Zon-Kuthon

Arkus Shaleskin's page

7 posts. Alias of Pahlok.


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As long as he can handle it as a GM, I think it's a great idea. Players ditch tables just as often as GMs, so it's kind of like survival of the fittest. Worse comes to worse, he can probably combine groups who have flaking players to pair it down.

Personally, if I was running a gestalt PbP, I would run one table with 3 players. Gestalt lets less players fill more roles, and a smaller group means less people to rely on and wait on to get the table moving at a decent pace. The only downside is that if someone drops, you have to replace them with a very similar character to keep the party paradigm together. Of course, there's no shortage of players wanting a grab at gestalt, so it's hardly an issue.


@GM Glory: Will you be allowing mythic feats from the Mythic Options: The Missing Core Feats 3rd party book? All of it is available on d20pfsrd (and frustratingly, already mixed in with the Paizo material). I'd be interested in the Mythic Vital Strike chain.


I switched Arkus' alignment to true Neutral, as it fits him more and I feel a lot better about it. I got confused and thought barbarians had to be chaotic, but actually they only have to be non-lawful.


The best thing I've found to extend fights is to increase the enemy HP. It doesn't necessarily make them harder to beat, it just extends the fight so that it's not rocket tag. Double, triple, whatever is appropriate for the party you're playing with.


What even is this thread anymore?


Looks like Arkus got missed on your lists. He's ranged til level 6, at which he becomes melee with ranged support. He can also disable magical and mundane traps with a decent bonus, and can do it at range at level 2. He also serves as a bit of a tank with high HP/AC.


Arkus Shaleskin is ready to go! You'll find his character sheet, build plan, background, appearance, and personality all in his character profile.

If you look at his build plan, you'll note that his combat role is solely ranged until level 6, at which point he becomes melee-focused with optional ranged support. This, of course, requires some retraining, but I'm sure that we can work out some downtime or something. Out of combat, he's a decent trap finder/disabler.

I know he seems like a bit of an odd choice for WotR, but I envision him being a sort of tragic hero type who counterbalances the party.