Gnoll

Artemis Growl's page

66 posts. Alias of Silbeg.


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CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Well, now. That was interesting. Let's free these people, and escort them to safety... wherever that is." He then makes sure his robes and all were immaculate, as always.

At this time, just 'cause, Artemis tries to recall if he knew anything about Krant.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

”Sure it does, you moronic imbecile. Even if it does, you are running out of minions, and I am not running out of magic. Or teeth. ” he gives a big, toothy grin.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis moves up and casts electric arc on Krant and #3.
electricity DC18: 2d4 + 3 ⇒ (1, 2) + 3 = 6


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis finally finishes his magic missile spell, dealing 12 to the necromancer


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

either I forgot to move my token, which is likely, or something happened. Move to where I needed to be to open the curtain.

Fort dc21: 1d20 + 7 ⇒ (3) + 7 = 10
Heroic Fort dc21: 1d20 + 7 ⇒ (7) + 7 = 14 well, not a crit at least.

Artemis howls in pain from his life force being ripped away.
He retaliates with a magic missile spell.

force against boss: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis casts shield and then moves up to the curtain, ripping it aside.
will shield block


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis disappears again, only to end up next to #3, as he strikes with his fist.
Dimensional Assault

fist: 1d20 + 10 ⇒ (13) + 10 = 23
bludgeoning: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9

He then follows up with another first and then casts shield.

fist: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10
bludgeoning: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8

"Grr..."

If hit, Artemis will shield block.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis growls loudly as the spear hits, but this doesn't stop him in his attack! "Someone finish this one! Don't let them heal it!"


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis Strides up to #2, grinning. He swings his fist at the skeletal knight while casting telekinetic projectile!

fist: 1d20 + 10 ⇒ (10) + 10 = 20
bludgeoning, stance: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6
bludgeoning (spell): 2d6 + 3 ⇒ (4, 4) + 3 = 11


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis casts a spell, hoping that not moving to get a clear shot doesn't hurt him. His spell launches a rock at #5!

spell attack vs #5: 1d20 + 8 ⇒ (7) + 8 = 15

Unfortunately, the rock goes wide, but Artemis then enters his arcane cascade stance.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis shrugs, "As you say."

He then notices the state of his robes and casts prestidigitation, and then looks quickly at the spellbook.

Arcana +10


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Ah, interesting. I'll take a look at that.

"I am concerned Nar, that these poor folks will be forced into undead servitude. Perhaps we should fetch them, and their belongings, out. Then we can give them a proper burial by fire, to protect them against that fate."


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Well, this is unfortunate. I think that we should find a way to get them back outside, but I think we'll need a funeral pyre so that these folks aren't forced to rise again as undead."

He starts looking around, using detect magic. Then starts pulling bodies and belongings out of the nastiness.

Not sure what checks I could make. Maybe Society (+8) or Arcana (+10) to determine which one is Jacra Hillwren


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Will, aura: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

Artemis moves around to flank with the smaller of the two, because he can reach there.
He then attacks from his flanking position
jaws, flanking: 1d20 + 10 - 1 ⇒ (7) + 10 - 1 = 16
Magic piercing: 1d8 + 4 ⇒ (3) + 4 = 7+3 electricity

He then casts shield.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Ok, electricity doesn't work."


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis grumbles about his robes, and lashes out with an electric arc between the two owl things.

electric arc DC18: 2d4 + 3 ⇒ (1, 4) + 3 = 8

He then enters his arcane stance, charged with electricity.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

”Ouch. That hurt me almost as much as it hurt them. Hopefully we can take the time to heal up. Those hordes are nasty. ”


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Content to stay in his situation, he focuses for a moment to recover his spell strike, and attacks again

He then once more launches an attack of severed claws and his dagger.
dagger: 1d20 + 9 ⇒ (14) + 9 = 23
slashing: 1d4 + 4 ⇒ (1) + 4 = 5
slashing from spell: 2d6 + 3 ⇒ (3, 4) + 3 = 10


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

reflex DC20: 1d20 + 7 ⇒ (14) + 7 = 21 whew!

Artemis avoids the worst of the damage, for now.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Grr... how did this happen?"

He draws his dagger, slashing as he casts telekinetic projectile, grabbing zombie claws to slash.
dagger vs #1: 1d20 + 10 ⇒ (2) + 10 = 12
(Tired of this - reroll!) dagger vs #1: 1d20 + 10 ⇒ (11) + 10 = 21
slashing: 1d4 + 4 ⇒ (2) + 4 = 6
slashing TeleProj: 2d6 + 3 ⇒ (4, 4) + 3 = 11


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Let's keep going. Makes sense to me."


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Oh, great. They are definitely going to mess up my robes."

He casts ray of frost at #1, since it seems he can see it the best.
spell attack: 1d20 + 8 ⇒ (6) + 8 = 14

ray of frost: 2d4 + 3 ⇒ (2, 2) + 3 = 7 -10 movement on a crit

He then enters arcane cascade.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

After resting, Artemis thinks out loud, "We might out to go down those tunnels, even if they'll mess up my lovely robes. There may still be people alive down there!"


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

reflex DC16: 1d20 + 7 ⇒ (2) + 7 = 9

This time Artemis isn't so lucky, and is unable to dodge the blows of the zombies.

He growls, and disappears, reappearing opposite of #2 from Graaxyn.
Dimensional Assault
jaws w/ flank: 1d20 + 10 ⇒ (3) + 10 = 13
piercing: 1d8 + 4 ⇒ (6) + 4 = 10

Oh, the rolls lately!
His spell attack recharged, he once again launches out in a full assault, with his fists and another handful of glass!

fist w/ flank: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
bludgeoning: 1d4 + 4 ⇒ (3) + 4 = 7
slashing: 2d6 + 3 ⇒ (6, 3) + 3 = 12

However, luck is not on his side.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

missed reflex Artemis: 1d20 + 7 ⇒ (20) + 7 = 27

Artemis deftly dodges the massed shamblers feeble attempts to foul his clothing.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis takes advantage of the broken glass and uses it while biting to attack horde #1!
jaws!: 1d20 + 10 ⇒ (8) + 10 = 18
bite (piercing): 1d8 + 4 ⇒ (8) + 4 = 12
telekinetic projectile (S): 2d6 + 3 ⇒ (6, 1) + 3 = 10

He steps and spits as the undead flesh is disgusting! "Phwaw! Gross!"


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis judges that someone will have fixed the door assuming too many folks cannot work on the same thing and starts reinforcing the door to the north.

Crafting: 1d20 + 8 ⇒ (16) + 8 = 24

He then turns his efforts to the window to the south, next to the trapped door.
Crafting: 1d20 + 8 ⇒ (15) + 8 = 23


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis gets to work on the destroyed window, but not before cleaning himself up a bit.

Crafting: 1d20 + 8 ⇒ (12) + 8 = 20

”You all get patched up. Guess we are sleeping in the morning. Let’s reinforce what we can.”


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis disappears, moving in with his dimensional assault, in before trying his trick a second time..he simultaneously slashes with his war razor at the large undead.

War razor: 1d20 + 9 ⇒ (13) + 9 = 22
slashing and force: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

He then casts electric arc hoping to finish the undead.
electricity DC17 reflex: 2d4 + 3 ⇒ (1, 2) + 3 = 6

Edit because I needed to charge the spellstrike first


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis decides that it is time for action, and Steps in to attack shambles #5.

He goes all magus on the undead with by launching a shard of glass at the zombie while slashing with his dagger!
telekinetic projectile and dagger
Dagger: 1d20 + 9 ⇒ (1) + 9 = 10
slashing and force: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
slashing glass: 2d6 + 3 ⇒ (3, 5) + 3 = 11

Or, he would, if he didn’t trip on Too-tuk coming by…


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Oh, they will definitely foul my robes." whines Artemis, who proceeds to cast everyone's favorite cantrip, electric arc on the largest two targets.

electricity DC18: 2d4 + 3 ⇒ (1, 2) + 3 = 6

He then enters into his arcane cascade.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Let's get that last door fixed." says Artemis as he once more pulls out the tools.

Crafting: 1d20 + 8 ⇒ (2) + 8 = 10 Curse these dice!

The door seems to be in more pieces than he expected. Then, Artemis drops the hammer he was repairing the frame with, and launches into an involved diatribe, in Gnoll, about the hammer's heritage, parents, and sometime about the blacksmith who forged it.
Crafting (HP): 1d20 + 8 ⇒ (13) + 8 = 21


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Since I am getting a hero point, may as well use it.
inspired crafting DC18: 1d20 + 8 ⇒ (17) + 8 = 25

While Nar doesn't actually help, somehow he inspires Artemis to actually get dirty. Maybe it was that he doesn't much care for religious types, or maybe it was that he was that worried about the undead coming in. To him it didn't matter. He just finished the job.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis grumbles "We should have started this hours ago."

He starts working on reinforcing the southern entrance. He starts out more worried about damaging his clothes, then realizes what the undead will do if they get in!

Artemis Growl's Crafting (T): 1d20 + 8 ⇒ (4) + 8 = 12
HP Reroll: 1d20 + 8 ⇒ (13) + 8 = 21

He then moves on to reinforce the northern door. It proves a little difficult.
Artemis Growl's Crafting (T): 1d20 + 8 ⇒ (8) + 8 = 16
Yeah, not going to reroll this one.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

He then realizes the pitons on are on the outside!

He pulls out his crowbar and removes the pitons. "Or we just use the doors."


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Grr... those charred timbers are going to soil my nice clothes, aren't they?"

Artemis assesses the stability of the structure, and whether then can get in between the burned out walls structures.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

I'll Gen Con bound Tuesday afternoon, back Monday Aug 8th (evening)

likely few if any posts from me in that time


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"I have been known to tinker."

Crafting +8T


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

”That might be. None of us knows our fate, but perhaps we have a few tricks up our sleeve. ” says Artemis, taking care not to grin to broadly. ”Do you mind if we take some precautions here? And would you like to be cleaned up a bit? I know a spell…”


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Ok, calm down. If we were one of THEM we wouldn't be talking to you right now, we'd be trying to eat you. Sorry to be blunt, but it is true. And he is just a cat. Cats are gross. Nothing much we can do about it."

Nature: 1d20 + 5 ⇒ (17) + 5 = 22


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis moves in, cautiously, and says, "Hello?"


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"I think that we should use some caution, and set up our defenses first. We are likely going to be her for a while, and we don't want what happened to these people to happen to us.

"I vote for going to Warland's Yard, and fortifying the heck out of it."


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Zher'myeh, maybe you shouldn't wear that hat. We all know your ego is large enough already."

"Why would anyone waste perfectly good arrows on someone that was already dead?" wonders Artemis out loud. "Unless, of course, the body rose up again as undead?"


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

”Looks like Warlands Yard is our best bet. Seems the most defensible. ”


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis starts using prestidigitation generously to clean off the foulness from the coinage. "Zher'myeh, would you mind handling the safe? Otherwise, I may have to try burning through it with acid."


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"I agree that we should get at least one place fortified."
While folks are healing up, Artemis gathers then others to haul the dead out of the inn. He then spends what time he can using prestidigitation to clean up the place and to clear the air so that it doesn't smell of death.

"We can use the empty crates to create bars for the doors, as well as other temporary barricades. We should do so before nightfall.

"I suspect that will get attacked after dark, so perhaps we should cut our day a little short, and allow some to get some sleep, while others continue the preprarations?"


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Huh. Didn't think it would be that easy." marvels Artemis. "Why were they all packed in here. And can someone open a window?"


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Grrr... can't get in." growls Artemis.

He then opts for electric arc, hitting #1 and #2.

electricity basic reflex DC18: 2d4 + 3 ⇒ (3, 4) + 3 = 10

"Grrr... that lacks... style."

He then enters his arcane cascade.


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

"Well, at least there are some supplies. I am going to guess we'll be here for a while... we should pick a house that we can use as a base. One that is intact enough that we can use the wood and nails to barricade ourselves in, if needed. That inn looks promising. We can leave the bulk supplies here for now, and then transport them when needed. "

Artemis checks out the cloth to see if it is of any value before grabbing a vial of alchemist's fire.

Vote for the inn


CG Male (he/him) gnoll ifrit Magaambya Academic Laughing Shadow Magus 3 | HP 15/32 | AC 22 | Fort +7; Ref +7; Will +7| Perc: +5 | Speed 25ft| Hero Points 1/3 | Exploration Mode: Scouting | Active conditions: Arcane Cascade(bludgeoning), Shield

Artemis follows, trying to stay at least reasonably clean

Full Name

Buckwheat Rainbow

Race

Tiefling

Classes/Levels

Mindchemist 10 | 10/21 Bombs | Ablative Barrier (100/100), Haste

Gender

HP 103/103 | AC 13 T 13 FF 10 | Fort +12 Ref +11 Will +4 | CMD 18 | Init +8 | Perc +20 | See in Darkness 120ft |

Strength 7
Dexterity 16
Constitution 18
Intelligence 28
Wisdom 11
Charisma 5

About Buckwheat Rainbow

Buckwheat Rainbow
Tiefling alchemist (mindchemist) 10 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Advanced Race Guide 168, Pathfinder RPG Ultimate Magic 19)
CG Medium outsider (native)
Init +8; Senses darkvision 120 ft., low-light vision, see in darkness; Perception +24
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 103 (10d8+50)
Fort +12, Ref +11, Will +4
Defensive Abilities fortification 25%; Immune poison; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Ranged bomb +9/+9/+4 (5d6+9 Fire) or
. . tanglefoot bomb +9/+9/+4 ()
Special Attacks bomb 21/day (5d6+9 fire, DC 24)
Spell-Like Abilities (CL 10th; concentration +7)
. . 1/day—darkness
Alchemist (Mindchemist) Extracts Prepared (CL 10th; concentration +19)
. . 4th—fluid form[APG], freedom of movement, greater invisibility
. . 3rd—countless eyes[UM] (DC 22), countless eyes[UM] (DC 22), cure serious wounds, heroism
. . 2nd—Ablative Barrier[UC], alchemical allocation[APG], alchemical allocation[APG], alchemical allocation[APG], alchemical allocation[APG], alchemical allocation[APG]
. . 1st—bomber's eye[APG], polypurpose panacea[UM], polypurpose panacea[UM], shield, shield, targeted bomb admixture[UC], targeted bomb admixture[UC], true strike
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Statistics
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Str 7, Dex 16, Con 18, Int 28, Wis 11, Cha 5
Base Atk +7; CMB +5; CMD 18
Feats Alertness, Extra Bombs[APG], Fiend Sight[ARG], Fiend Sight[ARG], Point-blank Shot, Precise Shot, Rapid Shot, Throw Anything
Traits accelerated drinker, pesh addict (katapesh)
Skills Acrobatics +13, Appraise +22, Bluff -2, Craft (alchemy) +22 (+32 to create alchemical items), Disable Device +18, Fly +20, Heal +4, Knowledge (arcana) +31, Knowledge (dungeoneering) +19, Knowledge (engineering) +19, Knowledge (geography) +19, Knowledge (history) +19, Knowledge (local) +29, Knowledge (nature) +31, Knowledge (nobility) +19, Knowledge (planes) +19, Knowledge (religion) +19, Perception +24, Sense Motive +18, Sleight of Hand +16, Spellcraft +13, Survival +4, Use Magic Device +10; Racial Modifiers +4 Fly
Languages Abyssal, Common, Draconic, Hallit, Infernal, Kelish, Polyglot, Shadowtongue, Tien, Varisian, Vudrani
SQ alchemy (alchemy crafting +10), cognatogen, discoveries (fast bombs, infusion, preserve organs, tanglefoot bomb, tumor familiar), perfect recall, prehensile tail, swift alchemy
Combat Gear sandals of the lightest step; Other Gear admixture vial, belt of mighty constitution +4, cloak of resistance +1, cracked dusty rose prism ioun stone, eyes of the eagle, headband of vast intelligence +6, masterwork thieves' tools, wrist sheath, spring loaded (2), 150 gp
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Special Abilities
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Accelerated Drinker You may drink a potion as a move action instead of a standard as long as you start your turn with the potion in your hand.
Admixture vial (1/day) Combine two extracts (max 3rd level) into one, as combine extracts discovery.
Alchemy +10 (Su) +10 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 5d6+9 (21/day, DC 24) (Su) Thrown Splash Weapon deals 5d6+9 fire damage.
Cognatogen (DC 24) (Su) At 1st level, a mindchemist learns how to create a cognatogen, as per the cognatogen discovery.

This ability replaces the mutagen class ability (a mindchemist cannot create mutagens unless he selects mutagen* as a discovery).
Darkvision (120 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Familiar Bonus: +4 bonus on Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fast Bombs (Su) An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional att
Fortification 25% You have a chance to negate critical hits on attacks.
Immunity to Poison You are immune to poison.
Infusion When created an extract can be used by anyone, but takes up a slot until used.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perfect Recall At 2nd level, a mindchemist has honed his memory. When making a Knowledge check, he may add his Intelligence bonus on the check a second time. Thus, a mindchemist with 5 ranks in Knowledge (history) and a +2 Intelligence bonus has a total skill bonus
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Preserve Organs 25% The alchemist learns how to preserve and protect his vital organs, reducing the chance of a mortal wound. When a critical hit or sneak attack is scored on the alchemist, there is a 25% chance that the critical hit or sneak attack is negated and damag
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sandals of the lightest step (5/day) Once per minute, after moving 10 ft air walk for remainder of movement.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Tanglefoot Bomb (2d4 rds) A creature that takes a direct hit from a tanglefoot bomb must save against the bomb's DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag (see page 160 of the Core Rulebook). Creatures in the splash
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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