Vencarlo Orinsini

Asurasan's page

247 posts. Alias of Tyler Trisler.




Hey guys,

I waited a little bit to see if this would resolve, but it appears UPS is not showing any tracking for my order. Can someone look into this for me?

It shows as shipped two weeks ago on the Paizo site.

Thanks!


It looks like I've accidentally signed myself up for the PF Society Adventures Subscription. I'd like to have this one subscription removed. Please leave all my existing subscriptions.

Thanks!


Hey guys, I’ve never had this happen before but it appears my shipment is missing for the above order.

I checked the tracking and usps shows it should have been delivered last Wednesday but I have not received it. I contacted the post office and they sent me you guys way. I’m not sure how to proceed so any help would be appreciated.


Hey guys, can you remove the age of lost omens guide from this order so it will ship?

I’m subscribed to the core line, so I should receive this normally through my sub.


Hey guys, I was messing around with my orders trying to figure out how to opt into Gencon Pickup for my 2e pre-orders and AP pickup's since it appeared to be available at this time. As I was looking around at the options I found out how to turn on gencon pickup for my subscriptions, but I didn't see how to enable it for my pre-order.

I opened up my sidecart and looked to see if there was some way to adjust the pick up location there, but as I looked through my order(the number listed above) I believe I've done something to have that moved out of my sidecart and back to my normal cart.

I just want to double check to make sure I haven't incidentally done something to cancel my pre-order while trying to enable gencon pickup.

If you guys don't mind double checking to make sure I have set myself to pick up my things at gencon and not accidentally canceled my preorder it would be much appreciated!

Thanks as always!


https://paizo.com/threads/rzs42id3?Particularly-Low-Res-Maps-in-Book-2#3

I made this thread over in the Starfinder AP section and it was suggested that I bring up the issue here as well.

I initially noticed the maps in the Soldiers of Brass PDF seemed way lower res than usual. Page 18 of the PDF from the site is a perfect example of the issue but it seems to apply to literally every map in the PDF. The compass rose and grid lines are super pixelated/faded compared to the actual printed copy.

My group typically uses the maps from the PDF's to create things for our virtual table top that I use to run games. Normally some minor image quality issues are there, but this case seems like this is likely unintentional.

If you compare the PDF to the print copy it will be immediately apparent what I'm talking about.

Thanks!


Hey folks,

Is it me or is the map resolution for the second book lower than what we normally see in Paizo products? I've been pulling these out for literally years now for session prep and the resolution in Soldiers of Brass seem quite a bit lower quality than usual?

Take a look at page 18, even the compass rose in the center of the map is severely low res. Also the grid is incomplete and fades in and out of existence. I feel like this was just a simple oversight when someone was converting the image.

I know it will be too late to do anything about the copies that have gone to print, but the PDF's could be fixed up and reloaded with a bit of work and the original images. I normally wouldn't bring this up but this seems like it's half the quality/resolution of the original.


1 person marked this as a favorite.

Hey mod folks, it seems like most other AP forums I've been in have typically had sticky GM references. I was wondering if there was any chance we could have that over here as well.

I find them immensely useful personally for people running the game(such as myself!) and felt like it might be a good idea to see if we can have them at the top in order to help out other GM's who might not realize these possibly a page or two down.

Feel free to delete this post one way or the other.

Thanks!


Hey guys, I had placed this order a while back before my last two AP modules shipped. I placed it in my sidecart and it eventually moved to the order number you see above but never seemed to go out with my shipments.

I feel like it is hanging out in order limbo at this point so I just wanted to touch base and see if it could be sent out. At this point I don't particularly mind if it goes on it's own shipment, I'd just like to get it relatively soon.

Thanks!


1 person marked this as a favorite.

Hey guys,

I've been inactive in the forums lately due to work but both of my groups are still making their way through to the final book of the AP and really enjoying themselves in the process.

As for one of my groups, it is comprised of quite a few new players who really have impressed with their desire to contribute to the story as well as their efforts both in-character and out of character to keep the gaming moving. It's been a real joy to see a lot of the first timers really experience some of the joys that our hobby can bring.

As a gift to commemorate the soon to be completion of their first ever 'adventure'. I commissioned some art that I thought I would share with you guys.

Link to Art.

This is my 'Group Two' for Jade Regent. Enjoy!


Hey guys,

I've been rolling this around in my head and decided to ask for other people opinion on a hypothetical situation regarding the spell Airwalk.

This is one of those situations that are not covered explicitly in the rules, no matter how you slice it so it is ultimately up to GM adjudication, so let me know how you would run it. There are no wrong answers here!

PFSRD wrote:


The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill. The maximum upward or downward angle possible is 45 degrees, at a rate equal to half the air walker's normal speed.

A strong wind (21+ miles per hour) can push the subject along or hold it back. At the end of a creature's turn each round, the wind blows the air walker 5 feet for each 5 miles per hour of wind speed. The creature may be subject to additional penalties in exceptionally strong or turbulent winds, such as loss of control over movement or physical damage from being buffeted about.

Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the air walk spell is dispelled, but not if it is negated by an antimagic field.

So, with that in mind, what happens to someone who gets tripped while airwalking? How would you run it?


So, this is something I'm a bit curious about and can't really seem to find any clear cut answer to in my examination of the rules for magic items. I'll try to be vague just in case players stumble in on this thread.

Suishen is listed as having a certain number of 'powers'. Most of those powers are listed as a 3/day use. This indication is essentially identical to the way sorcerers/oracle/bards/monsters list their spells as well, and I've always just taken it to mean the powers are used just like that, 3 spells per day from said list.

Though when Suishen powers up, I noticed some strange wording that has me questioning myself if I've misinterpreted it entirely. One of the powers that is listed as a 3/day changes to an 'at will'. The fact that it listed that specific power as three times per-day prior to the upgrade has me doubting my interpretation of how it was supposed to work. Can the sword 'cast' each of its listed powers 3/day? Or does it cast 3 spells per day from said list?


2 people marked this as a favorite.

A small leatherbound journal written with bold confident penmanship.

The Journey to Ravengro was taken at as brisk a pace as we dared.

In the words of my Father, "To be a Vinatori, one must bear his scars."

The news of the Professor's passing was devastating to the Vinatori Family. He had been a dear friend and long time ally, perhaps even closer than that to my parents. I know I would not be the same man I became without him. I fear the loss of loved ones has become part of the Vinatori family as much as our holy mission mission. All of those who travel with me, my family all, have been marked by the death of those we love. It takes hold of your heart, steals your breath, and destroys all reason. As we travel my thoughts drift to my dear Kendra and the pain of her loss...

I will do my best not to speak of sad affairs further though! Despite the grim venture we undertake on, this is the first time I believe all of my cousins have gathered together. So there is some time to discuss how they have grown and changed since we were boys. Being the oldest of this generation of Vinatori, I have the unique perspective among them to say I have seen them all grow into the strong men that are worthy of our name. As my father was before me, the role of leadership falls to me with regards to our family mission. I pray I am worthy of the responsibility of leading and the respect that they have shown me since their return.

In our youth this was perhaps not always the case though. Where-as Piper have been thick as thieves as long as I can remember, there was always a tension between Alexander and myself. He is a few years my junior and the teenage years were hard on him. By the gods they were hard on all of us for certain, but I believe he felt this more keenly than the others. I imagine it was around the time I was 15 or so... A few years after the death of my sister Alara. I was perhaps a bit morose still, but I admit I came to blows with young Alex on several occasions. I believe he perhaps resented how my station as my father's child seemed to somehow give me rank above him. At such an age, boys are prone to fighting anyway to carve out their station between themselves, but this was a bit different from the tussling that one might expect of boys. There was always such a serious conviction in his eyes, I would have sworn on my life he despised my very existence. I admit I was perhaps a bit hard on him and at the time I was quick to anger myself. After one particularly viscous thrumming, I mocked him openly in front of my younger cousins out of frustration. The words in my head do not deserve to be written on paper. They were shameful, childish words, but I said them none the less.

It was hardly a month later that I had learned Alexander had run off. Piper did his best not to allow me to blame myself for it, but in my heart I felt my words pushed him further away. It was years before he eventually returned to the family. He was nearly a head taller than me, and a man grown. Things were frigid between us for some time, but as we began to travel alongside each other we learned quickly that neither of us were the children we were when we last had spoken. He had seen War first hand, traveling with Priest's of Gorum and learning the ways of the God of War himself. He lost himself to the violence of it all, but as time went on, he explained that he found the war between the people of Lastwall and the Orc's of Belksen to be little more than brutal savagery on both sides. It would seem the teaching of the Vinatori family has found ground within his heart and he once again wished to return to a fight that had purpose, where good can be done! My father would have been so proud to hear those words. I feel fortunate that we have grown closer in the past years, Alex is a staunch ally, and trusted cousin and most importantly as Piper has on many occasions pointed out, "Not someone you would want to trade blows with anymore."

Next, of course there is Vincent. His story is the most troubling of all of ours. He is not entirely human, and stands as proof of the insidiousness of the enemy of the Vinatori. The word for him is Dhamphir and his cursed lineage shows with every graceful step he takes and how the sun brings tears to his eyes. Piper is distrusting of him despite my assurances he is family. His birth and the death of my dear Aunt have caused fissures in our families structure, and I would be a liar if I said Vincent does not suffer for that which is not his fault. Unlike my other cousins he did not spend most of his youth with us, and instead was sent away to a temple to better 'curb' his tendencies that were a result of his damned blood. He is largely distant from me, from all of us I believe, save for his younger brother who shares he shares the features of their mother with. I will not speak in depth of his beliefs, but I imagine the strict code he holds himself to is required to keep the darkness at bay. This is something I understand and respect. I pray in the future that what must be done, need not conflict with his sensibilities. The family needs his strength.

Vincents younger sibling, who has had the lovingly given nickname of 'little blondie', is lithe and frail but strong of heart. He bears the nickname with a slightly begrudged look that one might expect. As the youngest of us all with such a fair face he is given a hard time by most of us. Vincent is quick to come to his aide, which generally keeps our jests to a minimum. None the less, despite his age of 18, he seems to have inherited some form of power as magical gifts come natural to him. Also, he is a staunch Desnan, which unlike the rest of us who pray to the lady for protection while we travel, he engages in her rituals with a fervor one might expect from the most devout of the wanderers. His father seems to have lost some control over the boy as he has allowed quite a bit of wandering already. I think it is perhaps that he see's a bit of his deceased wife in the boy's face. Never the less, his youth makes him generally a pleasure to travel with and his magical powers will serve the family well once he settles into that role. Perhaps some time alongside his seniors will temper his youthful spirit with some wisdom. That said, we all remember what it is like to be that age, and if he hasn't inherited the looks of the rest of us, he seems to have inherited some of our willfulness.

The last of my companions is the one dearest to me. Piper is my oldest friend and the closest thing I will ever know to a brother in this world. He fought unflinchingly for my sister Alara against insurmountable foes at my side and I owe him my life as well for that day. Piper has changed a lot since her death. More specifically, his father, my uncle was effected greatly by her death and the special 'training' he forced Piper to endure has been.... I do not know how to put it into words that will not disgrace our family's name so I will abstain at this point. What I will say of Piper is he is quick witted, fearless, and will not hesitate to do what must be done. I above all trust him, but I fear his judgement has been skewed somewhat by his fathers unorthodox teaching methods. With time, we will see what comes of him. I worry he is perhaps becoming more self destructive as time goes on. He does appear to at least trust my judgement at the moment so I have hope for him. Perhaps some time traveling with the family will bode well for him.

Speaking of Piper, I hear him giving Vincent a hard time... Let me go diffuse the situation before it comes to blows, I'll write more in a few days as we approach Ravengro.

-Christian Vinatori II


Hi guys,

I'm just opening a thread for my PC's in my Jade Regent campaign that started this week to allow them to keep any type of campaign journals and the like throughout the course of adventure.

The party as is stands consists of:

Lobo the wandering monk with a troubled back story and an even more troubled heritage.

Kal the intrepid and witty Elven Kensai from Katapesh. Always on the look out for adventure and fortune.

Winter the Earthblooded Dwarven sorcerer who's family ties have caused him to strike it out on his own and defy tradition a bit(At least as far as a dwarf defies tradition).

Milimer the Halfling Bard who is down on his luck and struggling with writers block as he tries to compose an 'epic' that will be remembered for all time.

Auskrim, the Half Orc-Half Shoanti Barbarian, who lived with his exiled mother near Sandpoint. His mother has trained him in particularly dangerous and extreme manner in order to prepare him for the cruel and untrustworthy world he lives in.

With that said, I will turn the rest of it over to my PC's. Enjoy!


3 people marked this as a favorite.

Hey guys,

I've been gradually wrapping up my prep-work for the first Jade Regent AP and have been putting some work into how I plan to use the 'Major 4' in my game.

Most specifically, I've been putting thoughts in to how I can roleplay them to ensure my PC's have a fairly strong foundation with them from the very first AP.

My idea for this is to create small 'scenes' to use along the group's travel between Sandpoint and Brinewall. Since that time could easily be bogged down into a load of dice rolls. I wanted to give my Players some 'defining moments' for each of the NPC's so they can start coming to grasp with who they travel with and hopefully engage them more for future AP's to keep everyone 'talking'.

Here are two examples of what I have come up with as Scene's that will help define my NPC's for later.

Ameko:

My Ameko I plan to be all about swagger. Constantly light heartedly wise-cracking the other PC's and NPC's alike. I will throw as much of this in there as I can manage, but to really show her spirit I plan for her to be a linchpin in a bar fight the night that the party arrive in Roderic's Cove.

After inviting all the caravan staff to a night on the town, Ameko starts up an impromptu performance in the bar the group are visiting. She plays some jolly standard folk tunes but as the night goes on, she sings a song in Tien that seems to captivate the crowd. Right as the song starts to build, a group of drunk Sczarni thugs will bust into the bar and in my best mafioso-esque voice will say "Ey, whas wit the cross eyed dame on stage singing like a tomcat."

Ameko will proceed to step down, walk across the room calmly with a smile on her face, and just deck him right there, sending him into some tables. Roll initiative, its barfight time guys!

Afterwards will be a perfect chance for my PC's to make their diplomacy rolls for their relationship score with Ameko, with possible bonuses for the outcome. I can also possible use this as a setup for a later scene with Ameko, perhaps that song had secret meaning to her? Perhaps it can be a chance for a small window into the NPC's past.

Sandru:

I see Sandru as a fairly good natured guy with a bit of a rogue's code of honor. Possibly even with a bit of a soft spot that he does his best to hide in front of the 'men'.

While the group is in the middle of selling what wares they can to Wolf's Ear, Shalelu will spot a small street urchin lifting some food off of one of the wagons(perhaps something from one of the PC's bags?). When she calls it out, the kid bolts with whatever he has. Chase ensues, if/when the PC's at last track the child down, they find him living in some hovel on the outskirts of town. Insert typical sad story about said street urchin(parents dead, trying to take care of little sister, town thinks they are cursed and wont help them, ect, ect). Depending on how the PC's handle it when they return to the caravan, Sandru will confront them, ask them about the outcome.

Sandru, having visited Wolf's Ear many times in the past has encountered this street urchin on several occasions and has a soft spot for him. Generally his good hearted nature has left him unable to seek to punish the child. Depending on how my PC's handle it, they will get bonuses or penalties to their diplomacy roll with him.

"I guess little one 'got away' from you guys too? Oh well, he probably needed it more than we did."

Shalelu I have some stuff in mind for too that I will post soon, but Koya is giving me some grief in the roleplay department. I'm trying to figure out how to make her cool and interesting without defaulting to 'grandma'.

I'd like to hear how you guys plan to personalize your NPC's and make sure your PC's stay engaged with them. Lets all share!


Hey guys,

Since I am in the process of doing all of my prep-work for Jade Regent some of my playgroup recommended that I share some of work with you guys. I sat down and whipped up some appropriately sized tokens for all of the 'scripted' encounters in the Brinewall Legacy.

I doubt I'm completely alone in being tired of looking a drab unpainted mini's on our gaming bored. I've always wanted some decent looking tokens in my past adventure instead of using generic mini's(Aka. Facesmash the Barbarian over here is a goblin in today's adventure.) to ensure your players have a nice visual when they look at the combat map. That said, I took a few hours and did a little photoshop work(that I'm not very good at) to get some easy to print token's for all the encounters in the first book. Once I got into the swing of things, it was a pretty quick process once I had all the templates laid out.

Just a note, these aren't masterpieces by any stretch, but after spending some time printing them out and gluing them to some cardstock(though just about anything you can imagine would work for this to make them sturdy), I'm impressed with the outcome so far.

One thing I wanted to ask before I posted the tokens though, is that I use a lot of pathfinder art from the adventure path as well as from the various bestiaries. I just wanted to make sure that this is okay and I wouldn't cause any problems by using them. I give full credit to all the artists who drew the stuff and have no intention use sell these. I just wanted to offer a handy reference for some DM's who are in the same boat as myself.

If this won't cause any problems, I'll gladly post links to where the files can be downloaded from.

I intend to do this throughout each book of the AP, so if the community wants something like this I'd be more than willing to share what I do for all the future books as well.