Yngwie is an Oni-Spawn Tiefling Abyssal/Infernal Bloodrager with a Butchering Axe and many natural attacks. Though his Will Save has gotten a LITTLE better, some still contend that he will inevitably be responsible for killing a party while dominated. I can't say that won't be the case. He also enjoys playing the guitar. Lady Vivianna Albercroft is an information broker and archaeologist. Whether through research, subterfuge, or getting her hands dirty (which she isn't afraid to do), she gets the information she needs, sometimes with an artifact or two. They occasionally don't make it all the way back to Zarta's archive. Jean-Claude is a staunch believer in "Liberté et Egalité" (in his outrageous Galtan accent). Through throwing any number of alchemical concoctions at his opponents, or simply leaping onto and climbing all over them, he enjoys hampering and debilitating enemies until they submit to the will of the people.
Considering the amount of time spent on this site (and the forums), I'd happily throw some hours at helping solve some of these problems. While I understand that it's highly unlikely that you'd be interested in engineering assistance, is there a formalized QA/Bug submission process that would help streamline this? Leveraging something like Bugzilla or Fossil - heck, even Trac. A public JIRA form could be set up if you're using that internally. As either a PM or an engineer, I'd hate to have to root through forum posts to generate tickets. On another note, I have a lot of more technical questions about the technical roadmap around the site, and it would be awesome to meet some of the team behind something that is so near and dear to all of our hearts. Has there been any thought towards a *constructive* "Meet the team" style session at PaizoCon?
So, it looks like the old WebObjects content has been wrapped in a new Node.js wrapper - not just using REST endpoints from the WO server, but serving those pages under a new master site - is that part of the issue with the responsivity and styling? Also, I'm noticing a LOT of harcoded widths in the stylesheets.
Ran this to close out a con last night. 4 out of the 6 players were Scarab Sage characters, had a lot of familiarity with the feel of Osirion delves, and were very excited for the culmination of the story. It is, as many people stated, long. Especially if you enjoy the RP. As a GM, conversing with the party as so many different, intricate NPCs with a lot of deep history with the society and providing insight into their personalities, (as well as the few who were introduced in this scenario) was an absolute joy. This scenario is challenging, and it WILL run long. We played for 6.5 hrs and I think we could have played for 8 hours easily, exploring more of the interactions between characters. My group, though they didn't all play together frequently (this being a con), took the time to get to know each other and figure out how to support each other. I gave them that when we sat down. No one knew much about each other's characters until we sat down. Matt has done an amazing thing with this scenario. It FEELS as difficult as it should considering the stakes and the amount of emotional and temporal investment the players and characters it is geared towards have invested in it. I love Golarion, and I love the Pathfinder Society. Scenarios like this one need to happen more. I prepped for a month, and I still could have improved my live performance. I really want to run it again, for another group of people who love these characters as much as I do. I think there are some aspects of the mechanics that as GMs we need to make sure we telegraph earlier on. I like to build suspense and paranoia, and I don't like to "prompt" for rolls as I feel it breaks the flow of the game. There were a few places that I as a GM needed to plant the seeds of what would become future mechanics. There are promptings within the scenario for how to do this - but planning out how to do this well is a lot of work. There were a few places where I needed to reconsider my plans on how to frame a specific event, and I'm glad I knew enough about the world and context to make that make sense within the scenario. This is certainly a challenging scenario for players. It is a very challenging scenario for GMs, too. Purely prepping the mechanics is NOT going to do the trick. Figuring out how to help your players come to the right conclusions, infer what steps they should and shouldn't take, will take some time and seat-of-the-pants work. I've never felt more rewarded as a GM as I watched my players reign victorious, even after setbacks (over half the party were full or partial casters, and there was some real deduction by the players in order to figure out what was happening to them). One of the potential "scenes" at the end brought more than one person at the table to tears. I've never felt so good playing a scenario. Thank you, Matt, for bringing us this. |