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Hi,

I received this order today (Horror Adventures) and was disappointed to see that the box (and the book inside) had been horribly mangled. How can I go about getting a replacement?

Thanks!


Hi all!

Had this come up in my game the other day and couldn't find a suitable answer on Google, so I'm here.

Typical question regarding this spell (it seems): PCs used the spell to camp out during a battle and wreak havoc upon their enemies. For below, keep in mind that our games are usually not combat-centric; meaning we try to play the creatures with some sort of intelligence/instinct instead of a "to the death" encounter.

Points of debate:

1) Spell gives area of effect "greater invisibility" to up to 10 allies. Understand that it's a fixed area, question how it would work against unintelligent creatures (would they attack it? would they stand around confused since it's opaque? etc)

2) If the spell is a utility/rest spell, what's the purpose of the "opaque" distinction? If the spell does not allow for the caster to camouflage the outside appropriately (make it LOOK like it's a natural part of the surrounding area) then it would seem out of place to anyone passing by. This questions whether or not a low-intelligence creature would approach it in a combat situation. One might guess that the better disguised the hut, the less likely a creature will be to attack that area. (Dumb Creature to self presumably w/o scent or more than 30' away from party: "I am being attacked, but can see/smell no enemy. What do i do?).

My argument I guess is this: Tiny hut is not a spell designed for combat, even though it provides protection as good as (displacement) or better than some other combat spells (protection from arrows: immunity to targeted ranged attacks vs. 10/magic vs ranged; mass greater invisibility), albeit for a fixed area. Put these benefits into practice against creatures that are below 7 Intelligence or so...and it can become highly imbalanced.

Example encounter: 4 PCs vs. a Retriever (Int 3; not targeting the PCs specifically, but an NPC, so discern location is not applicable) and zombies + skeletons. All unintelligent creatures.

Question is 3 part:

1) Does Tiny Hut give too much of an advantage when used in a combat situation?

1b) And does this advantage increase vs. unintelligent creatures enough to render the party nigh invincible to unintelligent foes?

1c) And why, if all of this is ok, would my players not create a wand of Tiny Hut and just cast it at the beginning of every combat to negate any type of targeted ranged attacks? (AoE spells notwithstanding - a foil for this tactic to be sure - but when the threat of magic assault is minimal to nil, this becomes a lot more beefy)


All,

Just a quick summary of what this is: starting a campaign and my wife would like to play a plant-focused druid. My attempt at an archetype is very rough so my questions to you all are:

1) Is this balanced?

2) Would this be fun?

Here it is:

(FYI, the "plant companions" rule I'm referring to is from Dragon Magazine #357 Class Acts; Short summary is a 1HD plant creature that evolves with selected powers as the druid becomes more powerful, much like an animal companion)

Greenlord:

Greenlords, or if they are female - Greenladys, are druids that prefer the comforting presence of plants to the unpredictable behaviors of animals. They believe their power comes from the vegetation that surrounds us all. The Greenlord has the following class abilities.

Nature Bond (Ex): Greenlords and ladies may not select a domain at first level and must choose to have a plant companion. This ability makes use of the plant companions rule.

Nature Sense (Ex): Greenlords gain a +4 on Knowledge(nature) and Survival checks when the check is made to identify navigate through or other situations regarding plants.

Plant Affinity (Ex): The greenlord gains Plant domain and all its granted abilities. This ability replaces Wild Empathy and the ability to spontaneously cast summon nature's ally spells.

Spontaneous Domain Casting: A greenlord druid can channel stored spell energy into domain spells that she has not prepared ahead of time. She can "lose" a prepared spell in order to cast any domain spell of the same level or lower.

Wild Shape (Su): The greenlord gains this ability at 6th level. The greenlord or lady may not use this ability to transform into an animal shape, but can assume the shape of a plant the same level she gains this ability. At 18th level, the druid can change shape into that of a Gargantuan plant. If the form you assume has any of the following abilities, you assume those abilities: Damage Reduction, regeneration 10, trample.

Gargantuan plant: If the form you take is that of a Gargantuan plant, you gain a +16 size bonus to Strength, a -4 size penalty to Dexterity, a +8 bonus to your Constitution and +8 natural armor bonus +8.

Awakening (Sp): At 13th level, you may cast the awaken spell as a druid of your level once per week on a plant target only.

This casting is slightly different than the spell, as follows:

1) The plants are under no obligation to serve you in any way and have their own free will to do as they choose. 2) The disposition of the plant when awakened is left up to the DM based on several factors like environment and recent events that have occurred around the plants home.

For example, a tree that has witnessed a humanoid starting a destructive forest fire recently might react with hostility towards a greenlord or may react with friendliness and a sense of unified vengeance upon those who harmed its kin.

This ability also requires a small amount of upkeep. Each month, during the new moon, you must be able to call and hold a meeting - called a moot - with your awakened plant friends. As they have their own free will they are under no obligation to you to answer the call. The physical location of the moot is unimportant, though it is best to hold it in a natural surrounding.

If a plant agrees to become a bonded partner with the greenlord it provides the druid with a faint sensory connection with each plant you awaken in this fashion. You may not have more awakened plants bound to you in this way than half your greenlord level at any one time.

The sensory connection conveys upon the druid a 360-degree sight and sound upon concentrating on a particular awakened friend's life force. The plant is aware of the "intrusion" and can allow or deny the druid to access this ability as it wills. The ability works as long as the druid is on the same plane as the plant in question and the plant is standing on a natural earthen surface (rocks of any kind will forfeit this ability working).

This replaces the thousand faces ability

Any comments and criticisms welcome.


Not sure what to say here, but let me preface my inquiry with the phrase "I'm an idiot". Not an idiot in the traditional sense, mind you, but on how this whole Pathfinder subscription thing works.

Let me show you what I mean.

I eagerly signed up for my subscription to all Pathfinder core products back in August/September (right after I received my core rulebook...I was so happy). I was looking forward to getting my Bestiary sometime soon after it's release in October, but it never came.

Life got busy, and I decided that, well, I don't want to BUY the Bestiary in case it comes in the mail and now I've bought and paid for two copies where I only needed one. So, the easiest solution (and thus the reason for my post today) is to buy the PDF. I wasn't going to get one with my subscription, and it was instant gratification.

All was happy until three days ago when I went to see why my hardcover book still hadn't shipped. It seems that I had to manually tell the subscription service to ship it once the book was released, I thought it odd, but maybe the subscription was just waiting for me to start the first shipment before it sent all the rest as expected.

Well, after paying for THAT shipment (which I should be receiving in a few days) I noticed at the end of the order that I would get the PDF for free as a result of my subscription!! Well...I have a dilemma. I'd like to not pay for something I was gonna get for free if I don't have to (I mean, $10 is $10 after all) but, if as a result of my own stupidity (impatience?) I paid for a copy of the PDF when I was eventually going to get it for free after all.

My question is...Is there any way to get a refund on the PDF I purchased for the Bestiary since I subscribe to the subscription service?

Long story long, I know...but just wanted the facts out there.

Thanks to any and all concerned :).

Arknath


This is a proposal that was originated in the "Races and Classes" forum. I noticed the message at the top of the forum said "New rule proposals" should go here and smacked my forehead. Well, here's something that isn't my original idea (sorry for whomever I'm stealing this from on the boards) but presented for the consideration of the community:

Multiclass spellcasters get the shaft on level-based checks. Caster level checks for penetrating SR is the biggest culprit to this. A multiclassed caster that is 10/10 between one or more spellcasting classes has very little chance on earth to even beat an average SR check like 20 and has no chance to beat anything higher than 30.

This has lead me to think that the caster level of spells cast by a multiclass character needs some sort of boost. The formulas (for simplicity sake) are as follows regarding multiclass spellcasters.

Each same class spellcaster level counts as +1 spellcaster level (SCL)
-- This gives the normal benefits such as additional spells per day and spells known

Each different class spellcaster level or non spellcasting level counts as +1/2 towards the SCL of the other spellcasting class
-- This gives a 5/5 rogue/wizard 7 SCL. This only applies to things such as caster level checks, duration, etc. The same for a clr5/wiz5...they would have 7 SCL for each class.

May not be perfect, but that's what I'm here for. Your thoughts.