CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
A ton of thanks for another awesome & fun game, Jhaeman, and everyone else!
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
I posted my day job post moments ago and got a 33. Looks like it got eaten. I'll try again. Ambrus Valsin sends Artemis out to sell some surplus items for The Pathfinder Society to help fund future missions or have spare coin in the coffers. He gets a tip on a couple merchants looking for the items for sale and can probably make a good profit. Also, Artemis gets a cut for his knowledge of making good deals. Know: Local: 1d20 + 14 + 1d4 ⇒ (15) + 14 + (4) = 33
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
That was amazing! I would like to thank you all for being exemplary companions.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Artemis sticks around with everyone else.
Perception: 1d20 + 12 ⇒ (3) + 12 = 15 I don't think I've used my reroll yet. I will now with +4 for GM Stars. +2 for Arch. Luck, too! Perception: 1d20 + 12 + 4 + 2 ⇒ (14) + 12 + 4 + 2 = 32
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Right behind youuuu!
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Invisible, Artemis focuses with his rapier.
Focus, Artemis. Focus. In flank with Keene opposite and feeling lucky, he thrusts his rapier into the xill, trying to get between the plates of the creature's carapace and hoping to pierce a vital organ.
Was hoping for better luck, so, screw it. Gonna reroll with a +4 for GM Stars. +1 rapier, archaeologist's luck, & flank: 1d20 + 9 + 2 + 2 + 4 ⇒ (13) + 9 + 2 + 2 + 4 = 30
Meh. Was hoping for an 18+ for a crit. Oops. Miss chance.
Effin' A. Really!?!
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Artemis glances around as the ship starts to shimmer.
Artemis casts invisibility on himself. He then darts around and behind the xill wearing a yellow bandana, and drawing his rapier as he moves, to get into flank.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Stepping further into the room to get behind Keene, Artemis shouts a reminder to his companions.
He then weaves an arcane symbol in the air and touches Keene on the back. The ranger shimmers much like the xill do when they begin phasing. Blur cast on Keene. 20% miss chance for 5 minutes.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Yikes!
He then calls out to his companions.
A xenophage creeper's gaping maw is used to devour prey it catches in its tendrils. But the creeper itself is nearly impossible to destroy -best to focus on the xill "operating" it, because if the xill is destroyed, the plant becomes harmless! He then pulls out his wand of grease and tosses a large magical blob of pork lard in the center of the room that spreads out into a ten foot area of slippery goop. (Into the square with the number 9 in it, which I proudly created a green square around).
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Artemis reaches into his handy haversack and calls for a scroll of glitterdust, which appears right at the top. He stares intently at the giant plant.
Digging deep into his memory he uses his Lore Master ability to glean knowledge of the strange plant. Feeling lucky that he can remember the details from class, he uses one round of Archaeologist's Luck for a +2. 30 total to identify plant creature with Knowledge: Nature or Planes.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Artemis tries to peer into the empty chamber as he stands behind the others.
Artemis steps into the doorway and scans with detect magic into the room, if nobody minds.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Artemis returns his drawing implements into his pack.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Artemis quickly pulls out his charcoal stick and drawing pad, and with tongue sticking out in concentration, begins sketching the night hag and the puzzle plinth. He makes notes around the edges of the drawing of the hag's and Raynor's discussion.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Good find, Ignatius. Luckily, I speak and read Osiriani. Now, let's see what it says... Oh! Ancient Osiriani. Lemme take a look.
Why the hell am I rolling 1s & 2s in all my games recently!?!
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
See? Just a teleportation pad.
Fascinating. A complex puzzle.
But doesn't notice anything odd other than the strange device. Should I take a crack at trying to solve it?
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Well. There we go.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Well, it's hard to tell for sure, but my best guess is that this is indeed a short-range teleportation chamber. Does anyone else want to detect magic and try to read which arcana school it radiates? Oh! Lets try placing a dead xill in there and see what happens.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Ah-ha! I believe it is a short-range teleportation chamber. We should all go in very quickly, one after another, in case there are dangers on the other side. So, who's first?
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Artemis grabs Keene's arm and pulls him back before he leans in too close to the small chamber.
Artemis casts detect magic on the small chamber.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Artemis stands beside Keene and nods in approval.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Artemis' Shopping List: Wand of Grease, 2 PP
2 PP & 900 gp total.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Sunday Aussie time or US time? ;) Anyway, I'm making a list of wands, scrolls & potions to purchase for Artemis. He is quite useless in combat. I built him in 2011 when the APG came out and thought the Archaeologist looked cool. Then, most of his chronicles were GM credit. So, yeah, if anyone has suggestions for items, throw 'em at me.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
So, Is that the plan? Those that are paralyzed will spend PP to remove the condition? What about just spending gold on remove paralysis potions and Artemis just administers the potions? Artemis would like to purchase some other supplies.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
"How could I be so foolish? Encountering frightening creatures with horrendous abilities that incapacitate my companions and not a single spell or potion to revive them. I should go get help. Or purchase some potions and scrolls, at least.”
Raynor. Keene. I'm very much considering to get help. However, if we had so much trouble getting in here... I wonder if we can get out?
@GM: So, can we leave to make purchases or get assistance with Prestige Points?
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Yeah, Since we're in Absalom, those of us not paralyzed could go get some shopping done. I definitely have done it before. There is no in-game time limit, from what I've garnered.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Artemis relaxes a bit and hooks his crossbow on the belt hook. He scans his surroundings and gathers his senses. Nice work, Raynor!
Raynor or Keene. Can either of you use your medical knowledge (heal skill?) to diagnose how long they'll be paralyzed?
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Our friend in the hole should be slippery as a fish for several minutes! Hopefully, the creature will have a hard time grabbing hold! Artemis loads another bolt into his crossbow. He keeps his aim just above the hole, ready to shoot if the creature hops out. Ready an Action.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Right. So, Artemis has no soft cover between him and the enemy. So, no penalty to shoot into melee.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
GM Jhaeman wrote: @Artemis: The Precise Shot feat negates the -4 "firing into melee" penalty, but creatures still get soft cover bonuses to their AC (unless you have something like Deadeye Bowman). But it doesn't matter in any event, as the creature would still have been living until Raynor's action. CRB pg 195 wrote:
Deadeye Bowman; Source Inner Sea Gods pg. 219 wrote:
Deadeye Bowman is basically the same as Precise Strike except more specific requirements and no prerequisites. Artemis' Precise Strike negates the -4 penalty.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
GM Jhaeman wrote:
There's nothing/nobody between Artemis and the xill, except those that are in melee with the xill. No soft cover. Precise Shot should still go through. To clarify, if you draw a line from Artemis' lower left corner to the xill's upper left corner, it is only Keene in the way. He is in melee with the xill.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
With his companions becoming stiff as statues around him, Artemis loads a bolt into his crossbow again and takes a shot at the xill that's severely injured (black border).
Huzzah! I hit it!
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
With Ignatius paralyzed, but safe by his side, Artemis loads a bolt into his crossbow and takes a shot between the multiple images of Keene at the remaining xill.
+1 Lt. Crossbow & pbs: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
But the bolt flies high and splinters on the crystalline ceiling.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Oh, dear. I never expected my friends to become paralyzed. How could I be so ill prepared for such a dangerous mission?
Following Raynor's orders, Artemis traces an arcane symbol in the air then intones a few words.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
We've gotten ourselves into a heap of trouble! That's what, Kyra!
+1 Lt. Crossbow & pbs: 1d20 + 10 ⇒ (1) + 10 = 11
Yeah. I figured it'd be a bad shot.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Cover me! I'll try to save Ignatius!
strength: 1d20 + 1 ⇒ (12) + 1 = 13
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Rondolpho Keene wrote: Can I attack the one on Ignatious without moving? Or with taking a 5’ step? Just wanting to be sure before I post. You're just across the threshold of the door. The black and red bordered xills are 10' away from you. You'd need to 5' step. The map is somewhat difficult to see. Luckily I've had the 10' square issue many times before.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
What was the caster level check on the wand of ill omen for?
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Know: Planes: 1d20 + 8 ⇒ (1) + 8 = 9
Artemis whips out his wand of ill omen after taking a small step forward. He points it at the creature he has full line of sight of through the doorway (red), and attempts to utter the command word.
Ill Omen:
Range: close (25 ft. + 5 ft./2 levels) Target: one creature Duration: 1 round/level or until discharged Saving Throw: none; Spell Resistance: yes You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level). After Artemis' turn, I moved Keene 30' which puts him at the doorway in the plant room.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Sure! I'd be happy to take a look at that axe.
Spellcraft: 1d20 + 7 ⇒ (7) + 7 = 14 Strange, indeed. This is quite odd. I have never seen anything like this before and my magical senses did not tell me anything. I can try again tomorrow.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
With a sheepish grin on his face, Artemis steps back into the room where his companions are gathered. Ha. Haha.
This is a very magnificent place, I must say. There are many wondrous bits of knowledge of all sorts to be gleaned everywhere on this ship. He looks at the three mighty warriors in turn.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
On Artemis' turn: Artemis gathers his courage and tries to go back through, hoping the portal will let him pass without resistance. Beginning to panic, he calls out, hoping the others can hear him. Keene! Raynor! Anyone? Can you hear me!?! Actually, can I hear my companions fighting the ghost?
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
For the GM only: Artemis, a bit shaken from the otherworldliness of the room, hunkers down hoping that he is somewhat hidden from whatever alien creatures are lurking about the room. Worried that he may have become permanently separated from his companions, he waits for any of them to come through the portal.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Oops. Sorry for jumping the gun. I thought everyone was down in the portal room and that you all figured out that healing wouldn't work unless it was special healing vs. cursed, or whatever, wounds. I'll slow down.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Artemis attempts to sneak past the apparition and presses on through the next portal. He stays low to keep in the shadows and stays attentive to his surroundings.
"What is that ghostly thing? Have I ever learned of such a thing in my pathfinder training?”
Oh, I hope the others come through soon.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Artemis feels the strange portal give a bit like jelly but it resists and pushes him back.
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
After waiting for the others to heal up, Artemis walks slowly towards the crystal door. Wait, Keene! Artemis holds up his hand to give Keene a moment to pause as he stares at the strange portal.
If his arm does go through: He turns to his companions.
Well. This is quite perplexing. Let's see what's beyond this portal, shall we?
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Artemis follows Keene and the others into the entryway with the strange crystal door. Oh, those poor men. he frowns looking at the two bodies on the floor.
Artemis will detect magic in the area first.
Perception vs Traps +12
CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)
Woohoo!!! That was most excellent, Herr Magt! Artemis shouts as the crystalline guardian goes flying off the edge.
Artemis notices he has a clear shot between his large allies and shoots his crossbow at the flame cannon (yellow), hoping he can do enough damage to completely destroy it.
He then loads another bolt.
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