THE MAP , The Wardens
Looks like I made a mistake. I post when I see numbers by the 'gameplay' tag and thought maybe nobody was posting. So, I thought maybe that people got bored and tottled off. But...I must have peeked in, reset the the counter, and forgot. I'm still here! But, uh, the next part of this adventure is brimming with encounters. How do you ant to do that? Maybe a better question is how it's done?
THE MAP , The Wardens
These creatures are laying in a heap at least 60 feet away from you. They have conical shaped bodies and tentacles and it is clear they have no skeletal system. It would simple to mistake them for jellyfish or maybe an octopus or even a squid. That is, if you were near the ocean. And since you’re not these creatures are a mystery. No evil emanates from them but there is this feeling that something has laid its hand upon these strange creatures. That would explain why they look so feeble, but why would there be squids here in a cavern? Also, what makes things even more difficult is that they are in the path you’re on. There are no detours.
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Not a single muscle moved in Garavel’s face. He listened politely letting Isadriewen speak to him like that, and never once spoke back in kind.
THE MAP , The Wardens
Isadriewen Fage Llewellenar wrote:
Unfortunately Isa, you are mercenaries. Garavel hired each of you himself.
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The smell of breakfast had the camp awake before the sun rose. It wasn't dark any longer and the sky held a dusty rose color with puffs of golden clouds floating in it. The earth still held its nightly chill leaving the women wanting layers for more reasons than just the temperature. Dashki was already hunched over the fire quickly devouring his meal with his hands. There was a gleam of bacon grease on his chin.
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It' s a smooth eight hours, nothing happens and you're recharged, ready to move along. It feels strange having no way of telling time. Without the sun it feels stagnant and uninteresting as if you were just there and nothing more.
THE MAP , The Wardens
Yay! I am getting a new chromebook I can keep with me and take. NO sharing computers anymore.
THE MAP , The Wardens
Arloric Dziergas-Highbough wrote: I'm sure the GM will be generous...right? Right?! Looks like Torag has smiled upon thee mortals! Your time here proved uneventful but fruitful! And you're right you haven't been down here very long but as I'm understanding it you're wanting to spend around 8 hours, the magical amount of time for recuperating yourself and getting refreshed. And, that's great. The dwarven god has reached out and protected you this evening forcing my dice not to bring any monsters your direction. On top of that you all have gained another boon from the god. For the next 24 hours you have received the effects of the spell BLESS.It takes on as a happy warm feeling and good dreams of fine stout, smacking rocks, and anything else you can think of that would best represent the god but in an abstract manner. He doesn't appear in your dreams but you can feel his attitude towards you. As for those who want to know what time it is, you fell down this hole around noon. So far, you've spent about a half hour underground. Just add eight hours.
THE MAP , The Wardens
Aberus Ocellio wrote:
Thanks for doing this for me!
THE MAP , The Wardens
Uriel Aurelius wrote: Yeah, Elves not sleeping is a D&D thing, but I don't think it was carried over to Pathfinder. I think it did carry over.
THE MAP , The Wardens
Almah was upset but not unreasonably so. She admitted that being seen as a leader. In her heart she didn't like the idea of having a slave among them, especially since Faffnmyr was the only one. However, she didn't want lark, essentially a foreigner, dictating the formalities of Faffnyr's freedom.
The tents are comoftable and maybe a little more lavish than they should be. There are rugs and loads of pillows, but nothing in the way of furniture. Imagine it how you will. Did you want to talk to your host/ hostess about anything?
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Anevia shook her head.
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Horus Gwerm only grumbles.
"Maybe we should set up watches?" Anevia asked.
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Almah is not happy Lark. She felt a little t-boned by that comment. Not that it's any fault of yours, it's her assumption that put her in this mess. Once Arian was inside the tent Almah, surprised, spun around and reached for the thin saber resting on her shapely hip. Realizing her blunder she immediately let go, drew in a long breath and forced herself to relax.
THE MAP , The Wardens
Telerin Quenya wrote: Do we have the time to do this though? That is a good question. A very good question.
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Lark Baker wrote: Well considering I expected a bit of push back I'm happy as a clam. Also I fully expect her to hold a grudge but hey, that's just another plot hook down the line. Maybe. Since we as players loathe slavery this one I might just lay to rest. However, I'm looking to see if there's room for relationship stuff between PCs and NPCs other than diplomacy bonuses and penalties.
THE MAP , The Wardens
Uriel Aurelius wrote: Holding up a hand, Uriel says "Hang on a minute." and pauses for three rounds to perform the full-length Detect Evil on the graffiti. My GM would have used this as an opportunity for some kind of prank like having the letter explode or rearrange themselves to means something gross. But, the only thing evil about those words were the tone and intentions they were used. This priest had the nerve to protest to his god and then stick a knife in his heart. That's evil, but these letters are not threatening.
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Lark Baker wrote: That went better than expected. Not really, but slavery sucks and isn't fun at all. And why spend weeks debating it right?
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Now that I think about it, and forgive me for not having this idea sooner, but would you make a SENSE MOTIVE check? In her mind she offered Lark to buy Faffnyr's freedom, and the module has something about what happens if / when PCs get pushy.
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It's pretty messy and will take at least 8 hours of work, so sayeth the module. But it's not just cleaning. There are prayer and rituals as well, and that requires a Knowledge Religion check at DC 20. There's a +5 bonus if any of you worship Torag.
THE MAP , The Wardens
It's pretty messy and will take at least 8 hours of work, so sayeth the module. But it's not just cleaning. There are prayer and rituals as well, and that requires a Knowledge Religion check at DC 20. There's a +5 bonus if any of you worship Torag.
THE MAP , The Wardens
You can -totally- stay and clean the place up. None of the dirt and grime and yuck here is permanent.
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Almah's eyes narrowed at Lark and then to each of those speaking to her. It took her a long moment before speaking.
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Sorry about that. It was neat watching the cable company come through. I had no idea they could lay cable without digging dirt, they just shoot the cord through the ground.
THE MAP , The Wardens
Arloric you manage to piece the words together as best you can, and you deduce the meaning of the paragraph. It's a short vague prayer. This priest was angry with his god over something not mentioned and blamed Torag for a need to commit suicide. It didn't go very well. The magic holding the undead here is dwindling away from the pile of dust. However, there are two glowing auras belonging to potions.
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Almah just might be concealing something, but not because she wants to keep it a secret but for the reasons on wording. Also, she's the leader of this endeavor and she wasn't expecting negotiations to go this way. For that moment her eyes had gone wide and she fought the urge to chew her lip. Arching her back and lifting her chin she regained her composure.
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I'm going to be off for a little bit. The ISP of the area is replacing cables. Apparently, we are not getting the speed we've been promised.
THE MAP , The Wardens
I'm going to be a little off too. My ISP is replacing cables in the area. Apparently, we are not getting the speed we've been promised.
THE MAP , The Wardens
The hueveva does something unusual when you come at it. As it's body disintegrates to dust it smiles. It wasn't a crazy maniacal smile, and it begins to laugh. It was a happy laugh. Soon there is nothing left but the knife in its chest and it's garments.
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Almah was taken back by how forthright you are.
Then she glanced to Isadriewen and smiled. "I can always use friends." She grinned. "But I sense you'd like to negotiate the fee?" she glanced towards Lark.
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Okaris al Abbas wrote: The biggest difference is calling out who may act at the end of the post and players not having to wait for other players to post. It's your game so you should go with what you prefer. That being said I prefer the method shown in the example I posted. Well, I'm new to PBP so I don;t know my preferences. I just assumed we'd play like how it would be done over tabletop.
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Arloric Dziergas-Highbough wrote: Asmodina, did we ever get results for Arloric's Linguistics check before the fight started? Oh crap! I'll have to get that to you, but it is dwarven.
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Faffnyr takes control and gives the goat an apple, and between her and Arian's comforting the duo manage to calm good ol' ROmbard down enough to take him by the leash. Otherwise, the alternative is a very painful plummet and you both have had enough of prickly things ruining your clothes. When you return Almah is shocked but relieved that pugwampis do exist, and she examined the dismembered carcass carefully. Not wanting to touch it Garavel held it for her in his hands. It's innards dripped out of it like wet noodles. Satisfied, she asked him to remove it and bury its remains somewhere away. Dashki is then excused and he trudges off to have some more dinner. If interested you can roll perception. "Now, I think you will do nicely and I'd like to hire you. I'm prepared to offer each of you 200 gold pieces." she said with a pretty smile. "And can I ask why you all look so disheveled?"
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The undead monstrosity rolled out of Uliel's way, but only to get its side skewered by Arloric's sword. It's belly popped and its rotten intestines filled its robes creating an ugly bulge. The odor smelled worse than the maggots vomit. It hissed a curse out in dwarven, and pointed at the tiefling. Aberus tried to move in for an attack but the distance between pews was too narrow and with the others already swinging he had to be careful not to hit a comrade, which resulted in him missing the undead monstrosity.
THE MAP , The Wardens
Rombard a scared.
The goat is wide eyed and obviously still very sacred. He's covered in needles and he isn't being very still. A rope is a good idea, but he is tied already to post. However, it looks like you might need to roll Handle Animal.
THE MAP , The Wardens
The huecuva shrieked in anger and defiance when Alexa stepped forward to deliver a right hook to its chin. A rotten, gummy black incisor dangles and then falls free from its seat in his jaw. Ithilwen's arrow whizzed by and missed digging itself into the rotting cushion of the pew the undead was laying on. He's prone from his terribly executed attempt at clawing Aberus. This does not save him however from Uriel's smiting and he howled even louder at the bite of his sword's edge sinking into his side. He thrashed and clawed at Uliel in retaliation! (if everyone has gone).
THE MAP , The Wardens
Okaris' sword is lashed out at the pugwampi. And for a long awkward second, the gremlin just stared at the man with his large dark beady eyes and Okaris stared right back. Then, the pugwampi hiccuped and it's tongue flopped out of its sharp triangular mouth. And slowly the little creature fell apart in two pieces, its body still twitching. Slowly, its unlucky power fades away allowing you to enjoy the rest of your evening. It looks like Dashki was right, now what will you do? Pugwampis have an Ac of 13, so your critical attack is confirmed and 14 damage is over twice its HP. Spellcasters, you can keep your spells.
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Sure. alright. Let's just let you go first and then the pugwampi and let me put the pieces together.
THE MAP , The Wardens
Dwarf Huecuva initiative: 1d20 + 6 ⇒ (16) + 6 = 22 The stout undead wins initiative.
Dwarf Huecuva Attacking Aberus: 1d20 + 4 ⇒ (1) + 4 = 5 Swinging with both arms he over-stepped into his attack and the inertia of his swing forced him to spin fully around and collapses into a pew.
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Now that you've posted and rolled initiative I hate having to ask this but do you want to do it another way. Heard from some other players that it's easier and preferable to just have good guys and bad guys take turns rather than how I do it.
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So it's something like I do, a little. Sure. I'm open for a vote to how you'd like me to do this if it would make things faster and easier.
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I thought initiative was a straight forward but you're used to something different. I'm glad I asked since I have yet to play in one. The Runelords adventure keeps getting stalled from Missing GM syndrome. Anyway, how do I determine the init for each party? Meaning, do I roll it for you or is it an average? And if there are different groups of enemies do they get inits all their own?
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