Lieutentant Pavo Voc

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Hopefully I'm in the right forum.

I've been considering for a long time creating an alternate system of mounts for different races/cultures in a setting. Inspired in part by Ashitaka's mount in Princess Mononoke, I was imagining what mounts each race in DnD style games might use. We have horses for humans (alternately camels and such for certain cultures), and even riding dogs for our smaller races (halflings for example). However, I would like other's input for some of these.

Humans: Horses (default), other suggestions?

Elves: Elk/deer. I just love the idea of these ethereal, slender creatures riding beasts that almost dance through the woods.

Dwarves: Rams. Just the image of mountain goats/rams racing along cliffsides with hammer and pick wielding dwarves astride makes an awesome picture to me.

Halflings: Riding dogs. Nomadic peoples who use the beasts for everything from hunting, defense and also mounts.

Orcs/Half-orcs: Boars. I imagine orcs breeding a whole sub-species of boars of a sufficient size to ride. Animals savage enough and capable of eating whatever foodstuffs are available in the wastelands that Orcs are often forced into.

Anyone have any suggestions for other animals for these races? Also, I picture half-elves using the mounts of either people they grew up with, but if you have another suggestion, it'd be appreciated. Also, I don't use gnomes much, so if anyone has any suggested mounts for them, I literally have no ideas (barring clockwork, but my idea of gnomes started with tinker gnomes in Dragonlance), so any suggestions would be extremely appreciated.

-Chris


Thanks guys. First off, I've never used a published adventure before, so it'd be new to me in the first place, but I figured it'd be better than having to develop everything myself. Second, I have no idea how long they'd want to play, so I figured that having something that could extend if I wished would be good. Third, I asked this yesterday on rpg.net (where I spend most of my RPG time online) and have no responses, I posted this here 30 minutes ago and already have 3? I think I'm falling in love.

-Chris


Hi. I'm looking for some advice on which of the adventure paths to start running for a group of kids.

In detail, this will be a group of three to five boys aged 10-12 who are all friends through a school designed for highly gifted kids (with all the craziness that implies-Big Bang Theory is a go-to example to explain these kids). I've decided to run Pathfinder because I have access to a lot of material for it, though for now I'm just going with the core book and a single adventure path. With this in mind, I'm asking for advice on which of the adventure paths would be best to run for a group like this. I'll be editing a bit to de-emphasize religious elements as I don't know how the parents would entirely take to polytheism (I remember my parents freaking out a bit and I don't want to alienate my sons for their friends), but for the most part, I just want something relatively straight-forwards for kids to get into and enjoy for their first game.

Thanks.


Wildebob wrote:
16. You are shocked to learn that your idyllic valley home is actually a demiplane created by a magnificent gold dragon in order to rescue a handful of survivors from the apocalypse. The dragon now believes the devastation is over and needs a few scouts to return to the world to find out what's left.

I actually was thinking of this one, and imagined it as something almost urban fantasy. Essentially where the dragon removed the people during the return of magic to the world and a resulting cataclysm, and now is releasing them to make their own way, and maybe, reforge civilization, or at least see if it survived.


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140. (Since these are campaign seeds.) The smallish village you all live in hasn't seen a guardsman from the kingdom in century, and no tax collectors in a generation. For the past few decades, the kingdom has slowly been losing its influence and power, with surrounding nations annexing territories abandoned by your kings. Unwilling to be ruled by outsiders who couldn't care less, the PCs, as the first generation without any direct loyalty to their nation, decide to become independent, including clearing out the bandits and monsters that have started living nearby with the lack of any protection.


Bump. I just rediscovered my old Dawnforge info and remembered that well. . . I love it.