Hey guys, Just looking for a quick bit of input. My players are about to reach the sawmill and plan to use disguise self on one of them to look like aldern (for when he drops off money each oathday). The question I have is would Ironbriar know that Aldern is dead at this point. Would he have been informed by Xanesha? Or would he still be ignorant of this and potentially be fooled by it? Thanks in advance.
So my party is about to encounter the skinsaw man and I just wanted to clarify something from the AE. It says that when the skinsaw man takes over he gains +2 profane bonus on attacks and damage rolls, is this on top of the +2 to attack and damage rolls caused by the stalker mask he has against the target of his obsession? I.e. to hit non-obsessed pc it would be
To hit the obsessed pc it would be
Right I just wanted to check with you knowledgeable lot regarding the rules for the use of scrolls. This is as I'm having my first proper attempt at dming a campaign and want it to run smoothly. The parties wizard (level 2) has got a scroll of flaming sphere (Caster level 5th). Now he has the spell on his classes spell list and the required attribute score and its an arcane spell. Does he therefore have to roll a caster check of 6 (scroll caster level 5+1) or 4 (first level he can get flaming sphere + 1)? Or am I missing something else as well? Thanks in advance.
Oh another one when I was running a Cthulhu Invictus game. The players were investigating some cult just outside of Rome and one of the things that the cult did was castrate the male members. Now as a throwaway moment there was a chest of testicles in the surgeons room. The game I was using didn't say what the purpose was but it was just a throw away sanity check. My players obviously thought there was something important about the chest and decided that not only would they use them to interrogate the surgeon but they would then cart the chest around with them for most of the rest of the adventure. They kept up the belief that they were needed for some occult ritual right up until the point when I had to explain that they were carrying around a chest of rotting testicles through the countryside and that people were now avoiding them due to the smell that exuded from them. Not a massive derail but it amused me how they had taken one chest and built it up in their heads into some huge plot device, when really all it was was a chest of testicles.
I have to say my favourite derailing moment (we derail a lot of our DM's best laid plans, bless his cotton socks) was when we were trapped on board a ship in a cargo hold heading into harbour. He had planned several decks of action with traps and bad guys and exposition etc. However rather than go the obvious route through a trapdoor we used a bull that was in the cargo hold to barge through a locked door giving us access to a stair well. (I think he was having to improvise fairly soon after this). So we headed down into the bowels of the ship when off the top of his head he said the engines were powered by massive electric eels. We decided to chuck some enemies who he had placed in the engine room into the electric eel container causing the eels to get excited and produce more power leading us to crash into the harbour. The DM at this point wanted to capture us and bring us before the lord of the town to try to get us severely back on track but we devised some ingenious plan to avoid everyone much to his exasperation. We dived overboard and snuck into the city and escaped whatever he had planned for us in the next adventure he was writing as well as the vast majority of the stuff he had written for that adventure. I have to say it was one of the most fun sessions we had had in quite some time. |