Varisian Barbarian

Ashrem Callister's page

153 posts. Alias of Doc Watson.


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Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Rowan's pick:
1. Natalie 2. Gorruum 3. Ikrit 4. Split between Vash and Katlin.

I have no electricity for the next two days so I'll be keeping my posting sparse to preserve phone battery.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

This is Rowan. So far I like Natalie and Goruum's submissions and debating between Ikit and Vash as the third... add both for two groups of five? \=)


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

I believe she's talking about purify food & water

"It won't get rid of any actual poison, but if we're just giving out spoiled food it should work just fine."


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

"I have collected a small amount of spider venom but I don't think it's enough to poison a meal. Kroop, do you have anything hidden away?"


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

"Drug or poison their last meal. Slip into their quarters while they sleep and slit as many throats as we can until they wake up?" Ashrem offers. "Not much honor in that, though. So, if you disagree I'm open to other suggestions."


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Sorry, was waiting for Amamer to post a reply to Allie's question before adding my own input.

@DM: Do the three Rhaboudian (sp?) sleep in our berthing or in the officer's quarters with Plugg's loyal cronies?


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Was Sandman able to finish modifying the studded leather for my use?

"Well, what do you think you'd be able to do? Ashrem asks, glad to hear that his friend wouldn't be backing down from the fight. "Maybe find a way to poison their meals or make them sick somehow… Also I think we should strike tonight while most of them are asleep. Kroop, do you think you'd be able to set Owlbear free from his chain? He could be a big help. Other than that, we stick close together and take them all out."


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

"I'm thinking that this is no longer his ship to command. We don't have as much time as I thought so we'll need to strike soon. Maybe even tonight." Ashrem replies, his grin turning sly as well.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Ashrem goes to check on Jape in the morning. Frowning, he shakes his head. "I'm doing the best I can but I'm going to need better supplies. If there's another port closer than Port Peril, we should stop and see what they have. If not, his chances may not be too good."

Ashrem follows Allie into the galley. He accepts the rum with a grin. "That's the gist of it. We came down here to see if there is any experience you have to offer on how to deal with the situation."


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Conversation with Jack:

"If we stick together like real shipmates should, then yes, I do believe we can. The first morning we were brought on board, Lucanorr, Vaelor, Allende and I had roughed up five or six of them unarmed. We're rougher around the edges now and armed this time. I won't say it'll be easy but it will happen."

"I'll talk to Mr Kroop in the morning and see if he has any other ideas. Allie, I think you're right about sabotaging being too risky. Can we think of any other way to get them in trouble? And Amamer, how many days do you think we have before we reach Blood Cove?" Ashrem grins at Sandman, "You're right as well. Plugg will be surprised, I'll make sure to keep myself properly attired."


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

A#33:

"Jack, my friend, do you think any of Plugg's crew would willingly jump overboard to save you?" Ashrem wraps his arm around Jack's shoulder as they walk together. "You know that it's too late to distance yourself now. Even if you were to try and be buddy-buddy with them, they would just assume that you are spying on my behalf," he whispers conspiratorially.

"I would never ask you to risk your neck like that for me. I do appreciate you telling me about Plugg's plan. I knew he wasn't heading to Port Peril but it's good to know his actual destination." Ashrem stops the two of them and looks him sharply in the eye. In a cold whisper, he warns Jack.

"You can distance yourself if you want, I won't hold that against you. But if Plugg thinks that he can rid himself of me and my friends, then he doesn't deserve to be Captain of this ship. He's making these plans assuming that he and his minions will make it to Blood Cove alive. You can stay neutral, but I would stay away from Plugg's side, if you catch my drift."

Later that evening, Ashrem gathers Allie, Sandman, and Amamer.
"I really wish Allende or Lucanorr or even Vaelor were here right now. But I think you three are the most trustworthy friends I have on this ship right now." he observes the three companions for a few seconds before continuing. "We all know that we're not sailing for Port Peril. Jack just informed me that he overheard Scourge say that we're heading for Blood Cove. Have you heard anything about it? Once we're there, Plugg plans to recruit more pirates for himself and get rid of those he doesn't like, mostly us. We need a plan and we need to work together."

Taking a moment to look around to ensure they were not being eavesdropped, Ashrem continues. "I'm the one responsible for Jape's illness. If any of you think you could sabotage Scourge's minion's work and get them a lashing, I may be able to infect them as well. Other then that, I've been gathering venom from the bilge spiders each night. It isn't much but hopefully soon I'll have a dose or two to use. I plan to use every advantage I can to take them down first. Do any of you have any suggestions?"


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Male Human (Varisian) Druid (World Walker) 2 HP 15/15

After the evening meal, Ashrem asks Jack about what has him so nervous recently. He also brings some food down to Jaundice Jape, contemplating on how else to increase his infection while he replaces the dirty bandages with clean bandages and a little more "healing" salve.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Profession(sailor): 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13 working diligently
Con check: 1d20 ⇒ 8

Ashrem is hard at work handling the lines while Allie's song lifts his spirits. He's still worn out at the end of the day. Still, he made sure to tend to Sandara's "wounds" as well as checking on Jape's fever before retiring in the evening and sneaking into the bilges later that night.

Dex check: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16 three spiders caught
Handle Animal: 1d20 + 5 ⇒ (3) + 5 = 8
Handle Animal: 1d20 + 5 ⇒ (10) + 5 = 15
Handle Animal: 1d20 + 5 ⇒ (7) + 5 = 12 3/5 of a dose complete


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

I'm still here. None of the new discussion posts have been showing up on my profile so I'm sorry I missed a lot of the conversation here. Noro, I'd be glad to have you onboard.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Dex check: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16 two spiders caught
Handle Animal: 1d20 + 5 ⇒ (4) + 5 = 9
Handle Animal: 1d20 + 5 ⇒ (7) + 5 = 12

A#33:
Rereading the instructions, is it DC 10 to catch my first spider and then an additional one for each three points over? If so, then I'm two spiders short so far. If that is the case, here's my two additional rolls.
Handle Animal: 1d20 + 5 ⇒ (2) + 5 = 7
Handle Animal: 1d20 + 5 ⇒ (15) + 5 = 20

Ashrem visits the bilges again after laying in his rack for a bit. Tonight though, he doesn't have much success with his endeavors. The spiders he caught had already used up their venom on whatever prey they had caught for the evening. Disappointed, he returns to his rack and sleeps.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Dex check: 1d20 + 3 ⇒ (17) + 3 = 20 Three spiders caught
Handle Animal: 1d20 + 5 ⇒ (6) + 5 = 11
Handle Animal: 1d20 + 5 ⇒ (15) + 5 = 20
Handle Animal: 1d20 + 5 ⇒ (7) + 5 = 12
1/5 of a dose harvested
Knowledge(Geography): 1d20 + 5 ⇒ (1) + 5 = 6
Profession(Sailor): 1d20 + 6 ⇒ (16) + 6 = 22
Con check: 1d20 ⇒ 6

Ashrem smiles at the small progress he is making. It's a lot of work for a small advantage but he will take every advantage he can on a ship full of hostile pirates. He sleeps deeply and in the morning has no clue that the ship changed course. He sets about his work, raising and lowering the sail with his usual skill. He keeps an eye out on his companions as he works, ready to help out if they need it. By the end of his shift, he's worn out. Laying in his rack, he listens idly to any chit-chat.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

"They will try to kill us." Ashrem says grimly. "They will not succeed."

@A#33: what would I need to roll in order to start harvesting venom from the bilge spiders? What size are they?


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Thanks! I'm still debating whether this is the beginning of Ashrem's descent into Neutral Evil or just balancing out his previous Good actions i.e. treating wounded enemies and jumping overboard to save a crewmate. Been thinking about picking up or manufacturing poisons whenever we reach port too, so we shall see...


Also wanted to say hello to the new possible GM's. Old Guy GM, I've read through the last few pages of your campaigns and I like your DMing style and I think it would be a good fit for our group. My only concern is if you can handle a group this large, though Wilhelm, Fharn, and some of the others have been very helpful in assisting with the rules.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Once everyone heads below deck, Ashrem grabs a few bandages and a salve that he had collected earlier that day. He knocks on the door to the officer's quarters and explains that he wants to treat Jape's wounds, just as he had for Fipps before. If asked for his reason for helping, he replies. "If any one of us goes down, it'll be more work for my friends and I to shoulder." He also talks to Sandara and Rosie while he works, checking that they are doing alright so far.

After chit-chatting for a few moments, Ashrem then examines the wounds closely.
"It's already showing signs of infection. I don't want to think about how filthy that cattail must have been. I'll treat it with this salve but it may not be enough. Let me know if you develop a fever."
Heal check*: 1d20 + 7 ⇒ (15) + 7 = 22
The salve is actually filth from the bilges mixed with some ingredients to mask the smell. Ashrem is attempting to infect Jape with filth fever or worse.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Profession(Sailor): 1d20 + 6 ⇒ (7) + 6 = 13
Constituition check: 1d20 ⇒ 19
Ashrem works tirelessly and efficiently, making sure all the lines are in order before slipping away to the bilges to help his two shipmates out here and there.

Strength check: 1d20 + 2 ⇒ (18) + 2 = 20
Constituition check: 1d20 ⇒ 6
At the end of the day though, Ashrem's energy is gone and he falls asleep exhausted from all the hard work.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Ashrem grins as the names are called out. Plugg and his cronies think they can take us out without the Captain around, eh? They don't realize that they'd be better off swimming to Port Peril.
Ashrem goes to see Grok one last time, giving her a firm handshake. "Farewell my friend. I'll miss drinking with you and Kroop. I'll do my best to keep him out of trouble."
looking over at Allie, he smiles. "Allie, is there anything I can help you with? You look a bit worried."


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Ashrem pauses and frowns for a moment. "Maybe I should cut back on the drink... Nah!" he grins. "I thought you might have had a small bit of that chelaxian left. We'll have to pick some more up the next time we enter port."


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Ashrem takes his new fortune and heads below deck to visit Grok.
"Allie, Grok good day to you lassies." he greets the two cheerfully. "Grok, if I'm not interrupting, do you mind if I view your fine selection of alcohol? A celebration like this deserves a better drink!"


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Druids have a shortened list on what they are proficient with, which is why Ashrem uses a sling and throwing daggers. That would be awesome if you change the studs to bone!


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

A druid can't wear studded leather and they are not proficient in the use of crossbows either. I'm personally not picky about loot. I think that what ever benefits the team most works best.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Ashrem removes the officer's coat like a gentleman before unceremoniously wadding it up into a ball and tossing it overboard. "Miss, I'll warn you now that there is some of our crew that I don't trust not to harm you. If it seems we'll be unable to keep you safe from them, I'll try to slip you a dagger to defend yourself with."


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Diplomacy(Aid Another): 1d20 + 1 ⇒ (9) + 1 = 10


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

I'll be away from home for the next two weeks for a training exercise. I'll post from my phone when I can but feel free to bot me whenever you want to move things along. Sorry for the inconvenience.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12

"The sharks will undoubtedly kill you. Surrender and you may have the chance to see your friends and family again. Drop the swords and we won't have to hurt you."


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

"You're not just going to leave your crew behind, are you?" Ashrem asks the remaining officer. "Surrender."
Diplomacy: 1d20 + 1 ⇒ (15) + 1 = 16


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

"Haha!! Blue is a good color for you Allie." Ashrem says as he drags another body over to be tied up.
"Our first plunder turned out pretty good. It'd be even better if a few individuals took the plunge overboard." His smile disappears as he spots Allende. "Well besides you, mate!" he says before breaking out in a faux-nervous laughter.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Ashrem rolls down the steps and comes up on his feet. Moving over a few more feet he prepares to launch his own vortex of buffeting winds at the middle sailor.

Edit: Forgot that I probably shouldn't be able to get up from prone, move, and still use an ability. I'll get him next round. =)


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Reflex: 1d20 + 3 ⇒ (2) + 3 = 5

Ashrem was bending over the corpse retrieving his dagger when the explosion rocked him off his feet.

"What the...!"


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

"Allende, get down!" Ashrem cries out as he draws another blade and throws it at the last remaining sailor.

1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
1d4 + 3 ⇒ (2) + 3 = 5

7 daggers remaining


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Drawing another dagger, Ashrem throws another blade into the distant sailor before turning at the rails and shouting. "AALLLEEENDEE!!"

Throwing Dagger: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18 1d4 + 3 ⇒ (1) + 3 = 4


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Ashrem steps up next to Allie and hurls a dagger at the sailor standing alone across the ship.
1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
1d4 + 3 ⇒ (1) + 3 = 4
9 throwing daggers remaining


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Can't move the icons from my pc either.

Prof(Sailor): 1d20 + 6 ⇒ (17) + 6 = 23
Climb: 1d20 + 7 ⇒ (18) + 7 = 25

Ashrem tosses the grappling hook across and catches the railing well this time. He quickly ties the end off on the railing of the Wormwood and deftly climbs across to the stairway directly across the water. Once aboard the enemy ship, he whispers his thanks to the Pirate Goddess and prepares to fight.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Rnd 5: Prof(Sailor): 1d20 + 6 ⇒ (7) + 6 = 13 Ashrem fumes as his hook bounces off of the railing of the Man's Promise.
"Besmara, if you don't let me get across this..." he begins to curse but bites his tongue.

I also cannot move the icons from my phone. I'll try again from my pc when I get home.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Rnd 2: Ashrem launches the first of his enchanted stones at the sailor piloting the ship.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Miss chance: 1d100 ⇒ 4

Rnd 3: Launching another pebble, this time at the closest sailor manning the ballista.
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Miss chance: 1d100 ⇒ 36

Rnd 4: Ashrem stows his sling and prepares his rope and hook for boarding!


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Ashrem grins, preparing for the battle to come. Taking three small pebbles, he blesses them, imbuing them with nature's magic.
"Everyone ready?!" he asks in quiet excitement.

Round 1: Casting Magic Stone


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Ashrem's also better at ranged combat than Allende though, especially since he has Precise Shot. Not complaining though since Ashrem can still dish out a bit of damage in melee with a knife or shilleleghed club too. You can have the Magic Weapon if you want though, Sandman.

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7

Ashrem grinned as Kroop tossed Fipps out of the galley. He had been studying the over-sized cookbook in the evenings ever since he had been replaced. Cooking up quite a feast for everyone at lunch, his cheeks were aching from grinning so much. Joyful to have his old job, he jested and laughed heartily with the crew as he served the food.
Prof(Cook): 1d20 + 6 ⇒ (18) + 6 = 24

After a contented sigh, Ashrem calms down and speaks with the others. "Sandman, I have no issues following your lead. I know you're a good man. I'm glad you have confidence in my man to man fighting, but I want you to know that I'm also good with my daggers at a short distance too. I won't hit an ally in combat either unless I'm truly struck with bad luck. Where ever you want me, I'll do my best."


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Sorry for the lack of posts. I was rear-ended Monday on my way to work and have been busy dealing with insurance, recovering, and catching up on missed work. I'll try to get a good post in after work today.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Ashrem laughs with Allende's good fortune. "My friend, that was an amazing spectacle! I had thought you a goner halfway through but you pulled through. Congrats on your new prize!" He winks at Allie, "Be careful not to let him get too drunk off you as well as the rum."


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Character profile updated except for HP.
HP: 1d8 ⇒ 7
I'll take that!


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

I like the sound of that, Sandman. I'll start updating my character as soon as I get home from work.


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Sense Motive: 1d20 + 2 ⇒ (9) + 2 = 11


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

After hearing the day's assignments Ashrem takes a moment to speak with Amamer.
"Be careful down there, and accept this blessing." he says, quickly casting guidance on her before getting to work.

swabbing: 1d20 + 2 ⇒ (18) + 2 = 20


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Diplomacy: 1d20 + 1 ⇒ (13) + 1 = 14 plus any bonuses for un-poisoning his food

"Here, I'll take care of it for you." Ashrem says as he takes a seat on the other side of Maheem. He takes a few seconds to purify the food.
"It's not right that our crew is being divided like this. We should all be working together and not against one another. It's apparent that Mr Plugg doesn't like a good portion of this crew. For what reason that is, I don't know. But it isn't fair that some of you are getting caught up in this bad treatment. Still, I want you to know that we look after our own despite the hardships and as long as you don't turn against us like Plugg's cronies, we'll look after you too."


Male Human (Varisian) Druid (World Walker) 2 HP 15/15

Perception: 1d20 + 6 ⇒ (17) + 6 = 23
"I think Amamer and Allie are right. Kroop isn't happy about this either."
Ashrem looks around at the large group of pirates circled around. It looks like we have the edge in numbers, though there is a few who's loyalties I'm uncertain about... if we could make certain of their allegiance, I think we could stage a successful coup... he thinks to himself.

After the evening prayer, Ashrem is back to his usual grinning self. He thanks the Sandman after the meal. "It seems like things are starting to come to a boil. If Mr Plugg keeps this treatment up, eventually someone will crack and do something about it. Hopefully this dream of yours comes before that happens."

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