What character do you regret making?


Pathfinder Society

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Shadow Lodge 5/5

Anything with ROGUE in it, (This may change of the Core rules,) but My -3 was a fighter/rogue 1/1 never played him and now a Slayer is the char. idea I was looking for.

Silver Crusade 5/5

3 people marked this as a favorite.

Anything without rogue in it. I mean, I could build something else, but what's the point?

Dark Archive 4/5 5/5 ****

I haven't had any real regrets... I've enjoyed all of my characters to this point. My -1 namesake character is a rogue and I've always enjoyed playing him... only regret with him was not retraining his STR14 at level 2 to be INT -- delaying him getting his very-much-needed Combat Expertise until he bought a headband.

Silver Crusade 4/5

Wasting GM credit to build an Aasimar before the cut off date. I have no interest in playing him anymore. );

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

My Wayang Arcanist. He's currently a bit of a one-trick pony; at level 4 I got Glitterdust, which with Magical Lineage and Wayang Spellhunter, is Persistent Glitterdust. It's got a high DC and most enemies just aren't going to cope with it. And it works on almost everything.

It was so devastating during (low-tier) Destiny of the Sands III that I hardly touched any of the mythic stuff. But it drove the GM to tears, and I can see why. It's rather un-fun if the same shutdown trick gets used every encounter.

I've got hope for him in the future, adding some other abilities to his toolbox. That'll hopefully make him less "ick". But right now I'm a bit ashamed of him.

Sczarni 3/5

Ascalaphus wrote:

My Wayang Arcanist. He's currently a bit of a one-trick pony; at level 4 I got Glitterdust, which with Magical Lineage and Wayang Spellhunter, is Persistent Glitterdust. It's got a high DC and most enemies just aren't going to cope with it. And it works on almost everything.

It was so devastating during (low-tier) Destiny of the Sands III that I hardly touched any of the mythic stuff. But it drove the GM to tears, and I can see why. It's rather un-fun if the same shutdown trick gets used every encounter.

I've got hope for him in the future, adding some other abilities to his toolbox. That'll hopefully make him less "ick". But right now I'm a bit ashamed of him.

Magical lineage and wayang spellhunter tend to do that : / (speaking from experience)

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Part of why I abstain from using them.


An indecisive one with a punny name....

Lantern Lodge 5/5

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I comletely forgot:

Frailleaf, the 4 CON (thanks, GM credit for Bloodcove Disguise!) Elf Paladin/Monk.

Basically, he never got played because of the "Don't be a Jerk" rule...and was eventually built into a 20CON gnome instead...

2/5

Jayson MF Kip wrote:
Frailleaf, the 4 CON (thanks, GM credit for Bloodcove Disguise!) Elf Paladin/Monk.

I think a minimum-CON character could be cool if you built yourself around possessing others. You would need to GM credit to at least level 5 (to pick up Marionette Possession) but from levels 5+ you could spend most of your life in another body.

The trick would be coming up with inventive ways to stop your unconscious 4 CON body from dying to a random fireball...

Grand Lodge 4/5

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

I am not sure about my Zen archer. It initially looked like fun but I have started enjoying playing more support and spellcastery types and so the Zen Archer straight forward damage is kinda boring.

3/5

My greatsword fighter. He's a Hellknight and fun to role play (he even has Asmodeus pamphlets to hand out), but he's super boring mechanically.

He can hit things with a greatsword, he does that really well. He just can't do anything else. I blame 2 skill points per level and mediocre mental stats.

Grand Lodge 4/5

The closest I have to a character I regret making is Zatqualmie Zatmie, my Gninja. And that's less "I regret making him" and more "I regret not having a clear idea of what I want him to do at higher levels."

2/5

Jeff Merola wrote:
Zatqualmie Zatmie, my Gninja.

Cute. I was just thinking of building a Ninjagaji.

Silver Crusade Venture-Agent, Florida–Altamonte Springs

Exguardi wrote:
The trick would be coming up with inventive ways to stop your unconscious 4 CON body from dying to a random fireball...

Hosteling armor?

4/5 **** Venture-Lieutenant, Maryland—Hagerstown

My halfling druid with his battle kitten. He was very fun to play with but at higher levels he will eventually become greatly under powered

Silver Crusade 5/5 5/5 **

Z...D... wrote:

My halfling druid with his battle kitten. He was very fun to play with but at higher levels he will eventually become greatly under powered

A druid should NEVER become greatly underpowered. At worst, it becomes only normally powered.

My druids role changed significantly as she levelled up but she never came close to underpowered (she is L14 now). Just buffing the battle kitten (trivial if it is a big kitty, a bit harder for a small cat) makes for a reasonably powerful character

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Of my eight or so characters I only regret one. I received the Kitsune boon way back when and decided why not use it. I built a bard/rogue hybrid which I liked, a solid support character that I used to augment parties of new players. Not the spotlight, but would let the other players shine.

The problem is I can't get past the anthro-fox/tail part. I really just can't do the humanoid animal thing.


I built a year zero Chelish bard who was intended to be super fearsome, but when PF Core rules came out, it turned out that Intimidate and Cause Fear didn't play as nicely together as I had hoped.

So, I rebuilt him into cleric of Asmodeus who summoned devils, but then summoner came out and was just...better at it. So, after burning a LOT of prestige, I've now got a decent evangelist.

A similar thing happened with my would-be swashbuckler, who I cobbled together out of weapon master monk and gunslinger. Then swashbuckler was released *sigh*.

I'm just ahead of the development curve, it seems.

Shadow Lodge 4/5

RCW wrote:
The problem is I can't get past the anthro-fox/tail part. I really just can't do the humanoid animal thing.

Bingo. I have a similar problem. Feeling like a fox-furry every time. Catfolk, ratfolk or vanara hardly faze me, but there's just something iconic about foxes and the furry fandom. And I don't like Naruto or Disney's Robin Hood at all so that seemingly popular, if we go by the forums and some of my local scene, aspect of the race is lost on me to boot.

Sovereign Court 3/5

My gunslinger. So so boring.

1/5

3 people marked this as a favorite.

any concept that has leaned more towards dark/brooding/angsty and less towards humor/charm

Sczarni 3/5

Lamontius wrote:
any concept that has leaned more towards dark/brooding/angsty and less towards humor/charm

And how many characters would that be?

Myself, I regret basically every point of GM credit that I put into either one of my characters... I found out that a backstory won't do me any good, I have to have played and experienced before I can truly develop a 'character'. Now, what to do with all that credit..?

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

I've never really been happy with my first character Zavorokhina. She's a level 10 Dervish Dancer / Urban Barbarian / Mutagen Brawler. Rage and Mutagen go to dex, pumps it up to 33, then uses an Agile elven curved blade for... a measly 1d10+14 damage. Doesn't qualify for power attack with her 9 str, and is just kinda outclassed. Her accent and bigotry (vs sarenrites) are kinda fun, but in general she just doesn't deliver.

Vastra, my investigator... I'm waiting for her to do something. She's level 4 now, and has good skills and an ok attack (a level of ranger favoring humans helps)... but hasn't really found her niche in combat yet.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Matt Savage wrote:
My gunslinger. So so boring.

I've found gunslingers are typically boring unless you dip them into something else for some flavoring. Mine wouldn't have been nearly as fun without their levels in inquisitor, witch, or magus.

Scarab Sages 2/5

My Summoner. Not that I dislike the summoner, but I made some bad decisions. Chose the Serpentine body, and with the low attack stat it just doesn't scale to higher level encounters well. I saw a humanoid body perform a lot better then i did at level 6, and was unable to shake the idea that my choices were not just sub optimal, but unworkable.

Grand Lodge

I'm hoping my grandfathered Tiefling cleric grows to be more interesting. As of yet she's very much just a "I bought Blood of Devils so here you go." Kind of character, and I apparently don't very much like the base mechanics of the Cleric class. We'll see if it grows on me more over time, but right now it is my least thrilling character. She's only got four experience on her though, so she has plenty of room to grow. I really tend to enjoy most of my characters as of yet though. Character wise, my Bard is probably my least interesting. I just don't know how to define her personality really. She has tons of GM credit on her and she's very powerful, causing me to usually only use her for very difficult scenarios, so she tends to boil down to mostly mechanics often. She's level 11, so I'm hoping to take her past 12 and really find her.

Sovereign Court 4/5

So far I haven't been regretting any of my characters.

What I do regret, however, is giving them GM credit. I have only character beyond level 1 that has nothing but player chronicle sheets. I have a lvl 13 character that's doing the retirement arc, and before that I had played with the character only maybe 10 times.

I've taken it as a habit to forgo GM credit completely.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

I regret nothing! Except this stupidly large cinnamon roll I cannot possibly finish at the moment... so much sugar...

2/5

Hands down, I regret my gnome color spray specialist. He's my -2, created during an early power monger phase. He's an Oracle of Heavens 1 / Sorcerer x.

I created an utterly outrageous personality for him, and he's a blast to roleplay. But battles from levels 2-5 consisted of him either completely shutting the encounter down or cheering from the sidelines as everyone else did the fighting. I've given two seperate GM's some really bad experiences at the table using this character, and that's the part that I regret most of all. From levels 4-6 I started playing him half-hoping that he'd die.

He's finally levelled to the point where he has some magical versatility (and the enemies have high enough saves not to instantly get shut down). He's mechanically more interesting, and his personality has remained outrageously fun. Still, he's the character that I play the least. These days I mostly trot him out when the party needs a caster and I have nothing else in tier, or for a lighter scenario where I can spend more time RPing him than fighting.

Never gonna build another save-or-suck focused caster. Never never never.

Grand Lodge 3/5

I'm still relatively new and have only a handful of characters, but I regularly worry one of them is going to turn into a bump on a log in their higher levels and just become worthless. The idea of having a character I enjoy playing turn useless is one of the more depressing character issues I think I could run into.

I'm regularly worried my favorite character, a Brawler 7 is going to flop in high-tier games, even though I can currently combat maneuver CR+3 critters into the dirt without breaking a sweat, can still fairly reliably wrestle CR+6 averages enough to waste many of their turns, and I do enough damage and have a high enough hit bonus to remain fairly effective as a damage dealer. And then I look at freedom of movement and fly and get annoyed.

I don't worry about my summoner though. I love the character concept I have, but that class is broken as hell.

Dark Archive 3/5 **

1) My first run at a Tengu (back when a boon was needed to play) was some weird TWF Inquistor build. It didn't really work; to-hit was meh and there wasn't enough role-play to him to make push past it. He's on the docket to get rebuilt into a monk when I'm ready to play a monk concept as I have Braid of Thousand Masters access on him.

2) I have a Half-Orc Cleric of Nethys that for some reason I thought would be fun but is really bland (no good backstory, no real role-play bit, standard divine caster). I've looked at rebuilds into other classes that have come out since then but none of them really seem to make him look any more fun to play. The original concept was just "Arcane Magic Priest". He's generic enough I might just do a rebuild to salvage the 3 XP on him.

Both of these characters have taught me to play a PC at 1st level if possible; if they aren't enjoyable to play, stop prior to level 2 and consider a rebuild (or rebuild after each adventure until level 2).That's what I did with my Harrower-to-Be as I wasn't sure which build to go with. I tried the Oracle one first, decided it was not what I wanted, and went to Cartomancer Witch after level.

Dark Archive 3/5 **

Arn LaSharo wrote:
Anything with ROGUE in it, (This may change of the Core rules,) but My -3 was a fighter/rogue 1/1 never played him and now a Slayer is the char. idea I was looking for.

I'm not going to lie, Slayer made me regret having built my Crossbowman Fighter/Sniper Rogue back in Season 2 because it was everything I was trying to make him in a base class =/.

Don't get me started on Bolt Ace.


bdk86 wrote:
1) My first run at a Tengu (back when a boon was needed to play) was some weird TWF Inquistor build.

My first run at Tengu was a bard build with an elven curve blade. Which I enjoyed to his current level 14th.....


I REGRET NONE OF THEM!!!!!!!

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
bdk86 wrote:

2) I have a Half-Orc Cleric of Nethys that for some reason I thought would be fun but is really bland (no good backstory, no real role-play bit, standard divine caster). I've looked at rebuilds into other classes that have come out since then but none of them really seem to make him look any more fun to play. The original concept was just "Arcane Magic Priest". He's generic enough I might just do a rebuild to salvage the 3 XP on him.

You worship a True Neutral god -- are you also True Neutral? Have you looked at the Envoy of Balance PrC? Maybe something in there would speak to you, either RP-wise or crunch-wise.

Dark Archive 3/5 **

pH unbalanced wrote:
bdk86 wrote:

2) I have a Half-Orc Cleric of Nethys that for some reason I thought would be fun but is really bland (no good backstory, no real role-play bit, standard divine caster). I've looked at rebuilds into other classes that have come out since then but none of them really seem to make him look any more fun to play. The original concept was just "Arcane Magic Priest". He's generic enough I might just do a rebuild to salvage the 3 XP on him.

You worship a True Neutral god -- are you also True Neutral? Have you looked at the Envoy of Balance PrC? Maybe something in there would speak to you, either RP-wise or crunch-wise.

Woah.

Ok.

Dusting this cleric off, making some rebuild tweaks, and aiming for this class. This does exactly what I wanted him to do but didn't find anything mechanically compelling enough. Thanks!

Dark Archive

Muser wrote:
RCW wrote:
The problem is I can't get past the anthro-fox/tail part. I really just can't do the humanoid animal thing.
Bingo. I have a similar problem. Feeling like a fox-furry every time. Catfolk, ratfolk or vanara hardly faze me, but there's just something iconic about foxes and the furry fandom. And I don't like Naruto or Disney's Robin Hood at all so that seemingly popular, if we go by the forums and some of my local scene, aspect of the race is lost on me to boot.

This character is a Kitsune... not that anyone would know unless I tell them. I just stay in the human form 24/7/365, occasionally using Realistic Likeness to be some other human. It's part of the lore that some of them hide who they are and just stay in human form all the time.

1/5

the humblebrag thread

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

I regret my 1st PFS character because I made him with limited knowledge of PFS rules and it wasn't till I got to 3rd level that I discovered Archtypes (and there was one perfect for him) and that a particular Halfling Racial Trait oddly did not work with a particular Halfling Racial Weapon. Since there were no rebuild rules at the time, I essentially retired him. I will probably eventually unretire him since I can now retrain.

I regret my 4th character which was mostly a place holder for a 'to be completed' at some point two-weapon fighter. I eventually decided I didn't care much for the concept and deleted him only to discover I couldn't use '4' for any other characters and now everything is off by 1 number. I WANT MY '4' BACK!

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

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Lamontius wrote:
any concept that has leaned more towards dark/brooding/angsty and less towards humor/charm

I have discovered that table top RPG role-playing plays out much more like radio than television. Quiet brooding types work great on the screen but are utterly pointless when you are essentially limited to audio for character presentation.

Shadow Lodge 4/5

Pssst, try (QUOTE=sum dweeb)(/QUOTE) but with square brackets.

Sovereign Court 5/5

Hima Flametinker III wrote:
Wasting GM credit to build an Aasimar before the cut off date. I have no interest in playing him anymore. );

I did this too, only with a Tiefling as well as an Assimar. They're both level 2 and I've never played them, and don't know when or if I ever *will* play them.

Shadow Lodge 4/5

I've got two right now.

First is my -1, gnome Undead Bloodline Sorc 3/Oracle(Heavens) 1. I was new to the game, and blindly copied a build online. Ended up with a character that had 1 trick which made every fight end on a single die roll. Unfun to play as, unfun to play with, and unfun to play against. Just a straight up unpleasant character.

Second is my -3, human Gunslinger(Musket Master) 5/Inquisitor 6. Wanted a character that could take care of themself in any situation, be it combat, social, or skill. What I got was a character that made most other people irrelevant, Bane + Holy enchantment + Dex to damage, all vs. touch, makes a character that can solo most encounters even up to APL + 5. The crowning moment of BS was when she won not one, but two "unwinnable fights."

said fights:

Killed the primeval demon in Hall of Drunken Heroes and the Shamhazien in Weapon in the Rift

Like the Gnome, unfun to play with and unfun to play against. In pseudo-retirement until they release a proper 7-11 Bonekeep, or Baird writes another 7-11.

Community & Digital Content Manager

5 people marked this as a favorite.

Removed a post. Using "downie" as a means to indicate how stupid you think something is isn't appropriate.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Chris Lambertz wrote:
Removed a post. Using "downie" as a means to indicate how stupid you think something is isn't appropriate.

While I understand your removal of that post, I wish to clarify that my Tengu uses the term 'Downie' to refer to races whose feathers haven't come in yet, i.e. they still only have down (hair). It's meant to be slightly condescending as it suggests that hairy races are less evolved than Tengu. It never occurred to me that it might be used as a reference to someone with Downs Syndome until just now.

4/5

GM Derek W wrote:

Not exactly regrets, but not sure how to proceeds:

My 4th level Lore Warden fighter who wields a rapier. He currently uses a darkwood shield to keep his AC somewhat decent, but I was planning to go duelist after 6th level.

He's a finesse guy, trying to swashbuckle before there was a class for it. Decent at low-level disarms.

But here's just no way to keep damage up enough to stay relevant (outside maybe buying AC Origins for Fencing Grace) and his AC will almost always be a bit mediocre.

I have a Lore Warden/ Duelist, and yes he felt weak at 4th level, but he eventually became a very competent character and felt like a real Pathfinder. I took Weapon Specialization to help with damage, but what really saved the character was investing in UMD. Because he could still use a wand in his off hand, I got a wand of Shield and later a wand of Mirror Image. I loved having a smart fighter who could make the challenging knowledge checks that other people couldn't. Eventually you will be critting a lot and the damage will come with the Duelist levels.

4/5

I've been disappointed in my Elf Wizard, just because he feels too generic. I'm hoping to inject him with some more personality with some of the new familiar options from the Familiar Folio, but I haven't figured out what yet.

2/5

Eric Ives wrote:
GM Derek W wrote:

Not exactly regrets, but not sure how to proceeds:

My 4th level Lore Warden fighter who wields a rapier. He currently uses a darkwood shield to keep his AC somewhat decent, but I was planning to go duelist after 6th level.

He's a finesse guy, trying to swashbuckle before there was a class for it. Decent at low-level disarms.

But here's just no way to keep damage up enough to stay relevant (outside maybe buying AC Origins for Fencing Grace) and his AC will almost always be a bit mediocre.

I have a Lore Warden/ Duelist, and yes he felt weak at 4th level, but he eventually became a very competent character and felt like a real Pathfinder. I took Weapon Specialization to help with damage, but what really saved the character was investing in UMD. Because he could still use a wand in his off hand, I got a wand of Shield and later a wand of Mirror Image. I loved having a smart fighter who could make the challenging knowledge checks that other people couldn't. Eventually you will be critting a lot and the damage will come with the Duelist levels.

I remember your advice on this very character about a year ago, and seeing some more of your thoughts really helps me see the build more clearly.

Despite my initial intentions otherwise, I bought AC Origins to get Fencing Grace. I just leveled to 5th, so 1 more level of fighter, then Duelist.

I started my guy out at 11th level and man was I surprised! Real
DPR of around 30 without factoring crit chances or haste. AC of around 32. It assumes Celestial Armor, +2 ring and amulet, +4 Dex belt, but still it gives me hope.

My DPR actually went down a hair with power attack against an assumed enemy AC of 28. But this was taking only 2 duelist levels to access WT 2 at Fighter 9. With 5 levels in Duelist, he'd actually deal 2 damage per hit over that assumption when using precise strike.

And I took Dangerously Curious. Any way outside Skill Focus or Headband to help boost that? Don't you need a +20 to auto-succeed on 1st level wands?

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