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I'm new here and I'm aware these were posted way back when but I like to think of myself as a pretty good build maker and my friend and I came up with a quick idea for a WHW.

Witch 2 (minimum) / Monk 2 (minimum) / Alchemist 2 (Minimum)

I can hear u scoffing already but bare with me here.

Witch at lvl 2 with the WHW archetype gives you the hair attack, free grapple AND free immediate constrict damage after the grapple.

Monk at level 2 with master of many style archetype AND the Monk of the sacred mountain archetype gives you two free style feats that you do not need the perquisites for, +1 Nat AC bonus and the toughness feat. You free feats will be Kirin Style and Kirin Strike. Allowing you to add your Int x2 bonus to your attacks damage. This stacks with the hairs bonus granting x3 Int modifier in damage.

Alchemist at lvl 2 with the grenadier archetype allows you to put academical liquids onto your weapon and attack with it (as far as I can tell there's no rule stating that your Alchemists Bombs are not allowed). Bombs deal deal their damage (at this lvl 2d6) + your int modifier.

With an amulet of might fists with the agile enchantment you may use your dex over your str for damage rolls. Taking this with weapon finesse will grant you a decent ac bonus and allow you to concentrate on Dex and Int only, optimizing your character.

**alternatively you may want to take the brilliant enchantment on your AoMF which makes your attack a touch attack and pretty much ensures a hit on most things (for the purpose of this thread we'll assume you use the agile**

Lets assume a modest +4 dex and +4 int modifier bonus. This now raises your total damage to::

1d4 (hair) + 2d6 (bombs) + dex (in place of Str) + (Int x 4)

If the grapple hits you gain an additional:

1d4 + dex + (int x 4) constrict damage.

That's 23 minimum damage, 36 max (non crit) attack damage followed by
21 minimum damage, 24 max (non crit) constrict damage.

You can total that yourself. For a witch using Hair in combat that's pretty good. Going down full alchemist from here onward would most likely raise your damage the highest (I haven't bothered to include mutagens or buffs or spells because I believe this is enough for you to see what i'm getting at.

If you did decide to go full witch you would have the added advantage of casting each turn while still dealing constrict damage to your target. Don't take any more levels in monk.

EDIT

While I agree the archetype isn't fantastic, if your WERE to use it, this is my suggestion