Succubus

Asharii's page

135 posts. Organized Play character for The Grandfather.


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Female Tiefling Magus 7

Asharii starts to quietly mutter a spell. She casts haste on the party.

"Lets see howmany we can take with us on our way to Hell" she quietly says - grim determination on her face.

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Female Tiefling Magus 7

"We cannot leave the wardstones to that gnome or to Rhoswen." Asharii places the wardstones in her Haversack and mentally repeats to herself the frases of her invisibility spell.

She studies the stones wandering if they may provide any protection against the amassed sprigans.

Spellcraft 1d20 + 13 ⇒ (6) + 13 = 19

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The questions you address are the purview of the GM; in this case Mike Brock. As you cannot expect him to make a ruling for every race a player may want to apply this feat to, you should stick with the PFS player legal races. In any other campaign this trait would be subject to GM discretion.

As for question 2: you can safely assume any weapon or skill listed for the monster entry of the race to be appropiate for skill focus or weapon focus with this trait.
Eg. Should you chose to be adopted by serpentfolk and should your GM allow this you should be eligible to take Weapon Focus dagger or Skill Focus (acrobatics, disguise, escape artist, etc). Again this is up to your GM.

However, for PFS you should not expect anything but PFS legal races (from the CRB) to be available for use with this trait.

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Female Tiefling Magus 7

Asharii acompanies Swift Wind into the pool of water?

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Female Tiefling Magus 7

"Do you wish me to secure you with a rope, or to dive into the pool with you" Asharii asks.

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llamaegg wrote:

....

First round I take my turn to cast haste and move in. Next round I use a swift action to give myself Arcane Accuracy, use Spellcombat to cast Intensified Shocking Grasp, 5 foot into range and have 4 attacks at a +22/+22/+22/+17? And I could use Power Attack on those attacks?

Absolutely. You would take -3 on attack and get +6 to damage. Shocking grasp would only dscharge on the first hit, bu until then you would get an additional +3 on attack rolls against foes with metal armor or weapons.

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If you deliver the spell with your sword, it is no longer a touch attack and you can therefore also apply Power Attack if you so choose.

However, you cannot use Spellcombat AND move, as Spellcombat is a full-round action.

If you move AND cast the spell you can still delive the spell with a sword attack as part of the casting (Spellstrike), but you only get one attack.

As a 12th lvl magus you have BAB +9/+4. When you use Spellcombat and Spellstrike (and do not move) you get three attacks at +7/+7/+2 (additional modifiers may apply from enchancement bonuses, Str, etc.)

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Female Tiefling Magus 7

"If that runt is responsible for summoning these creatures, we shoul not give him time to make further preparations.
Let's get 'im!"

The determination in her eyes is unmistakeable, though it is unsettling as it combines bloodlust and infantile excitement.

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Female Tiefling Magus 7

That is all right Nani

Round 4

Asharii steps to the edge of the cliff (K9) and slashes at the watery beast with abandon. "Die now beast of nature. DIE!"

Attack roll scimitar (with Power Attack): 1d20 + 13 ⇒ (12) + 13 = 25
Damage roll scimitar (with Power Attack): 1d6 + 12 ⇒ (1) + 12 = 13

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Female Tiefling Magus 7

Round 3

Balancing on the edge of the rocky ridge Asharii to flank the second watery assailant (K6) - as she does so she realigns her arcane powers (recall intensified shocking grasp).

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Female Tiefling Magus 7

Round 3

Asharii becomes a whirlwind of slashing fiery and freezing attacks. She desperately tries to cut through the mist in time to assist the party's rear guard.

She once more weaves her magic into her strikes invoking an intensified shocking grasp into her assualt.

Attack roll scimitar + chill touch: 1d20 + 10 ⇒ (14) + 10 = 24; Damage 4d6 + 12 ⇒ (4, 3, 1, 5) + 12 = 25 +1 Str dmg on failed Fort save DC 14

Attack roll scimitar + chill touch: 1d20 + 10 ⇒ (20) + 10 = 30; Critical confirmation 1d20 + 10 ⇒ (16) + 10 = 26; Damage 4d6 + 12 ⇒ (4, 4, 2, 4) + 12 = 26 + [ 1d6 + 12 ⇒ (6) + 12 = 18] +1 Str dmg on failed Fort save DC 14

Combat casting vs. DC 17 1d20 + 16 ⇒ (18) + 16 = 34

Attack roll scimitar + intensified shocking grasp: 1d20 + 10 ⇒ (8) + 10 = 18; Damage 10d6 ⇒ (1, 5, 4, 5, 1, 6, 1, 5, 5, 6) = 39

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Female Tiefling Magus 7

Thanks Nani.

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Female Tiefling Magus 7

Round 2 - continued.

Oggie's haste spell increases previous attack rolls by +1.

Extra scimitar attack from haste:
Attack roll scimitar: 1d20 + 10 ⇒ (12) + 10 = 22; Damage 4d6 + 12 ⇒ (5, 6, 6, 6) + 12 = 35 +1 Str dmg on failed Fort save DC 14

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Female Tiefling Magus 7

Round 2

On her second turn Asharii uses her spell combat ability. Casts chill touch defensively and lashes at the creature with her blade using power attack.

Defensive casting vs DC 17: 1d20 + 16 ⇒ (20) + 16 = 36

Attack roll scimitar: 1d20 + 9 ⇒ (12) + 9 = 21; Damage 4d6 + 12 ⇒ (5, 4, 6, 5) + 12 = 32 +1 Str dmg on failed Fort save DC 14

Attack roll scimitar: 1d20 + 9 ⇒ (18) + 9 = 27; Critical confirmation 1d20 + 9 ⇒ (17) + 9 = 26; Damage 5d6 + 24 ⇒ (6, 2, 6, 5, 2) + 24 = 45 +2 Str dmg on failed Fort save DC 14

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Female Tiefling Magus 7

Round 1

When the creature appears Asharii casts shield imbues her scimitar with flaming frost and moves to F12?

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Female Tiefling Magus 7

Asharii delays until an enemy makes its resence known

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Female Tiefling Magus 7

I missed the small scale of the map. I will be 20' from the front character regardless of party order. The possition you indicate will be fine. If we reach a wider area Asharii moves forward to walk abreast of the front character.

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Female Tiefling Magus 7

"Flush-away Jokhas"

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Female Tiefling Magus 7

"Then let's go meet our hidden malefactor. I shall fade from sight but will be no more than twenty feet from our point man"

Asharii casts a spell and suddenly blinks out of sight. Asharii's disembodied voice speaks again "Let's move it boys"

Asharii casts invisibility and stays 20' to the side of the leading person

Stealth check 1d20 + 27 ⇒ (6) + 27 = 33
Perception check 1d20 + 8 ⇒ (18) + 8 = 26

Dark Archive

Female Tiefling Magus 7

"While the eastern pass looks tempting it is a perfect ambush site. I would not go that way without proper reconnaissance. Swift Wind and Valorian do you two feel up to it?" she throws the two northerners a wide smile. "Otherwise I would suggest crossing to the north bank and approaching the mystical stones, or whatever we are looking for, from the west"

It is apparent that the prospect of doing battle has Asharii excited. She unsheaths her scimitar.

Nani, has the party rested on its way to the Dead Man's Drop?

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Female Tiefling Magus 7

Spellcraft check 1d20 + 13 ⇒ (10) + 13 = 23

Asharii observes Devarre's spells and rituals. She walks up to his side and quietly asks "Is this fey-queen really someone we should be worried about? I mean... what resources does she posses that could threaten these lands?"

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Female Tiefling Magus 7

Round 6
Magic Missile 4d4 + 4 ⇒ (2, 1, 3, 4) + 4 = 14

Asharii moves to F6

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Female Tiefling Magus 7

Readied magic missile: 4d4 + 4 ⇒ (1, 2, 2, 1) + 4 = 10

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Female Tiefling Magus 7
GM Nani wrote:
Asharii and Drezi, did you make a Knowledge Dungeoneering check before you read that spoiler and decided on a spell? :-P

I did not read the spoiler - it was a snapshot-post. Sometimes my characters have a preternatural knowledge of monsters :). Comes with GMing too much.

Knowledge (dungeoneering) check: 1d20 + 8 ⇒ (2) + 8 = 10
Since I once more screw up my knowledge check I think it is ok that you overrule my previously posted action. At any rate I would have taken a 5' step away from the door.

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Female Tiefling Magus 7

Round 2

5' step to F9 and ready to cast a magic missile it the wisp if it reappears.

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Female Tiefling Magus 7
GM Nani wrote:

I'm assuming that you will stay in the square adjacent to him and then attack? Also, I have posted a picture of Devarre and of the start of combat! He is one CRAZY looking dude.

EDIT: I removed "The second acrobatics check is to make sure you didn't fall prone, which you make." I'm clearly out of my mind. I have no idea where I got that rule from, and ignore me.

You assume correctly. --- you just made me wast a perfectly good 20! --- lol

Yeah happens to me too when I have been drinking :D

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Female Tiefling Magus 7
GM Nani wrote:

Asharii, you fail to tumble safely through his square. Devarre slashes with an attack of opportunity, and strikes the tiefling, dealing 7 damage. Frost snakes out from the wound, but Asharii's otherworldly resistances shake it off. Asharii, please give me another acrobatics check.

AoO 1d20+10
Weapon damage 1d6+2
Frost Damage 1d6

Acrobatics check 1d20 + 5 ⇒ (20) + 5 = 25

After a failed acrobatics check to move through an enemy square Asharii will normally end her movement in the last free square she occupied - i.e. adjacent to Devarre.

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Female Tiefling Magus 7

Round 1

Sense Motive check 1d20 + 1 ⇒ (13) + 1 = 14

Asharii moves as far into the cabin as possible whilst drawing her scimitar again.

If necesary she tries to tumble past/through Devarre's square 1d20 + 5 ⇒ (10) + 5 = 15

As a swift action she calls shocking burst to her blade and finally casts intensified shocking grasp.

Intensified shocking grasp:
Attack roll: 1d20 + 17 ⇒ (5) + 17 = 22
Damage roll scimitar: 1d6 + 8 ⇒ (4) + 8 = 12
Damage roll shocking burst: 1d6 ⇒ 5 electrical
Damage roll shocking grasp: 7d6 ⇒ (2, 6, 3, 2, 6, 5, 3) = 27 electrical

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Female Tiefling Magus 7

"Devarre, we are here to help... We want to close the Faengard to prevent the Fey Queen from escaping. But we cannot do it without your help. We need information!" says Asharii matter of factly while sheathing her weapon.

"Maybe we can even do something for you... to make it worth your while", Asharii licks her lips seductively emphasizing her willingness to be flexible.

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Female Tiefling Magus 7

Asharii moves to the door and opens it quietly looking inside the cabin.

Stealth check 1d20 + 7 ⇒ (9) + 7 = 16
Perception check 1d20 + 8 ⇒ (9) + 8 = 17

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Female Tiefling Magus 7

Asharii circles the house looking for windows to look through or a back door.
Stealthily! Stealth check 1d20 + 7 ⇒ (20) + 7 = 27

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Female Tiefling Magus 7

"I'm with you Swift!"

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Female Tiefling Magus 7

Asharii draws her scimitar. " Jokhas. Will you please do us the honor. I think you are the only one with plant savvy who can perform this ritual with any semblance of composure. To be honest, I do not believe I can look on without bursting into teary-laughter!"
Asharii shows her pointed teeth unabæe to hold back a very wide grin.

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Female Tiefling Magus 7

"Allright Vin. Before you go do whatever it is that you do when we people are not around answer me this: what is this faenguard and how do we restore it if it is failing? And this fey-queen - what's her real story?"

Knowledge (arcana) 1d20 + 13 ⇒ (3) + 13 = 16
Knowledge (planes) 1d20 + 8 ⇒ (13) + 8 = 21

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Female Tiefling Magus 7

Sense Motive to reasses Valorian's disposition based on Jokhas' advice 1d20 + 1 ⇒ (12) + 1 = 13

Asharii lowers her hand and looks Jokhas in the eyes. "He really is mad... isn't he?" A look akin to a child who's favorite toy has broken on her face.

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Female Tiefling Magus 7

Are you sure? Sense motive 1d20 + 1 ⇒ (1) + 1 = 2

"Wow Val! I had not seen you come around to Vin so quickly." Asharii scratchs the Ulfens shaggy beard while giving him a playful smile, "I always said you were a big cuddly bear".

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Female Tiefling Magus 7

"Yeah, lets get moving". Asharii turns around quickly, to follow Swift Wind, making her long coat appear like a pair of leathery wings trailing her.
It's lucky Vin was drunk as a skunk. I'd hate to turn that big idiot into kindling
Sense Motive 1d20 + 1 ⇒ (6) + 1 = 7

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Female Tiefling Magus 7

"Grigs? What grigs are you talking about Vin?

Asharii casts a sideways glance at Swift Wind "What's grig? she whispers to him.

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Female Tiefling Magus 7

"... I did mean it... I am kind of sorry - Mr. Tree"
Aid Drezi's Diplomacy check 1d20 - 1 ⇒ (16) - 1 = 15

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Female Tiefling Magus 7

"My sincere appologies for any damage you may have sustained at my hand Mr. Tree."

Assist Oggie's Diplomacy check 1d20 - 1 ⇒ (6) - 1 = 5 Fail!

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Female Tiefling Magus 7

Asharii dismisses the flames wreathed around her scimitar.

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Female Tiefling Magus 7

Asharii shrugs her bare shoulders and pouts.
"It came at me!"

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I largely agree with Cheapy.

I will however point to this FAQ again and quote it in full:

CRB FAQ wrote:


Items as Spells: Does using a potion, scroll, staff, or wand count as "casting a spell" for purposes of feats and special abilities like Augment Summoning, Spell Focus, an evoker's ability to do extra damage with evocation spells, bloodline abilities, and so on?

No. Unless they specifically state otherwise, feats and abilities that modify spells you cast only affect actual spellcasting, not using magic items that emulate spellcasting or work like spellcasting.

—Sean K Reynolds, 09/01/10

I do not see that this has any bearing on the matter at hand.

I maintain my position as stated in the post above (which is very close to what Cheapy is saying).

SLA are very much like actual spells. How SLA interact with feats, abilities etc. must be adjudicated on a case to case basis.

For this particular question Derwalt you have my green light on orc bloodline, but not draconic bloodline.

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I am still of the oppinion that SLA are compareable with spells in most respects. All you need to know os writen in CRB p. 221.

SLA are to be treated as spells. They are even affacted by feats like Combat Casting and Spell Focus. The problem with SLA is that man of them, like Fire Bolt, do not follow the mold spells are cast in. I.e. They do not have an actual school, are neither arcane nor divine, do not have spell descriptors and spell levels. That means that Fire Bolt is not affected by neither the Draconic bloodline arcana nor the Spell Focus (evocation) feat even though all intuition would say that SLA is both a fire ability and evocation in nature. However it is like a spell and the orc bloodline arcana should without doubt affect it.

So. The tricky part with SLA are those abilities that do not duplicate spells, as they are not molded the way actual spells are. That means many abilities and magic items will affect some SLA bt not others.

I would like you to think back to the origins of SLA. Think back to AD&D. Drow for instance had darkness as SLA (or rather Innate Spell-like Ability, as it was called back then). Was it some sort of weird voodoo? No, it was innate magic. It was a darkness spell all drow could cast by virtue of their heritage. SLA are innate spells; i.e. spells you are "born" with.

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Yes. But I would also say you are sell out. I don't think I can bear the thought of one more halfling orc bloodline sorcerer :D

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wraithstrike wrote:
Why is that? SLA's are treatly like spells in every instance except there mechanically impossible. An example is that SLA's can not use metamagic feats because they don't have slots.

That is absolutely true, but this Bloodline Arcana explicitly calls for a spell descriptor, which only spells or SLA which duplicate spells have.

The combo Derwalt is refering too will not fly at my table ;)

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It will not work.
While Fire Bolt is in deed a fire effect it does not actually have an energy descriptor. That Fire Bolt is not at all a spell but a spell-like ability can also be considered a hindrance. I do not recall ever reading a ruling on where exactly the similarities between spell and spell-like ability stop. For this bloodline arcana I think it has to be an actual spell to work.

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Female Tiefling Magus 7

"My loyalties are first and foremost toward my brothers in arms. If it is dead I find it regretable, but will not lose sleep over it. That monster could have turned any of us into fertilizer in the blink of an eye... Drunk or not.
We might as well get this straight now rather than later; if any of you commit to a fight I will see it through with you. No hesitation. No regrets. And I expect the same from every one of you as well. None of us are green street runts and I am sure you will agree we need to cover each other's backs at every turn if we are to complete our mission."

Asharii's expression is void of emotion. Her tone is matter of fact and sincere. The killing of a forest of treants would not move her if it would save but a single comrades life.

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Female Tiefling Magus 7

"You should search it. I wonder what's in the gourd."
Action still readied

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Female Tiefling Magus 7

"Wow! Talk about the bigger they are... Is it dead... or just dead drunk? Someone go check, I will keep you covered."
Asharii seems at a loss about what to do and her eyes shift from the treant to Valorian then to Swift Wind and then back again to the immobile treant.

Ready Action:
Ready a magic missile against the treant if it takes any offensive action against the party.
4d4 + 4 ⇒ (4, 3, 2, 4) + 4 = 17

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