Tef-Naju

Arumael's page

38 posts. Organized Play character for Pathmaker.


Classes/Levels

Evangelist 1

About Arumael

LINK
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character starting money: 150gp
after starting gear purchased: 50gp

DM Rah's "The Confirmation" - Ollysta's Six (Aug 3, 2014)

pre-game money: 50gp
in-game purchase: 2x Vermin repellent 5 gp
2x Alchemist's fire 20 gp
in-game used: Vermin repellent 5 gp
post-game balance: 25gp
chronicle award: 430gp
chronicle purchase: -
new balance: 455gp

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Arumael
Male Aasimar Cleric (Crusader, Evangelist) of Erastil 1 (Pathfinder RPG Ultimate Combat 0, 0)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 12 (1d8+4)
Fort +2, Ref +2, Will +5
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee cold iron spear +2 (1d8+3/×3) and
. . unarmed strike +2 (1d3+2 nonlethal)
Ranged longbow +3 (1d8/×3)
Special Attacks fascinate, inspire courage +1, sermonic performance, countersong
Aasimar Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—daylight
Cleric (Crusader, Evangelist) Spells Prepared (CL 1st; concentration +4):
. . 1st—cure light wounds
. . 0 (at will)—detect magic, stabilize
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Statistics
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Str 14, Dex 14, Con 10, Int 10, Wis 16, Cha 16
Base Atk +0; CMB +2; CMD 14
Feats Toughness, Weapon Focus (longbow)
Traits a sure thing, patient optimist
Skills Diplomacy +9 (+11 to influence hostile or unfriendly creatures), Perception +5, Sense Motive +7; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ aura, public speaker, spontaneous casting
Other Gear wooden armor, arrows (20), cold iron spear, longbow, 50 gp
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Special Abilities
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A Sure Thing (1/day) 1/day, +2 to hit an evil creature.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bardic Performance: Fascinate (1 targets, DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Patient Optimist You gain a +2 trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt you may retry it once.
Public Speaker (-4 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Sermonic Performance (standard action, 7 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:

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