
Full Name |
Asimi Skia |
Race |
Half-Elf |
Classes/Levels |
Rogue/Ranger (Wild Shadow) 1 ) | HP: 12/13 | AC: 15, T:13, FF: 12 | Fort: +5, Ref: +4, Will: +2 | CMB: +3 , CMD: 15 | Init: +2 | Perc +11 (14 Traps) |
Gender |
Female |
Size |
Medium 5' 10" 140 |
Age |
26 |
Strength |
14 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
14 |
Wisdom |
14 |
Charisma |
10 |
About Asimi Skia
Asimi Skia
Female Half-Elf Rogue/Ranger (Wild Shadow) 1
CN Medium humanoid (humanoid, elf)
Init +2; Senses Darkvision 60ft, Light Blindness; Perception +11(+3 to find traps)
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Defense
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AC 15, touch 13, flat-footed 12
hp 13 (1d10+3)
Fort +5, Ref +4 , Will + 2
Defensive Abilities : Immunity to Sleep +2 Vs enchantments
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Offense
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Speed 30 ft.
Melee
Rapier+3 (1d6+2/18-20)
Dagger+3 (1d6+2/19-20)
Ranged
Sling+5 (1d4+2) 50ft
Dagger+5 (1d6+2/19-20) 10Ft
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Statistics
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Str 14, Dex 14 , Con 16, Int 14, Wis 14, Cha 10
Base Atk +1; CMB +3 ; CMD 15
Feats: Skill Focus: Perception, Disable device
Traits Kobold Neighbors +2 Perception to find Traps, +1 Disable Device; Armor Expert, Reduce Armor check penalty by 1
Languages Common, Elven, Undercommon, Aklo
SQ Favored Class Bonus +1/2 on Bluff Checks to feint and Diplomacy to gather info,trapfinding, favored enemy, Track, Keen Senses, Sneak Attack +1d6
Other Gear Studded Leather 25 gp Rapier 20 gp, 3x Dagger 6gp, Sling, Sling Bullets (10) 1 sp, Rogues Kit 50gp, Explorer’s Outfit (free), Stretcher x2 - 4 gp
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Special Abilities
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Sneak attack +1d6
Trapfinding +1 Perception and Disable Device
Wild at Heart (Ex): At 1st level, a wild shadow adds only 1/2 his class level when making wild empathy checks while in urban areas, and adds only 1/4 his class level to follow or identify tracks in such areas. In non-urban settings, he is considered two levels higher when determining the bonuses for such checks. This ability alters the track and wild empathy class features.
Favored Enemy (Monstrous Humanoid) +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track +1 to survival to follow tracks
Keen Senses +2 perception
Skills
6 Acrobatics 1
6 Appraise 1
4 Bluff 1
Climb
6 Craft(armor) 1
Diplomacy
11 Disable Device 1
Disguise,
Escape Artist
Handle Animal
Heal
Intimidate
Know(Local)**
6 Know(Dungeoneering), 1
Know(Geography) **
6 Know(Nature) 1
Linguistics
11 Perception 1 (+3 Vs Traps)
Perform
Profession
Ride
Sense Motive
Spellcraft **
Sleight of Hand
6 Stealth 1
6 Survival 1
Swim
Use Magic Device +0**
**=Trained Only Ranks to go in Later