Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
I can do 2 days/week. That's roughly what I end up doing, myself. That being said, I wouldn't want to commit to a full adventure at that pace (as I'm learning after my 4th year running Rise of the Runelords and my characters are only half way through book 2).
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
"Oh, I've heard of Cheliax. It's quite a large country in the northern lands, isn't it? Tell me a little of your family, do they know that you're in another continent looting the dead for riches? How did they react to it?"
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
I have a question. I don't mind using Aid Another to keep helping Say'ri, but I do have an idea. If I cast Create Water ontop of this sand thing, could I give it a negative condition such as the slow spell?
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Aid Say'ri: 1d20 + 0 + 2 + 1 ⇒ (11) + 0 + 2 + 1 = 14
Ashira draws her dagger and tries to harry the creature into Say'ri's flail. +2 for Say'ri
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Right, sorry. I've been playing 5e on the regular and get the rules mixed up. Ashira takes another step back and begins to pray "Not today, not yet. Bless us with your foresight."
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Ashira replies "We are messengers of the Lady of Graves. She sends her regards." After that, she starts casting a spell upon Say'ri's flail, enchanting it with magic.
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Ashira hadn't really thought that far ahead. Realizing she's got her holy symbol of Pharasma right in her shield hand, she awkwardly tries to palm it into her armour. "Abadar. I'm a priestess of Abadar." Ashira responds. Sleight of Hand: 1d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Religion: 1d20 + 5 ⇒ (13) + 5 = 18
Ashira looks at Devon and tightens her lips in concern.
Bluff if needed: 1d20 + 2 ⇒ (13) + 2 = 15
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Spells:
------------------------------ Spells ------------------------------ 0th (at will) Create Water, Guidance, Light, Virtue 1st Bless, Magic Weapon, Shield of Faith, Domain: Deathwatch Ashira steels herself for another harrowing dive and follows after Devon.
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Hello all, I'm sorry to have disappeared so suddenly. I've been struggling with my mental health for about a month and things got so overwhelming for me to handle everything. Thank you very much for your patience, I'm still a little tender, but I want to come back and keep playing.
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Ashira channels the might of Pharasma to wash away the necromantic energy holding these skeletons together. Then she takes a step forward to draw the skeleton's attention away from Devon. DC13
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
History: 1d20 + 4 ⇒ (8) + 4 = 12 "Rest in peace." Ashira says a little prayer while Devon looks over the eastern room. She takes the knife out of the skeleton, then lays it on the floor. She puts a tiny drop of holy water on the skeleton's skull, then promises to bury it properly. "Do we have a shovel?"
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Ashira hustles into the complex with her holy symbol in hand. "Pitiful undead, the Lady of Graves releases you from your Pallid bonds!" Dmg: 1d6 ⇒ 2
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Ashira launches a sling stone into the wall next to the devil dog. She grits her teeth and draws her dagger instead. Sling: 1d20 + 2 ⇒ (6) + 2 = 8
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Spells:
------------------------------ Spells ------------------------------ 0th (at will) Create Water, Guidance, Light, Virtue 1st Bless, Remove Fear, Sanctuary, Domain: Deathwatch Ashira follows behind with her sling loaded.
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Ashira hurries with the rest of the group to escape the tomb. She takes the opportunity to cast a healing spell on Say'ri as they escape. CLW: 1d8 + 2 ⇒ (7) + 2 = 9
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
"I can sacrifice my last spell to heal you a bit, Say'ri, but let's just make sure that this sarcophagus isn't alive first. I don't want you to get eaten again."
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Ashira calls back "I can't! I'm out of energy!" She steps over to Say'ri and prays "Grant my friend safety from these undead." Casting Protection from Evil on Say'ri. 2mins duration
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
After the previous battle. Ashira brings Devon over to the limestone altar of Pharasma. "For your contributions to the Lady of Graves, I bless you with renewed vigor."
----------------------------------- Ashira isn't used to this form of channel energy, but she gives it her best shot. Instead of focusing on healing the wounds of those around her, Ashira focuses on the swarm of undead and channels her desire to destroy it. "Pharasma banishes you from the realm of the living!" Will Save DC13
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Ashira sighs deeply with relief. "Oh my Goddess, that was brutal. I thought we would never escape and just be left here to rot. I promise, I will find a spell to use to fight with."
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:
Ashira grimaces a bit, but decides instead of trying to pry her hand off to continue the assault of staggering the thing. Since her hand is already on, she figures her attack should automatically succeed. Another use of Gentle Rest.
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