Sir Holton

Armitron Foebane's page

236 posts. Alias of Dennis Harry.


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Less than a week to go till selections :-) I prefer these fast Recruitments!


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And I am finished. :-)

EDIT: Spoke too soon, Background skills then I'll be done...


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Armitron's Background:

Armitron grew up in the city of Heliogobalus the son of a minor Noble family. Certainly loyalty to Dimian Ree was a necessity although given by the family begrudgingly. Armitron wished he could rise up and throw off the yoke of the evil Witch King but he knew that it would take a hero of legendary power to do so. Still he trained with the sword as frequently as possible and worshipped Ilmater in secret (as most residents of the Bloodstone Lands were forced to do during the occupation).

In his late teens a hero did rise in the form of Gareth Dragonsbane. As Gareth's victories grew so did Armitron’s excitement. With the fall of Dimian Ree, the Foebane’s were able to pledge their full support to the now crowned King Gareth. Too inexperienced to go to the final battle with Zhengyi Armitron along with his family and friends waited with bated breath for the return of Gareth and his powerful friends. They knew that if the new King would fall an avalanche of evil would once again spread throughout the Bloodstone Lands.

Luckily good triumphed and the King returned setting order to the Realm. Armitron pledged his loyalty to the King and was granted a place amongst the Paladins of the Realm.

While Zhengyi was defeated, his minions were not so fast to fall. Armitron aided the King and his new Court in rooting out the politicians and foes that attempted to remain behind and sow discord in the new Kingdom.

By the mid 1360's, most of that work had indeed been accomplished and Armitron knew that his calling would take him elsewhere. That place was Vassa for that is where the forces of evil had fled from the bright shining beacon that was now the Kingdom of Gareth Dragonsbane. It was in Vassa that Armitron met Flarghin Ironstone for the first of several forays into these Cold Lands. Occasionally for a bounty (the proceeds of which Armitron generally donated to the Yellow Rose Monastery). Often times his forays would not involve Flarghin at all and instead consisted of the defense of the Fortress settlement of Darmshall or the Half-Orc settlement of Palischuk from all manner of evil.

By 1372, Armitron has spent over 10 years fighting in defense of the Kingdom and his family convinced him that it was time for him to settle down back to Heliogabalus and create a proper heir for his family. "Enough good deeds have you done my son", his mother's final letter stated. Reluctantly, Armiton left his life north of the Gates and headed back south to leave the life of "adventuring" behind.

When he arrived Armitron discovered that he had been chosen to wed an heir of Dimian Ree to "provide the family with a chance to restore their honor". Armitron initially refused until he met the young woman Genevieva Ree who claimed that she had done her best to subvert her Uncle when he was in the grasp of the influence of the Witch King.

Besides being a Ree She was of all things a Sorcereress! These two things almost forced Armitron and pack his bags to journey to Vassa for the remainder of his life. However, after meeting with her several times, he agreed with his mother that she was a good match and set a wedding date in the Year 1373, the Year of Rogue Dragons.

A month before the wedding, Armitron received a missive from Flarghin Ironstone congratulating him on his wedding day. He also informed the, now not so young Paladin, that he was on the trail of a Bounty in nearby Trailsend and asked for help. "One last good deed for the Kingdom before you settle into Fatherhood".

Armitron felt the fires of adventure burn in him once more and convinced his mother and his Fiance' that this would be "his last ride" in defense of the Kindgom, setting out for nearby Trailsend the next morning promising to be back within the week...

I will have the crunch finalized by this afternoon.

TGTG, would you consider Weal's Champion a Holy Tactician ability a suitable substitute for Smite Evil with respect to the Oath of Vengeance ability Channel Wrath or do you read it as it HAS to be Smite Evil and not a similar ability which I think Weal's Champion is?

Thanks for the opportunity to submit TGTG.


Storyteller's Shadows Submission, a work in progress.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Thanks folks, I enjoyed my time with you I just have too many active games at the moment and had to choose some to pull out of. Good luck the rest of the way!


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

"My friends. I think you for what you have done for me and hope I have been a good companion to you in turn. I do not think I can finish this journey with you. There are things here on the surface I must attend to before I delve into such a dangerous place again. May Iomedae guide your blades and spells true to strike down the wicked.

As a parting gesture of good faith I bequeath to you my wand, I feel you may need it more than I".

Armitron hands his wand of cure light wounds to Luther.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 7

"Dammit foul being fall!" Armitron will use his second smite evil on the creature now that Brent has fallen again.

Longsword Attack #1 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27

Damage 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12

Longsword Attack #2 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11

Damage 1d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |
Luther Lightblade wrote:

Well, guess we need two frontliners.

Best wishes to both of you.

Thanks, I'll be posting until they die or I die! If I live, then we will part ways I/C on the surface.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 6

Rather than attack a foe he cannot see, Armitron attacks the last of the Serpentfolk defending the sorcerer.

Longsword Attack #1 1d20 + 9 ⇒ (16) + 9 = 25

Damage 1d8 + 3 ⇒ (4) + 3 = 7

Longsword Attack #2 1d20 + 4 ⇒ (18) + 4 = 22

Damage 1d8 + 3 ⇒ (3) + 3 = 6


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 5

Armitron nods in response to Luther, "Your days of evil are at an end foul creature!"

Longsword Attack #1 Smite Evil 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32
Potential Critical 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23

Damage 1d8 + 3 + 6 ⇒ (2) + 3 + 6 = 11 - If crit confirmed - Damage 2d8 + 6 + 6 ⇒ (1, 3) + 6 + 6 = 16

Longsword Attack #2 Smite Evil 1d20 + 4 + 4 ⇒ (10) + 4 + 4 = 18

Damage 1d8 + 3 + 6 ⇒ (1) + 3 + 6 = 10


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 4

Armitron grits his teeth as Brent falls, even injured these creatures are resilient foes!

Longsword Attack #1 Smite Evil 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32
Confirm Critical? Smite Evil 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22

Damage 1d8 + 3 + 6 ⇒ (8) + 3 + 6 = 17 - If Crit. 2d8 + 6 + 6 ⇒ (3, 7) + 6 + 6 = 22

Longsword Attack #2 Smite Evil 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24

Damage 1d8 + 3 + 6 ⇒ (6) + 3 + 6 = 15


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 3

Armitron attempts once again to Smite the Sorcerer.

Longsword Attack #1 Smite Evil 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22

Damage 1d8 + 3 + 6 ⇒ (2) + 3 + 6 = 11

Longsword Attack #2 Smite Evil 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15

Damage 1d8 + 3 + 6 ⇒ (1) + 3 + 6 = 10


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 2

The Paladin heals himself yet again as he takes full advantage of the magic of Luther.

Longsword Attack #1 Flank and Smite Evil1d20 + 9 + 2 + 4 ⇒ (7) + 9 + 2 + 4 = 22

Damage 1d8 + 3 + 6 ⇒ (8) + 3 + 6 = 17

Longsword Attack #2 Flank and Smite Evil1d20 + 4 + 2 + 4 ⇒ (10) + 4 + 2 + 4 = 20

Damage 1d8 + 3 + 6 ⇒ (5) + 3 + 6 = 14


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 1

The Paladin heals himself before wading into the fray. LoH 2d6 ⇒ (3, 1) = 4

Armitron charges the closest Serpentfolk flanking Luther's Badger.

Longsword Attack #1 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

Damage 1d8 + 3 ⇒ (5) + 3 = 8

Longsword Attack #2 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

Damage 1d8 + 3 ⇒ (2) + 3 = 5


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

"Well the female did want us to fight for her, perhaps she took matters into her own hands.".

Armitron will activate his Detect Evil to sense if there is an active spell on this shrine.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Armitron nods to their "patron", "Indeed, it is time for yet another lesson".

Ready to go!


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |
Luther Lightblade wrote:
"I guess we stay a night with the metal men. No sun yet."

"So it seems. I welcome taking the fight back to these serpents sooner now that we have seen their tricks".


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

"We met with success as well as failure. I assume that has been your experience through your previous delvings?" Armitron asks the veterans of this group.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

The Paladin steps in with the Cleric grimacing. He would prefer to die fighting than drown in his armor but if the Cleric has a hope that this will provide an escape than so does he.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Armitron nods at the idea of an ambush a he realizes there are few good options left to them.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Armitron nods to his companions and follows one way was as good as another with the condition he and his friends were in at the moment.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Armitron turns to his allies, "That may not hold them for long. We have few options to explore. Behind the bolted door, Symon encountered danger. That leaves the door leading down and the pool to fall back to. Perhaps going through the pool is our next best bet as the entrances and exits up and down seem to be well guarded in this place. Luther, Sy, Dru you have spent more time here than Brent and I have, thoughts?"


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

DM, we locked this door once from the outside, can we do so again? If not, Armitron will pick the room he believes is the most defensible (he is a tactician after all) and fall back there.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Armitron exits the room, "Let us bar the door again!"

Full Defense


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Armitron shakes his head, he knew that one could not be trusted. Once the horn blows he knows that Luther is sounding the retreat. He heads for the doors.

Full defense and withdraw.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Perception 1d20 + 6 ⇒ (12) + 6 = 18


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Armitron draws his wand and heals himself before the group moves on.

CLWx2 6d8 + 6 ⇒ (2, 2, 7, 8, 1, 3) + 6 = 29


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

"Let us go through the double doors, there is no safe place to rest here, best to die on our feet than slaughtered sleeping".


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Paladin level 7 for me.

I think I need to take Power Attack as a Feat this time around, I seem to hit frequently enough but my damage output is too low.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

"The tunnel unless we have magics to breathe is too risky. Moving forward with foes at our back seems foolish. I agree, we must locate the way out and get some rest..."


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Armitron sighs, "These serpents are tough foes indeed. Shall we take a moment to breathe and decipher that script? Then we will need to decide whether to go back to the door with the spectral presence or push forward through this door".


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 7

Armitron sees Brent fall and considers stopping to help the man but he knows that first this enemy must fall...

Longsword Attack 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28

Damage 1d8 + 2 ⇒ (1) + 2 = 3

Longsword Attack 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6

One strike does penetrate the serpent's defenses but fighting for its life Armitron simply cannot connect with his second upwards arc.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 6

Armitron presses the attack against the final stubborn foe, he respects them for their prowess almost as much as he cannot stand them for their evil natures.

Longsword Attack 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12

Longsword Attack 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8

but the defenses of the foe are too strong for the Paladin to slip through with his blade.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 5

Armitron nods to his allies who have picked him up and brings the fight to the last foe.

Longsword Attack 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15

The first strike is errant but

Longsword Attack 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22

his backswing connects!

Longsword Damage 1d8 + 2 ⇒ (5) + 2 = 7


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 4

Armitron pushes forward against the stubborn foe gritting his teeth against yet another trike that feels as if it could have slain him had it been a just a few inches to the left.

Longsword Attack 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12

Longsword Attack 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12

The solid strike of the serpentfolk jars Armitron causing his attacks to be sluggish and weak.

Then he lays hands upon himself yet again nearly depleting his stores of energy. LoH 0/8 2d6 ⇒ (5, 1) = 6. His holy energy expended, Armitron hopes the battle can be turned in he and his allies favor with Brent's next strike.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 4

Armitron tries to finish off the wounded foe.

Longsword Attack 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19

Damage 1d8 + 2 ⇒ (8) + 2 = 10

Longsword Attack 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Then he lays hands upon himself yet again nearly depleting his stores of energy. LoH 1/8 2d6 ⇒ (6, 2) = 8


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Hah just as I am coming back. Will update now.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 3

Armitron takes a devastating blow but is nothing if not resilient and strikes back feeling the healing energies of Luther bolster his resolve.

Longsword Attack 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26

Damage 1d8 + 2 ⇒ (4) + 2 = 6

Longsword Attack 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Then he lays hands upon himself to heal his grievous wounds. LoH 2/8 2d6 ⇒ (1, 5) = 6


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

I will be away Friday through Sunday, please bot me as necessary.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 2

Armitron lays hands upon himself. 2d6 ⇒ (1, 3) = 4 - LoH 3/8.

Seeing that he has little choice he wades into the pool to confront the closest Serpentfolk in Melee.

Longsword Attack 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15

Longsword Attack 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Unfortunately, both of his blows fail to land upon his formidable opponent.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |
Brent Ironhand wrote:
low on hp, any healing?

Sorry did not realize you were still that low! I would have hit you with more CLW before we proceeded and if DM Zed allows the retcon will roll those up for you!


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 1

Unsure of the depth of the pool as well as any danger from the glow in the center the paladin takes position just inside the room and fires at the Serpentfolk farthest away with his crossbow.

Miss%1d100 ⇒ 28

Light Crossbow Shot 1d20 + 6 ⇒ (7) + 6 = 13
Damage 1d8 ⇒ 7


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

'We should probably track down the Serpents we have already wounded, I agree with Luther that having an enemy at our backs here can be deadly".


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Armitron sheathes his sword and draws his wand to aid his fallen comrade.

CLW x 5 = 5d8 + 5 ⇒ (2, 8, 5, 3, 6) + 5 = 29


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 3

Armitron steps over Brent to shield him from the serpent.

"Oh I don't think so!"

Masterwork Longsword - Divine Favor 1d20 + 11 ⇒ (14) + 11 = 25
Damage 1d8 + 4 ⇒ (8) + 4 = 12

Masterwork Longsword - Divine Favor 1d20 + 6 ⇒ (19) + 6 = 25
Confirm Critical 1d20 + 6 ⇒ (6) + 6 = 12
Damage 1d8 + 4 ⇒ (8) + 4 = 12


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 2

Armitron presses the attack against the foe that Brent faces seeking to end the struggle for more will no doubt be upon the group soon.

Masterwork Longsword - Divine Favor 1d20 + 11 ⇒ (6) + 11 = 17
Damage 1d8 + 4 ⇒ (6) + 4 = 10

Masterwork Longsword - Divine Favor 1d20 + 6 ⇒ (8) + 6 = 14
Damage 1d8 + 4 ⇒ (6) + 4 = 10

But both of his swings miss in the narrow hall the danger of striking Brent forces Amitron to be too exact and not sweeping in his strikes.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Round 1

Armitron moves forward to attack the closest Serpentfolk.

Masterwork Longsword - Divine Favor1d20 + 11 ⇒ (13) + 11 = 24
Damage 1d8 + 4 ⇒ (8) + 4 = 12

Masterwork Longsword - Divine Favor1d20 + 6 ⇒ (1) + 6 = 7
Damage 1d8 + 4 ⇒ (1) + 4 = 5


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Armitron casts Divine Favor on himself.


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

The Paladin nods in agreement with Dru.

Armitron taps Brent and whispers, "Shall we charge our scaly friend? With the light of Luther's shield I shall be far more effective this time".


Male Human Paladin 5 (Holy Tactician) | (Oath of Vengeance) |

Armitron pauses for a second next to Symon as the others move ahead, "Keep an eye on our new companions until we know who she truly is we cannot trust... anything we find down here including her".

That said, Armitron heads to stand before Brent and Luther shield out and ready for more bloodletting.

"Let us stay sharp we know not what other vile traps our foes we shall have to face here..."

Using Battlefield Presence to grant each ally within 30' my Teamwork Feat - Shake It Off - Everyone gains +1 to all saves per adjacent ally.

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