Sarita Senbi

Ashira Silthand's page

138 posts. Alias of TreasureFox.


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Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

I think it's better to leave Mummy's Mask. I'm going to pass on Plaguestone. I've got enough going on in the games department to keep me busy.

Been a pleasure though. I'll still see you guys in Tyrant's Grasp and Strange Aeons. Thanks for teaching me about illusionists btw. Something for me to think about


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

I can do 2 days/week. That's roughly what I end up doing, myself. That being said, I wouldn't want to commit to a full adventure at that pace (as I'm learning after my 4th year running Rise of the Runelords and my characters are only half way through book 2).


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Religion on spectral figure: 1d20 + 5 ⇒ (8) + 5 = 13


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

"Oh, I've heard of Cheliax. It's quite a large country in the northern lands, isn't it? Tell me a little of your family, do they know that you're in another continent looting the dead for riches? How did they react to it?"


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

"Forgive me, but where did you say you travelled from, Eliyajah? You have some very interesting phrases."


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira laughs and smiles from ear to ear. She feels a lot better now and looks at the group with compassionate eyes.


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Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

"No." Ashira replies with a sly grin. "I give showers. Cold ones."

She starts casting Create Water, but watches for Devon's reaction.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

"Would you like me to wash the sand out of your fur?" Ashira teases.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira casts Create Water on Devon to wake her up.

Cast Defensive DC15: 1d20 + 2 + 4 ⇒ (19) + 2 + 4 = 25


1 person marked this as a favorite.
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Alternatively I could cast Create Water on Devon.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

I have a question. I don't mind using Aid Another to keep helping Say'ri, but I do have an idea. If I cast Create Water ontop of this sand thing, could I give it a negative condition such as the slow spell?


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Aid Say'ri: 1d20 + 0 + 2 + 1 ⇒ (11) + 0 + 2 + 1 = 14
2 flanking, 1 bless

Ashira draws her dagger and tries to harry the creature into Say'ri's flail. +2 for Say'ri


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Right, sorry. I've been playing 5e on the regular and get the rules mixed up.

Ashira takes another step back and begins to pray "Not today, not yet. Bless us with your foresight."
Casting Bless


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira replies "We are messengers of the Lady of Graves. She sends her regards."

After that, she starts casting a spell upon Say'ri's flail, enchanting it with magic.
Casting Magic Weapon on the adamantine heavy flail.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira hadn't really thought that far ahead. Realizing she's got her holy symbol of Pharasma right in her shield hand, she awkwardly tries to palm it into her armour.

"Abadar. I'm a priestess of Abadar." Ashira responds.

Sleight of Hand: 1d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1
Bluff: 1d20 + 2 ⇒ (16) + 2 = 18


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Religion: 1d20 + 5 ⇒ (13) + 5 = 18
I'm curious about the hieroglyphs as well, would that be religion or something else?

Ashira looks at Devon and tightens her lips in concern.
"I am a priestess on a mission, and these are my companions. Who are you, gentle one? What is your story?"
Trying to be evasive regarding names and redirect the question back to the spirit. Superstition.

Bluff if needed: 1d20 + 2 ⇒ (13) + 2 = 15


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Spells:

------------------------------
Spells
------------------------------
0th (at will) Create Water, Guidance, Light, Virtue
1st Bless, Magic Weapon, Shield of Faith, Domain: Deathwatch

Ashira steels herself for another harrowing dive and follows after Devon.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Thanks GM. I'm slowly getting back into the swing of things


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira lets out a sigh of relief, showing signs of stress.

"I do have two more channels, but yes I'm out of spells. Sorry."


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Hello all, I'm sorry to have disappeared so suddenly. I've been struggling with my mental health for about a month and things got so overwhelming for me to handle everything. Thank you very much for your patience, I'm still a little tender, but I want to come back and keep playing.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira channels a burst of energy to destroy the skulls.

Dmg: 1d6 ⇒ 2
DC13 Will for half


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Spellcraft Aid: 1d20 + 4 ⇒ (20) + 4 = 24

"Oh I know this spell!" Ashira exclaims, happy to feel useful


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira lifts her tiny shield in case arrows shoot out of the walls or something.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

"I like it. It's sweet." She replies.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

"I've got you." Says Ashira as she places a warm hand ontop of Devon's head.

CLW: 1d8 + 2 ⇒ (4) + 2 = 6
Using up Sanctuary


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

A small smirk crosses Ashira's face, happy to have been useful ^^


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira channels the might of Pharasma to wash away the necromantic energy holding these skeletons together. Then she takes a step forward to draw the skeleton's attention away from Devon.

DC13
Dmg: 1d6 ⇒ 4


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Heal: 1d20 + 9 ⇒ (15) + 9 = 24

"Be careful, everyone. This body is only a few years old. I think there might be a trap of some kind."


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

"We... We will meet them and put them to rest." Replies Ashira with some hesitancy.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

History: 1d20 + 4 ⇒ (8) + 4 = 12

"Rest in peace." Ashira says a little prayer while Devon looks over the eastern room. She takes the knife out of the skeleton, then lays it on the floor. She puts a tiny drop of holy water on the skeleton's skull, then promises to bury it properly. "Do we have a shovel?"


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira will cast Deathwatch to look over these skeletons, then keep the spell going as they travel.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira moves a fair ways back and loads her sling.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira steps up and tries to stagger the skeleton with her gentle rest.

Touch: 1d20 ⇒ 13
If that hits, it's auto staggered for 4 rounds.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira gives guidance to Say'ri. She can only channel energy five times, but Say'ri can cast 'flail' as a cantrip.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira hustles into the complex with her holy symbol in hand. "Pitiful undead, the Lady of Graves releases you from your Pallid bonds!"

Dmg: 1d6 ⇒ 2
DC 13 Will for half.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira launches a sling stone into the wall next to the devil dog. She grits her teeth and draws her dagger instead.

Sling: 1d20 + 2 ⇒ (6) + 2 = 8
Dmg: 1d4 - 1 ⇒ (3) - 1 = 2


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Spells:

------------------------------
Spells
------------------------------
0th (at will) Create Water, Guidance, Light, Virtue
1st Bless, Remove Fear, Sanctuary, Domain: Deathwatch

Ashira follows behind with her sling loaded.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

On day 1 I can use my channels to heal everyone up, but then I'll need another day to get the channels back.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira hurries with the rest of the group to escape the tomb. She takes the opportunity to cast a healing spell on Say'ri as they escape.

CLW: 1d8 + 2 ⇒ (7) + 2 = 9


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

I'll give +1 guidance


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

"I can sacrifice my last spell to heal you a bit, Say'ri, but let's just make sure that this sarcophagus isn't alive first. I don't want you to get eaten again."


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira calls back "I can't! I'm out of energy!"

She steps over to Say'ri and prays "Grant my friend safety from these undead." Casting Protection from Evil on Say'ri. 2mins duration


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

After the previous battle. Ashira brings Devon over to the limestone altar of Pharasma. "For your contributions to the Lady of Graves, I bless you with renewed vigor."
Sacrificing Bless for a CLW
CLW: 1d8 + 2 ⇒ (4) + 2 = 6

-----------------------------------

Ashira isn't used to this form of channel energy, but she gives it her best shot. Instead of focusing on healing the wounds of those around her, Ashira focuses on the swarm of undead and channels her desire to destroy it. "Pharasma banishes you from the realm of the living!"

Will Save DC13
Dmg: 1d6 ⇒ 6


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira sighs deeply with relief. "Oh my Goddess, that was brutal. I thought we would never escape and just be left here to rot. I promise, I will find a spell to use to fight with."


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Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Eli fills the room with acid and everyone dies.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira is startled that she was having such a strong effect as she was, so she goes back to inducing lethargy in the creature.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira starts getting frustrated and tries to move the creature she's stuck to into Devon's spear.

Unarmed Aid: 1d20 ⇒ 5


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

GUESS WHAT ASHIRA DOES!!??


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Yup!


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira grimaces a bit, but decides instead of trying to pry her hand off to continue the assault of staggering the thing. Since her hand is already on, she figures her attack should automatically succeed.

Another use of Gentle Rest.

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