Copper Asp

A'streth's page

110 posts. Alias of Dennis Harry.


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HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

This build but not this race.


ST Shadow here, still interested.

This will be my submission though I think I might change the Race, need to drop a level and add Mythic goodies. Will get to this today.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

A'streth keeps his eyes focused still on the tunnels near the secret cave.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

A'strath waits by the entrance to ensure nothing comes along while his allies search the lair.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

A'streth takes point once more about 60' ahead of his companions.

Perception - 1d20 + 12 ⇒ (1) + 12 = 13
Stealth 1d20 + 22 ⇒ (16) + 22 = 38


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

The serpentfolk cuts off a piece of the Gug for a trophy to show certain interested parties, "If we are all healthy in body letsss go, I ssshall once more take point.

Point me in the right direction map maker".


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

Round 4

A'streth gets the foes back as it turns towards Valiana, he takes a chance and alters his swing a bit wildly.

Use Martial Flexibility to gain Piranha Strike.

Melee Attack 1d20 + 13 + 2 + 2 - 1 - 2 ⇒ (16) + 13 + 2 + 2 - 1 - 2 = 30
Damage 1d10 + 11 + 4 + 3d6 ⇒ (10) + 11 + 4 + (4, 1, 6) = 36

If the Gug attacks A'streth - Opportune Parry and Riposte - 1d20 + 13 - 2 - 2 - 1 ⇒ (15) + 13 - 2 - 2 - 1 = 23 - Damage 1d10 + 11 + 4 ⇒ (7) + 11 + 4 = 22


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

Round 3

Will save DC 16 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

A'streth takes a step back effected by whatever it is the creature did, his feet become a bit loose on the gravel below and his stance becomes a bit more anticipatory.

Use Martial Flexibility to gain the Dodge Feat, AC penalty from the effect negated.

A'streth goes toe to toe with the brute, nota place he generally likes to be but this effect has left him a bit staggered.

Melee Attack 1d20 + 13 - 1 ⇒ (16) + 13 - 1 = 28
Damage 1d10 + 11 ⇒ (1) + 11 = 12

If the Gug attacks A'streth - Opportune Parry and Riposte - 1d20 + 13 - 2 - 1 ⇒ (5) + 13 - 2 - 1 = 15 - Damage 1d10 + 11 ⇒ (3) + 11 = 14


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

Round 2

As the Gug charges into the fray it is clear that the Assassin will have to act. Still, with its back turned to the Assassin, the creature is right where A'streth would want him...

Elven Curved Blade vs. FF Gug - 1d20 + 13 + 2 + 2 ⇒ (13) + 13 + 2 + 2 = 30 - Damage 1d10 + 11 + 2 + 3d6 ⇒ (10) + 11 + 2 + (2, 6, 4) = 35

---

If the Gug attacks A'streth - Opportune Parry and Riposte - 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16 - Damage 1d10 + 11 ⇒ (6) + 11 = 17


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

Round 1

A'streth is hidden and observing/studying the largest foe for a Death Attack.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

Perception 1d20 + 12 ⇒ (7) + 12 = 19 - 2 in a row?

A'streth pauses as the creature begins to growl and begins to study it for a very specific purpose...

Begin to observe it for a Death Attack attempt - Round 1.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

"Very well....."

A'streth will shift his position just a bit to attempt to see what, if anything, is down the tunnel. He will keep his listening canal sharp as well for sounds coming from the forward not the backwards position as he knows anything behind him will be his allies.

Stealth Reposition 1d20 + 22 ⇒ (14) + 22 = 36
Perception 1d20 + 12 ⇒ (7) + 12 = 19


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

A'streth replies, "I'll hold posssition here in cassse he can't. If the creature comesss my way it may not even notice me".


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

A'streth communicate back to Miriel, "Itssss clossse whatever it isss, I did not ssse it but..."


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

A'streth nods to Miriel and dismounts.

He casts a spell upon himself - Expeditious Retreat - then stalks ahead Fast Stealth drawing his blade and keeping his eyes open.

Stealth 1d20 + 22 ⇒ (9) + 22 = 31

Perception 1d20 + 12 ⇒ (14) + 12 = 26 Darkvision 60'.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

Knowledge Dungeoneering 1d20 + 8 ⇒ (6) + 8 = 14.

A'streth points at the wall, "Sssscratchesss... "


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

Perception 1d20 + 12 ⇒ (12) + 12 = 24 +1 more if a trap. GM if it's a trap I made it, if not I just failed it.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

A'streth lays down partial payment for the mount with the rest to come once returns.

---

"I and my Lizard will take point through the tunnelsss, stay near Mapmaker to ensssure I am going the correct way. Once we come to a location that needsss to be ssscouted, I will disssmount for a more cautiousss sssearch".

The serpentfolk rides passably well but not perfectly so.

Perception 1d20 + 12 ⇒ (12) + 12 = 24
Knowledge Dungeoneering hazards 1d20 + 8 ⇒ (19) + 8 = 27
Survival try and identify tracks 1d20 + 8 ⇒ (19) + 8 = 27


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

A'streth accompanies Miriel, he remains silent as they walk together, the serpentfolk is not one for small talk. Upon arrival he rents a gecko as it is a reptile like he, though A'streth is obviously a far superior species. Thereafter, he acquires rations and whatever other free gear the Nightrunners are willing to provide. Then to the rendezvous point.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

"Rentalssss, I've no desssire to own ssssuch a beassst".


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

"Livrist, my thoughtsss tended more towardsss mountss ssso that thisss operation could proceed with all due hassste though what you offer I will certainly procure".

A'streth turns to Korva, "It would ssseem that at leassst for now, you ssshould lead usss or perhapssss guide usss isss the correct term of art as we head into thessse passssages".


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

The serpentflok nods to the drow female, though he already asked the question, perhaps coming from his influential kinsman Livrist will feel pressure to pony up. A'streth could use the infusion, his toys have been rather expensive of late.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

A'streth turns to the half-orc and blinks, "If you want the ssslave you can have him, I sssuppossse I could ussse my ssshare of the reward to buy a healthier plumper one when we return.

Are we being given mountssss asss well or doesss the job require usss to cover our cosstsss?"


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HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

"I agree to thessse termsss.

Yesss, we ssshould extract the information ssso I can eat the Human, ssso tasssty and ssso rare down below the surface to find one".


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

"Name, race and dessscription of the ssslave, which you want alive it sssemsss?"


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

After the announcement of the assignment A'streth's demeanor instantly changes. His movements become fluid and graceful, his gaze focused and sharp as he scans the room. A pity, i'd like to have eaten at least one of them.

"Sssso, who went misssing, how many and what wassss thissss routine asssignment Livrissst?"


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

"A'streth of no House", he grins at both Drow females. His gaze still that of the half-wit. If he's faking this, he's good at it to be sure.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

The lone serpentfolk in the room appears rather common, his eyes are so green they almost glow though perhaps it is the brownish goldish tint of his scales that give them that appearance. His movements are somewhat slow as if he is dim witted and a bit clumsy in his gait. He does not engage in small talk and asks no questions gazing at each of you in turn as if barely registering your presence staring through you. Strapped to his back is an elven curved blade with a rapier at his left hip. His boots and cloak are of fine elven make. Loose fitting clothing covers anything else he may possess with the exception of a full quiver on his back. At his feet rests a small backpack made of a sturdy substance.

He mutters to himself in the Aklo language as if a bit touched.

DM:
A'streth mutters to himself in Aklo casting Detect Magic and viewing each person in the room in turn. (Let me know if doing this should trigger a Spellcraft check for the other PCs). He will also try to ascertain who each person is (Knowledge Local check take 10 = 18 for each PC).


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

DM & A'streth:
No emotion shows on the face of the Serpentfolk as he reads and then east the note passed to him.

He continues to sip on the drink he ordered observing the rest of the patrons with disinterest.

With ample time to arrive at the Guildhall, A'streth stands up and heads out the back door of the Tavern. Once he is out of sight of those within, he takes the appearance of a drow. One who is neither hig nor lowborn but one that possesses a slight limp.

Arriving early he cases the Guildhall twice before settling into a position to see who besides himself, may arrive.

Stealth 1d20 + 22 ⇒ (7) + 22 = 29

He wants to be the last to arrive and if not the last, wants to ensure no one else arrives at all. Thirty seconds before the time of the meeting is when he will make his entrance.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

OK, walked back the ABP from the earlier version of A'streth. He is now ready to go.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

GM:
As Kassii the Bloodscaled was not chosen, I may change my Bloodline since the benefit of the Bloodline was to attempt to forma Coven. I will of course pick something flavorful for the character!
EDIT: I want to change it to Destined Bloodline which fits in with the character goal a bit better and considering the whole coven thing is a non-starter as well...


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

No one keepssss A'ssstreth in line!!!


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

I dotted in :-)

Thanks for the selection GM.


Will do!


Just re-posting so you remember my submission Faceless :-)

Good luck to all.


Well, as he's all done I guess I throw him back into the mix...


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

No worries, I've had a horrible time of it lately, had to drop a number of games I could not keep up with anymore :-(

Still want to do this one though.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

We still doing this? :-)


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

Cannot... jussst... choossse... one... classss.......


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

I am back on the boards (at least as a PC anyway) and ready when the rest of you are!


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

I've had a hellish two weeks but I am starting to catch up and ready to move forward when everyone else is!


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

A'streth nods to Kassii, "Ass you wissh".

A'streth will lead as he has some familiarity with the organization. The serpent keeps his eyes ready ever present for danger in this dangerous place.

Perception 1d20 + 12 ⇒ (4) + 12 = 16 - 13 to avoid surprise.


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

A'streth turns to the Coven Mistress, "Yess, I am what they refer to asss an independent agent. Utilized when they do not wish their own agentss to deal with a matter".


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

DOT!


Sssssoo ready to begin....


A'streth is more of a sword and step away/parry type so my only clever tricks to defeat enemies will be through the use of feats. ;-)


Doomed Hero wrote:

Alchemists love Handy Haversacks (rather than bags of holding) because the action economy to retrieve items is better.

You can load bandoleers up with alchemical weapons, put them in the sack, and "reload" by pulling a fresh bandoleer out when the one you are wearing runs out.

Hybridization Funnels are a must have. They are reusable and cheap. Basically, if you know you are going into a fight, you can mix two items together and get the effects of both when you throw them. My personal favorite is a Tangleburn bag and an Alchemist Fire. With an Alchmist's bonus damage on splash weapons, it's very effective. Another fun combo is a Burst Jar combined with a Shadowcloy flask. It doesn't do damage, but being Blinded and Deafened will take most things out of the fight. (If you are a Grenadier alchemist, you can apply these to your weapons as a Swift action. Bombs are a weapon. The combos are amazing).

Boro Beads are very good, especially in combination with Alchemical Allocation. (Alchemical Allocation is the only 2nd level extract you will ever need. Just make potions of all your long duration buffs and utility spells, and reuse them over and over)

Alchemist Atlatls are handy when you need to make long range throws.

Preserving Flasks basically give you an extra spell per day.

Arcanolembics are awesome for speeding up crafting time.

Who's better than DH? It's like having a second gaming brain within your own head! :-)


Vyr'Tebbryn wrote:
Loup here with my character's info in a profile--the base mechanics, anyway. I have the backstory in mind, just haven't put it to text yet, but I should get that done soon enough. I'll also confess that I don't know what to spend the rest of my gold on, so if anyone has any suggestions there, I'm happy to hear them.

Boots of Speed? I think they're 12K.


DH got your PM, I'll PM you back tonight now that I am alive once more.


Kassii the Bloodscaled wrote:
You are in pretty evil company. You might have trouble being good running around with us

Whistles innocently....

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