F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Thanks for running this GM Tiger. Thanks everyone else for the fun roleplay. Hopefully Astrid wasn't too overbearing. She's always fun to play. I just wish I had her confidence.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
At the infirmary the medic carefully removes Astrid's helmet and shows her the enormous dent in it. She takes it and inspects it closely. ""That must be why my ears are ringing.' She sticks a finger in her ear and wiggles it around. She removes the finger and examines it closely before smelling it and shrugging. "Well the loud explosion probably contributed also." She spots a jug of medicinal brandy on a nearby shelf and grabs it, pulls the cork out with her teeth and takes a huge swig. " Ahh. That does the trick. Thanks Doc. I feel much better now." She gets up to leave, taking the bottle with her. "You don't mind if I take this with me do you? Just put in on Valsin's tab, will you?" She turns to Rain in Cloudy Day and motions for him to follow. "Come on Rain. Let's go get me debriefed." She takes another deep drink and hands the bottle to the leshy.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Belphix Silien Scipio wrote:
Astrid stares at the thaumaturge for a moment, then shakes her head. Her tone is a bit louder than usual for some reason. "Speak up Belphix I can't make out a word you're saying over all these bells ringing." She accepts the proffered waterskin and drinks deeply only to immediately spit it out. "Water? What the Hells Bel? Are you trying to poison me?" The shield maiden then takes the elixir offered by Quinoline and drinks it with a grimace. "Okay that's not that much better but at least I can taste a bit of mead in there. Why is it crunchy though? And is anyone going to do something about those damned bells? I can hardly hear myself think. Did we win?"
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
GM Tiger wrote: Astrid, you're on a balcony about 100 feet up about to wield Riftcarver and smash it onto Ingalor's head. There's a setup. Treat us to a dramatic finish! :) 100 feet seems a little tame. Let's add another 30 with a potion of leaping.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
"Ha! You hear that everyone? Belphix is buying the first round tonight." Astrid peers over the edge and realizes what a dangerous and reckless stunt this will be. She quickly remembers that danger is her profession and 'Reckless' is her middle name. With a grin turns to Quinoline and puts a hand on the alchemist's shoulder. "If I don't make it, make sure that everyone gets good and drunk tonight and that the skalds compose something truly epic about my demise." The shield maiden gives the cursed demon scythe a twirl as she refreshes her bullhorn spell and moves to get a running start off of the balcony. As an afterthought she drinks her potion of leaping to get some extra height. Gripping the weapon tightly she sprints forward and launches herself an additional thirty feet into the air shouting a battle cry as she goes. "Videre til ære!" The Ulfen dives 130 feet down and smashes the scythe deep into the disgusting demon.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Unsurprisingly, the Ulfen resorts to shouting increasingly obscene threats and taunts at Ingalor as the skeletal demon approaches. She makes sure to cast bullhorn beforehand to ensure that she's heard by everyone within a quarter of a mile. intimidation DC29: 1d20 + 23 ⇒ (19) + 23 = 42
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
GM Tiger wrote:
Ha! I know that goblin. It seems like just yesterday he was a baby pathfinder that got his head stuck in a skeletal ribcage during that business with Urxehl up in Iobaria. You remember that don't you Quin?" Astrid wipes a tear of laughter from her eye. "He was so embarrassed." GM Tiger wrote:
"Do you even need to ask? There's glory to be had. Of course we'll do it! Hand me the evil demon scythe."
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Gonna go ahead and take my turn before I go to bed. Astrid moves forward and slashes wildly at the remaining locusts. Stormstriker vs yellow, bless: 1d20 + 25 + 1 ⇒ (18) + 25 + 1 = 44
Stormstriker vs yellow, bless: 1d20 + 25 + 1 - 5 ⇒ (10) + 25 + 1 - 5 = 31
◆ stride, ◆ strike, ◆ strike
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid draws her sword and moves to confront one of the swarms. Stormstriker vs pink, bless: 1d20 + 25 + 1 ⇒ (6) + 25 + 1 = 32
◆ draw weapon, ◆◆ sudden charge
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
GM Tiger wrote:
Astrid swapped her sword for a scroll of bless at the end of her last turn. She currently has both of her hands free.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Seeing more oncoming locusts, Astrid almost reconsiders using her scroll. In the end she simply shrugs and invokes it. She then drops her shield in preparation to wield Stormstriker in both hands. ◆◆ Cast Bless, ◆ interact-drop shield
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid starts to shout a battle cry but closes her mouth tightly when she sees Makai and Belphix eat bugs. She pulls out a bomb and smashes it at her feet. She then draws her sword and lashes out in frustration. Finally she swaps out her sword with a scroll of bless. quick draw, moderate bottled lightning vs blue: 1d20 + 19 ⇒ (8) + 19 = 27
quick draw Stormstriker, vs blue: 1d20 + 25 - 5 ⇒ (5) + 25 - 5 = 25
◆ quick draw, ◆ quick draw, ◆ swap Astrid, Quinoline and Lydia all take 2 electrical splash damage if the bottled lightning hits. Astrid has 1 electrical resistance.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
GM Tiger wrote:
Astrid usually doesn't do ranged attacks and I did the math wrong. The 35 was really a 32 and the 32 was really a 29.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Yellow should have a -10 penalty to speed. Yellow also probably isn't quite as damaged since Astrid's to hit roll was 32 and not 35 as I originally posted. Also Astrid isn't concerned about any splash damage
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Yellow is already slowed from a frost bomb
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid never uses ranged weapons and my math was way off. Her attack should be 32 and not 35.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
"It's about time I used this." Astrid pulls out a scroll of sure strike and invokes it. She then launches a frost vial at one of the swarms closing on the group. Use the best to hit from the two below. quick draw greater frost vial vs yellow: 1d20 + 23 - 2 ⇒ (14) + 23 - 2 = 35
quick draw greater frost vial vs yellow: 1d20 + 23 - 2 ⇒ (11) + 23 - 2 = 32 ◆ draw scroll, ◆ use scroll, ◆ quick draw Since Astrid used a hero point to reroll her save she has a +10 status bonus to her speed until the end of her next turn.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
fortitude save DC28: 1d20 + 22 ⇒ (2) + 22 = 24
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Quinoline Silicate wrote:
We also have 2 greater frost vials given to us at the beginning of the adventure. You have one and Astrid has the other. Astrid also has a variety of moderate bombs, moderate bottled lightning, moderate acid flask, moderate ghost charge, moderate alchemists fire.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
GM Tiger wrote: You have weapons out (kinda dumb not to when you've just been told you're the rear guard!) :) Actually upon hearing 'swarms of bugs' Astrid transforms Stormsóknarmaður back into a sword and sheathes it.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Round 5 farming lore: 1d20 + 14 ⇒ (2) + 14 = 16
After a moment the shield maiden stops and considers the fact that the iruxi aren't really in control of themselves. She calms down enough to reason with them. "Look if you're really hungry. Try filling up on those potatoes and pumpkins over there. There's been a good harvest this year the nearby farms had record yields." Seeing some of the possessed iruxi hesitate, she growls at them, her ire beginning to show once more. "Well go ahead. You wanted to eat. Go over there and eat!"
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
GM Tiger wrote:
I was composing something appropriate then Paizo ate it. I didn't save and had to redo it.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Round 4 intimidation DC28: 1d20 + 24 ⇒ (18) + 24 = 42 Astrid face contorts with anger at this new obstacle. "Right! That's it! I'm known for being famously even-tempered but I've had enough of demons and cultists and crazy shenanigans. It's time for some beatings." She draws Stormsóknarmaður from her hip and transforms it into a bullwhip. She gives the Iruxi a menacing stare and slowly begins to advance...
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid frowns and cracks her knuckles. "Alright listen up. Anyone who doesn't want a severe thumping can get the Hells out of my way right now!" intimidation DC30: 1d20 + 25 ⇒ (4) + 25 = 29
Astrid has group coercion and is a master of intimidation so she can coerce groups of up to 25
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
"Not gonna move on, huh? All right, you can't say I didn't warn you." Astrid grins, draws her sword and lays into the miscreants with gusto. Stormstriker DC28: 1d20 + 25 ⇒ (19) + 25 = 44 Aaaaand there's our last 2 successes for that obstacle.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid stares down the guards. "All right you lot! Clear out of here before I have to get stabby." She pats the swords at her hip. intimidate DC30: 1d20 + 23 ⇒ (10) + 23 = 33 Astrid has intimidating prowess which will most likely net her a +2 circumstance bonus to this check as well as group coercion which should prove useful
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid pulls out a hammer and begins to enthusiastically beat the dents out of her shield. repair shield DC27: 1d20 + 16 ⇒ (13) + 16 = 29
The shield maiden checks her work and smiles. "Ha! Good as new!" Astrid has quick repair so she can repair an item in one minute instead of 10.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid cracks her knuckles and grins evilly. "You got a bad start in life so we'll give you one chance to turn around. So are you going to listen to reason, or do I need to force the issue?" intimidation: 1d20 + 25 ⇒ (12) + 25 = 37 "I have some connections. If you swap sides I can probably manage to get you a reduced sentence. Otherwise it'll likely be the gallows." legal lore: 1d20 + 16 ⇒ (8) + 16 = 24
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid strikes Hesla once more. stormstriker vs Hesla: 1d20 + 25 ⇒ (8) + 25 = 33
"Seriously Hesla, I enjoy a good scrap as much as anyone but you have to admit you can't win here. Surrender." diplomacy: 1d20 + 15 ⇒ (2) + 15 = 17 ◆Strike, ◆◆diplomacy if diplomacy to convince Hesla to surrender is only a single action: athletics, trip vs Heckla, stormstriker: 1d20 + 24 + 1 - 5 ⇒ (2) + 24 + 1 - 5 = 22
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Growling, Astrid calls forth a blessing from the pendant around her neck then touches a gem on her sword, causing it to glow with a baleful green light. She then strikes. Stormstriker+fear gem vs Hesla, OG, guidance: 1d20 + 25 + 1 ⇒ (12) + 25 + 1 = 38
Cast guidance, activate fear gem+attack A hit with the fear gem and Astrid's own intimidating strike should leave Hesla frightened 2
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Stormstriker, reactive strike vs Hesla, OG: 1d20 + 25 ⇒ (9) + 25 = 34
↺ Reactive strike
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Quinoline Silicate wrote:
Astrid sputters as the brew is poured down her throat. "Gods Quin, are you trying to drown me?" She smacks her lips and makes a face. "Still, that didn't taste nearly as bad as your usual. Kinda reminds me of beer. Why is it chewy though?" The shield maiden concentrates and her sword reshapes itself, curving into the shape of a temple sword. She then uses its hooked shape to trip Hesla. athletics, trip vs Hesla: 1d20 + 24 + 1 ⇒ (19) + 24 + 1 = 44 Stormstriker vs Hesla, OG: 1d20 + 25 - 5 ⇒ (6) + 25 - 5 = 26
◆ activate shifting rune, ◆ trip, ◆ strike
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid moves to harass Hesla once more. "You're not getting away, you know. I'd start surrendering if I were you." intimidating strike vs Helsa, OG: 1d20 + 25 ⇒ (11) + 25 = 36
"Ha! Who am I kidding? I'd go down in a blaze of glory rather than surrender, but that's just me." ◆ Stride, ◆◆ intimidating strike
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Is Hesla invisible? Also remember she needs to make a will save DC29 in order to reduce her frightened condition below 2 if she is within 30 feet of Astrid
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Quinoline Silicate wrote: "That doesn't work on Astrid, either," she admits. "Ha! You should know by now that the only thing that frightens me is my bar tab at The Pig and Whistle."
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
"Well Hesla you had your chance but Stormstriker is telling me he's pretty thirsty and I can't let him down. Tell me when you've had enough." Astrid draws her sword and strikes! quick draw Stormstriker vs Hesla, OG: 1d20 + 25 ⇒ (11) + 25 = 36
intimidating strike Stormstriker vs Hesla, OG: 1d20 + 25 - 5 ⇒ (16) + 25 - 5 = 36
◆ Quick Draw, ◆◆ Intimidating strike
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid decides to leave the disabling nonsense to the eggheads and deal with Hesla directly. She steps forward, and snarls. "You're outnumbered and desperate. I'd surrender if I were you before I have to get stabby." intimidate, demoralize vs Hesla: 1d20 + 25 ⇒ (6) + 25 = 31 athletics, trip vs Hesla: 1d20 + 24 ⇒ (4) + 24 = 28 ◆ step, ◆ demoralize, ◆ trip
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
reflex save DC36: 1d20 + 19 ⇒ (7) + 19 = 26 Critical fail 50 damage Astrid winces as riftcarver slices forward, wounding her. The shield maiden nods her head and grins. "Excellent! I was afraid this would be too easy." She sets her shield and charges into the fray, striking with her shield boss. Ghostcrusher vs Hesla, OG: 1d20 + 23 ⇒ (7) + 23 = 30
◆ enter stance, ◆◆ sudden charge
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
GM Tiger wrote: As soon as Belphix mentions the holy symbol of Deskari, Seloana flies into a rage. She grabs a broom from a nearby cupboard and attacks you violently while screaming "Get out, get out, GET OUT! I'm not empowering anymore of you cultists!" "Cultists? Ha! That's a good one. I'm anything but. However since you seem to have just awakened from a magical ten-year slumber or something and don't recognize me, let me introduce myself." The shield maiden bangs a gauntleted fist on her shield. "I'm Astrid Gertasdottir, shield maiden and famous explorer. I'm stealthier than moonlight and fiercer than a thunderstorm. I've killed more men than winter and drunk enough ale to sink an armada. I've ridden dinosaurs into battle in distant lands and frightened a demon lord back into hell. Heh. Cultist. Bah." performance: 1d20 + 21 ⇒ (10) + 21 = 31 Astrid is mostly doing this to brag but if it matters she has Impressive performance
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
"Let's see...If I were a symbol of Deskari where would I be?" perception: 1d20 + 20 ⇒ (3) + 20 = 23 Unfortunately since most of Astrid's devotions to Cayden Cailean are in the form of getting drunk at the Pig and Whistle she is largely unfamiliar with the ascendant court and unsuccessful in her search.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
You need to know these sorts of things if you intend to be a Linnorm King, you know.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
"Well, they're bracelets...and um..." Astrid frowns as she tries to remember details from the lecture she and Quinoline attended about Sarkorian relics. art lore: 1d20 + 14 ⇒ (1) + 14 = 15
Unfortunately she was quite drunk at the time and fell asleep during the boring egghead lecture.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Quinoline Silicate wrote:
Sorry Quinoline. It was never my intention to actually assault Jorsal. I originally made that post suggesting violence as a joke for GM Tiger since that was more or less Hobbs's solution to the problem (He basically invented pepper spray and blasted poor Jorsal) I already had the whole plan B post prepped. With that said however, had diplomacy failed Astrid would totally have gone with the pin him and pull out nose hairs plan.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Belphix Silien Scipio wrote: So, at this point it is solved with that Performance? Or do we still need that Diplomacy check on the thread? We likely still need diplomacy. I was just trying to make him actually tear up. Of course if we go with plan B then we can skip diplomacy and go straight to athletics.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Wow I didn't expect such instant agreement to that crazy plan. Astrid puts a hand out to stop the alchemist. "Hold on. On second thought, he seems to be the type to get upset over a little thing like that. Let's call the wrestle him to the ground thing plan B. I have another solution." Astrid goes on to sing a sad song about a man called to war but his love is sick and he doesn't want to leave her. Se convinces him that she will be fine and he should go and she will wait for him. She dies before he comes back and he leaves flowers on her grave. He later finds a locket with a lock of her hair and a letter. In the letter she says that she knew that if she told him she was dying that he would stay with her until her death and then the king would imprison him or worse for not fulfilling his military obligation. Plus she knew that it would hurt him terribly to watch her die. She convinced him to leave in order to protect him and left the locket so that he would remember her but go on with his life. performance: 1d20 + 21 ⇒ (11) + 21 = 32
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid leans over to whisper to Quinoline. "So Quin, how do you want to play this? How about I wrestle him to the ground and then you start pulling out his nose hairs. That ought to make him tear up."
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid has convention hero boon which gives her another hero point at conventions.
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Astrid grabs one of the initiates. "Hey! Where's Jorsal?" intimidation: 1d20 + 23 ⇒ (14) + 23 = 37
F Human CG | Fighter 12 | ◆◇↺ | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 0/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions:
Belphix Silien Scipio wrote:
"Ha! I'll have to take you to the Pig and Whistle once this business is finished. You'll be able to watch me put away a frightening amount of ale." Lydia by redeux wrote: Lydia reaches for the spacious pouch, "Two greater frost vials for Quinoline, and we probably should split up these three greater healing potions". She hands the two greater frost vials to Quinoline. Astrid intercepts one of the frost vials. "Quin can whip one of these up at a moment's notice if she needs one. Maybe we should spread these out a bit, just in case." |
