Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
"N-nasty creatures? Oh, I didn't sign up fixing for a fight against t-things like that! No... Steel yourself, Atara. I reckon you can put up a good fight to get out of here!" Atara steeled herself and nodded. "I'll help too! But can we do this? This could be too tough for us!"
Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
Though she seemed hesitant, she nodded. "Right. I'll be tagging along then. A place like this isn't someplace I want to stay anyway. Not until all the complaints are fixed up." She took up a timid fighting stance with her 'pitchfork' and 'pot lid'. "Well, let's give it a go, yeah?"
Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
"Well, I'll be stove-up if I sleep in a bed like this." Atara considered the angling of the bed, though she was panicked by Throkk's 'singing. "Good thing I placed those there traps. This place is getting weirder and weirder." Observing the small edge between the bed and the floor, Atara grabbed her gear once more. "I ain't at all comfortable with this bed. Just can't very well sleep in it. Perhaps I can fix it up a bit... But then that would be messing with their fine items, and that's out of kilter. Although..." She brandished her shovel. "...a particular look here should do fine enough. I've got enough horse sense to know when something's up." Before she could continue with her scheme, the sounds behind her door that she heard earlier occurred again. "Alright, I'm not an ornery person, but this whole situation is just plumb crazy now." She recollected her traps and stored them safely before arming herself with her Pitchfork. She opened the door to see the half-giant, and the Dwarf she spoke to. "You both? I'm sorry, but I forgot y'all's names. Though I'm not against laying out, y'all need to simmer down while a little country girl tries to get some shut eye. Hear tell, I'm fixing to write out a whole list of complaints for the management at this rate! Crooked beds and noisy patrons! I'm fit to be tied, y'all!" Somehow, she couldn't be entirely intimidating, even when angry.
Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
Be descriptive and storymake, that part is cool. I just am super uncomfortable when others control my characters' actions for any reason sans them being controlled by an enemy via some effect or something, and if it can be avoided, I'd prefer so. Thanks for being understanding. (Also, Atara would be more concerned with Throkk's roaring than with the crack, hence why I also brought it up. She will investigate the crack regardless.)
Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
I understand you are the GM, but may I make a request, RIZZEN, that you do not control actions Atara takes? Some of the actions there she had seem a little out of character for her, and I am not quite comfortable with the idea of someone else playing any aspect of my character. Let me know if that's ok or not.
Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
Now inside her room, Atara took a breather. "Gosh, they sure is nice around here. The giant still scares me though. He looks to be a whole 'nother level of strong. And the others... Well, the Dwarf was okay, but just to be safe with all them bandits nearby..." Atara would arrange several of her bear traps she just made in front of the door to the room. "I wish I could trust the patrons more, but they're too diverse. I'll make do tomorrow. Hopefully it rains a bit less. I reckon I can make good distance if it clears up. Those traps should wake me up if they go off loud and good. I'll be a bit safer this way, and will be able to get up and fend off the no 'counts should they try and attack this little old inn." So far, she didn't assume anything too fishy. She now took some time to survey the room and see what was in it. Perception (to survey the room): 1d20 + 2 ⇒ (16) + 2 = 18
Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
While the others did their things, Atara set about peeking outside the inn, looking to the sky to see if she could determine if the rain would be leaving soon. That would give her an idea of how she'd be traveling the next day. Survival (to predict the weather up to 24 hours in advance): 1d20 + 8 ⇒ (6) + 8 = 14 Shoot! So close to the 15! Being mostly unsure about it, she resigned herself to making a mental note of it, and decided she'd check again in the morning. The next step was to then find an unoccupied table. Given the crowd, she did a quick assessment in her mind of the people there, seeing if anyone would be looking to make trouble with her if she sat at a table alone. Sense Motive (to get a hunch of the current social mood): 1d20 + 2 ⇒ (3) + 2 = 5 Making a note of her observation as well, she then set about fetching supplies out of a sack she had stuffed in her backpack, including many tools that no doubt Morsun would recognize given his trade. Each of the items was placed on the table she had chosen to sit at. She spoke to herself in her mind, a quick reassurance for her own sake. "Well, while I have time, I'd best be making sure these traps come out all hunkey dorey. If I need to camp out again, they'll serve to help me fix up a meal or two, or stop them no 'counts from assaulting this country girl." Craft (traps): 1d20 + 6 ⇒ (13) + 6 = 19
Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
Atara leapt slightly at Throkk's actions with his mug. She was clearly not used to seeing such enthusiasm for ale. Though she occasionally drank some, she was not the biggest fan of it, much preferring mead instead. "I think I'll be fine." She seemed quite shy.
Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
She crafts traps for her travel, since as she journeys to find the treasure according to the map she has, sometimes it takes multiple days of travel at once. So sometimes, she needs to camp, and thus hunts her own food. I was thinking simple bear traps.
Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
Rizzen, would there be any amount of time before the adventure truly begins (after this initial socialization) where Atara can make some simple traps? If so, when do I roll the Craft checks?
Female Human Fighter 1 | Init: +3 | Perception: +2 | AC: 15 (Tch: 13; Flat: 12) | HP: 11/11 | Fort: +3, Ref: +3, Will: +2 | CMB: +4, CMD: 17 |
At this point, a younger woman rushed inside the inn, wringing her cloak out right outside the door before she hung it upon one of the hooks for such garments. She seemed to be young still, and was definitely a commoner of the lands. Her brown boots didn't seem to be particularly of high quality, and her attire was simple; a light brown woolen skirt, a sturdy belt with a buckle, and a simple brown shirt overlaid by brown padded armor that looked self-made, right down to the gauntlets. The now drying cloak was without a hood, unlike many. She had a shovel and a peculiar looking pitchfork both strapped to her back, while a sickle sat at her side. Clasped to her left arm was a crude Buckler-esque item that seemed to be little more than a re-purposed lid from a cast iron pot. She carried herself in a bit of a timid stance, though perhaps that was more socially influenced than anything. Her black hair was short enough to not drape past her neck, and was kept in check with two hair decorations made out of re-purposed flowers. The freckles were the real deal, as were her green eyes. "Wow, I reckon we're all worn out here. So many other folks escaping the rain... " Quickly, she identified a young patron who informed her of what was just spoken about, and so she hurried to the bar counter, seeking perhaps the food being offered. She had palmed two gold pieces and a silver piece to present for their troubles, and a room. "Just the night and a meal will do, I've a mind to piddle until the rain stops pouring. I don't think I can handle those bandits, though. They sound like a right lick of trouble." She turned to view each and every patron, mostly trying to hide her gaze as she did so. There were a few standouts: a Dwarf, an Elf, two Halflings, another Human like herself, and the man who had to be a Half-Giant. He was too big to be a normal Human man. Seeing the other Human work her way into the group conversation, Atara decided to try herself. "Even though it is dangerous, I reckon the payment goes beyond the expected. After all, if us country folk had our way, those no 'counts would be long gone, and we'd be mighty grateful to those adventuring types who cleared them for us. I know I would, 'cause I don't right think I can take many of them out on my own." She took a seat near the conversation occurring, a bit more confident in the topic now. |