Artdemissiv's page

Organized Play Member. 1 post. No reviews. No lists. No wishlists. 6 Organized Play characters.


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I do want ask some more things. Sorry for the wall of text.

1) Loot Rewards. In organized play it seams like the design is following a paradigm where you build from your deck from your class deck pack only so If there is a scenario with loot rewards would you:
a) strip the reward from the scenario
b) strip the loot cards from the base set your using to hand them out to the character in organized play (this seams highly unlikely for a number of reasons)
c) grant access to purchase and play with the loot cards in organized play for one person at the table per loot card
d) grant access to purchase and play with the loot cards in organized play for every person at the table per loot card
e) have some other double secret, super awesome solution you'll be revealing when we get there :)

2) Timing of the "after you play a 'X'". I.E. does "is being played" vs "has been played" matter. So resolve one thing before going on to the next. You have an encounter play cards for effect roll for the check on the encounter then roll each recharge check. When does after you play come in:
a) when you Reveal/Display/Discard (before the encounter check)
b) when the card has had its primary effect (after the encounter or at end of turn in some cases {cloud spells for example} before the recharge check)
c) After the card is fully resolved and the recharge is successful or not.
d) some other phrasing timing I'm not thinking of.

2b) Radillo power with the "or add it to your hand" checkbox. This seams rather powerful and allows, in any of the answer I can think of for question 2, Detect Magic and Augury (when you hit recharge +7) to be spam cast to sort up and check to acquire magical boons and blessings (in the process probably revealing the rest of the location deck). While some look ahead is a fun addition that allows the party to better deal with whats coming up. This is obviously another excessive example. (This problem occurs and has been mentioned with Erzen before with the stipulation that he has to be mostly dead to pull it off Radillo does is better by removing the mostly dead restriction though she does need a few more skill feats to hit the recharge every time.)

3) I'm sure you've answered this before but I can't find it easily so if you wouldn't mind clarifying again; When you play a spell that adds a die and a trait to a check (say toxic cloud to add dice and the poison trait to an attack) Does the trait get added to all dice in the check or just the bonus dice from the spell. It doesn't seam like the undead should suddenly become immune to getting cleaved in half by a great-axe wielding barbarian because the mage decided it was a good idea to fill the room with noxious gasses.

3b) In the same vein playing a spell at when encountering a bane and stacking those up through multiple explores in a round also seams sometimes greatly powerful. Did you mean for the cloud spells to be counted as the spell that the owner can play into that check for the checks where they matter? or all checks for the round for that matter? The community replies seam to be going with a no, go ahead and stack them up and play your Swipes on the checks too approach.