dexterity
Charisma
10

Powers
When you examine this card, shuffle a random monster that has the Undead trait from the box into each open location deck.
If defeated, banish this barrier or display it next to the scenario. While displayed, after you defeat a monster that has the Undead trait on your exploration, shuffle an item from the box into a random open location deck, then you may explore your location.

Athnul shows the undead her dance moves with dome help of Radovans blessing of Gods (Horus copy) and the clansman

dex 10: 4d6 ⇒ (4, 6, 4, 1) = 15 the dead are impressed and give Athnul an inventory of the vault Discarding corrosive dagger and blessing of Thoth

As I have defeated a bane

perception 7: 1d10 + 3 ⇒ (1) + 3 = 4

Resets hand and ends turn

I believe vault is not shuffled by searching so is now

Evil Eye Barrier
Acid Mantis Monster
Mistform Spell 3
Herusep Barrier
Blast Glyph Barrier

Athnul wrote:

Hand: Riftwarden, Healing kit, Blood Periapt, Blessing of Irori, Trapsmiths gloves,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Notes: die bump from adv 1 used . Blessings available Irori adds 2 dice to Int checks

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [X2 ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)

Radovans blessing of the gods discarded
Grazlles find traps shuffled in to deck


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul will keep amulet of the mighty fists in hand then and not take hand of the honest man


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul will trade at sunburst swapping Blessing of the gods for Pahmet clansman

Also swapping amulet of mighty fists for hand of the honest man keeping trapsmiths gloves this time

Stating at the hidden vault

Athnul wrote:

Hand: Riftwarden, Blessing of Cayden Cailean, Pahmet clansman, Mastiff, Trapsmiths gloves,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: die bump from adv 1 used . Blessings available

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [ ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

boon please: 1d20 ⇒ 4


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul strength +1

Item 3 1d1000 ⇒ 633


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul heads to the tooth and hookah

encounter Qasin who he has no chance of impressing discards blessing of gorum to find a galvanic chakram out of reach

ends turn

Athnul wrote:

Hand: Silver raven, Blessing of Cayden Cailean, Runewells echo, Amulet of fiery fists, Blessing of Irori,

Displayed:
Deck: 10 Discard: 5 Buried: 2
Notes: die bump from adv 1 used . Blessings available

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [ ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


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Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul explores the dye market and finds Ubashki

Buries amulet of the fists to acqurie

Akahis slander (blessing of milani recharging turtle)

wisdom 8: 3d10 + 2 ⇒ (2, 7, 6) + 2 = 17

Choosing spell item and ally recharges blood periapt, Ubashki and symbol of pain to close dye market

Apologies if someone was after an armour upgrade but with one other ally in the dye market strong chance we would have had to go through the lot to close if I didn't this turn

Athnul wrote:

Hand: Silver raven, Blessing of Cayden Cailean, Runewells echo, Amulet of fiery fists, Blessing of Gorum,

Displayed:
Deck: 11 Discard: 4 Buried: 2
Notes: die bump from adv 1 used . Blessings available

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [ ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul heads to the dye market where she finds a zombie

Reveals Amulet recharges Hand of the honest man

melee 11: 1d6 + 3 + 1d4 + 1d10 + 1 ⇒ (3) + 3 + (3) + (3) + 1 = 13

Zombie defeated

Athnul wrote:

Hand: Blessing of Milani, Amulet of mighty fists, Blood Periapt, Symbol of pain, Turtle,

Displayed:
Deck: 12 Discard: 3 Buried: 1
Notes: die bump from adv 1 used . Blessings available save milani for wisdom or dex checks

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [ ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)

(keeping b of milani in hand feels too good to wate on an explore)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Effigy of Anubis appears before Athnul. the quartermaster provides some help

charisma 8: 1d6 + 1d8 ⇒ (1) + (7) = 8

In fact a lot of help

She then explores the canny jackal and finds a symbol of pain

wisdom 9: 1d10 + 1 ⇒ (1) + 1 = 2

Buries the new effigy to acquire symbol of pain

Displays Mastiff to draw hand of the honest man and a blessing of the gods

Discards a blessing to explore again and encounter Kafar

wisdom 9: 1d10 + 1 ⇒ (8) + 1 = 9

Kafar is impressed by Athnuls wisdom but Akahir appears to slander the pathfinders

Discarding a blessing and recharging Kafar and Cook

wisdom 8: 2d10 + 3 ⇒ (2, 6) + 3 = 11

With Akahirs Slander defeated the Canny jackal clears as a ghost appears

charisma 8: 1d6 ⇒ 1

Athnul retreats

Athnul wrote:

Hand: Blessing of Milani, Amulet of mighty fists, Blood Periapt, Hand of the honest man, Symbol of pain,

Displayed:
Deck: 12 Discard: 3 Buried: 1
Notes: die bump from adv 1 used . Blessings available save milani for wisdom or dex checks

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [ ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Feeling more like her old self Athnul will swap her trapsmiths gloves for Hand of the honest man

May visit another trader to help with choices but will probably take nothing and start at the Canny Jackal

Athnul wrote:

Hand: Cook, BotG 1, Blood Periapt, Quartermaster, Mastiff,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: die bump from adv 1 used . Shirt reroll used Blessings available

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [ ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)

(may well move to dye market with that hand)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul Will take item as my card feat (adding amulet of mighty fists)

blessing b: 1d1000 ⇒ 4


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

boon: 1d20 ⇒ 3


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Sensing someone is about to fight a villain Athnul discards riftwarden to help close the catacombs wisdom 6: 2d10 + 3 ⇒ (6, 9) + 3 = 18


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Ok housekeeping discard blessing of Ra for Grazzles close check

Lets start working on the catacombs

She spots a blow gun sticking out from the walls

dexterity 5: 1d6 ⇒ 5

She removes it and send the cook on ahead

He finds an upset psychopomp cursing everything in its path

Athnul mutters a quick prayer to Lamashtu and ducks the other way

Recharging revealed blessing used to evade the Vanth to explore again

next card: 1d9 + 1 ⇒ (5) + 1 = 6

Encounters the second law

Display this card next to the scenario; it is defeated. While displayed, when a barrier is defeated, if your check to defeat exceeds the difficulty by 1d6 or more, each character at that location banishes a card or summons and encounters the henchman Voices of the Spire, then banish this card.

Ending turn

Anyone got a remove curse

Cards 1 and 6 removed from catacombs rest need shuffling

Second Law displayed at Catacombs

Athnul wrote:

Hand: Runewells echo, blowgun, Riftwarden, Amulet of fiery fists, Blessing of Cayden Cailean,

Displayed:
Deck: 12 Discard: 2 Buried: 1
Notes: die bump from adv 1 used . Shirt reroll used Blessings available

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [ ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Velriana Hypaxes Unborn

perception 8: 1d10 + 3 ⇒ (3) + 3 = 6

perception 8: 1d10 + 3 ⇒ (9) + 3 = 12

shirt reroll used

"Watch out Lem!

"Oh nice move!"

Athnul wrote:

Hand: Blessing of Lamashtu, Blessing of Ra, Riftwarden, Amulet of fiery fists, Cook,

Displayed:
Deck: 13 Discard: 0 Buried: 1
Notes: die bump from adv 1 used . Shirt reroll used Blessings available

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [ ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

With the heal and everything Athnuls hand now looks like this

Athnul wrote:

Hand: Blessing of Lamashtu, Blessing of Ra, Riftwarden, Amulet of fiery fists, Cook,

Displayed:
Deck: 13 Discard: 0 Buried: 1
Notes: die bump from adv 1 used Blessings available

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [ ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster

Athnul heads to the mausoleum

divine3: 1d4 ⇒ 2

Discards Milani to explore and forum to try acquire

Melee 8: 2d6 + 3 ⇒ (1, 2) + 3 = 6

Recharge Cordelia

1d6 + 4 ⇒ (6) + 4 = 10


Cayden Cailean = 2 die NC Str or Con Runewells Echo Milani= 2 die to non combat dex or wis; Irori= 2 die NC Int, Gorum 2 die to C str Lamashtu Bury to give 2 die vs monster
Scenario Update wrote:

During This Adventure: The scourge die is 1d6.

If the result of your check to acquire a boon equals the difficulty, you may draw a boon of the same type from the box.
When creating the blessings deck, replace 1 blessing with the favor Sovereign Court Favor.

During This Scenario: Cohort: Cordelia Perseis

Treat the villains Amadjawet and Velriana Unborn as henchmen.

At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may bury the top card of your deck; if you do not, you may not explore during your explore step without playing a card or using a power that allows you to explore.

When you defeat the henchman Amadjawet, Bheg, Gaunt Cadaver, or Velriana Unborn, you may attempt to close the location it came from.

Catacombs
At This Location: For your checks that have the Cold trait, add a die.
When Closing: Succeed at a Wisdom or Survival check with a difficulty of 4 plus the scenario's adventure deck number.
When Permanently Closed: On closing, draw a random ally that has the Animal trait from the box.
M:3 Ba:2 W:2 Sp:1 Ar:1 I:0 Al:0 Bl:0 ?:

Embalming Parlor
At This Location: Recharge an item to add the Acid, Cold or Poison trait to any check.
When Closing: Summon and defeat the henchman Natron Zombie.
When Permanently Closed: No effect.
M:2 Ba:2 W:0 Sp:1 Ar:0 I:2 Al:0 Bl:2 ?:

Sepulcher of the Servant
At This Location: All monsters have the Undead trait and are immune to the Mental and Poison traits.
When Closing: Bury a boon that has the Magic trait or draw the scourge Curse of Withering from the box.
When Permanently Closed: No effect.
M:3 Ba:1 W:1 Sp:1 Ar:1 I:0 Al:0 Bl:2 ?:

Stonework Passages
At This Location: Damage dealt to you is reduced by 1.
When Closing: Succeed at a Wisdom or Survival check with a difficulty of 6 plus the scenario's adventure deck number.
When Permanently Closed: On closing,...

Still starting at the crypt redrawn hand after visiting Deek (trading a quartermaster and burying a BotGods For Effigy of Maat)

Athnul wrote:

Hand: Blessing of Lamashtu, Blessing of Gorum, Riftwarden, Amulet of fiery fists, Blessing of Milani, Cordelia Persis,

Displayed:
Deck: 11 Discard: 0 Buried: 1
Notes: die bump from adv 1 used Blessings available

Skills and Powers:
SKILLS

STR d6 [X2 ]+1 [ ]+2 [ ]+3
Melee : Str +2
DEX d6 [ ] +1 [ ] +2
CON d10 [ ]+1 [ ]+2
Fortitude: CON +2
INT d4 [ ]+1 [ ]+2
WIS d10 [X1]+1 [ ]+2 [ ]+3 [ ]+4
Perception : WIS +2 (d10+3)
CHA d6 [ ]+1 [ ]+2

Hand Size 5 [ ] 6 [ ] 7
Powers:
For your combat check you may recharge a card to add your wisdom skill and the bludgeoning trait ([X2 ] and you may add the magic trait) ;You may not play weapons on this check

You may reveal a blessing to evade an encounter ([X1 ] You may recharge that blessing to explore your location)

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