| Aries |
I think one of the goals for PF2 was to make it easier for new players to learn the game and to create characters. After hours of reading, I've found this is not the case. I don't think there is any easy answer for this, but one thing I've found is that ancestral feats are an impediment to the character creation process for new players.
I've been going through character creation with two groups of people who are new to RPGs. I am not new to RPGs however and have been playing 40 years and Pathfinder since release.
One of the goals for PF2 was simplification and streamlining for people who were new to the game. I found that there are too many choices to make at 1st level and ancestral feats definitely contribute to that problem. I feel that it would be easier to be more like PF1 and just give default ancestral TRAITS based on the race and not give the player the choice. And for the more advanced player, have Ultimate Race where you can swap things in and out.
I also feel that Ancestral Feats should be much more front loaded.
I find it really strange for an ancestry to become more and more like that race as they level. Why would they get more elven (if anything they should be less)? It’s very strange to be gaining hereditary and biological traits, like dark vision, over time.
Finally, if you take a PF1 Elf and convert it to PF2 with the same traits, the elf would need to be level 13 to get the 4 feats that were given to the PF1 Elf at level 1. Level 13! This is true for all of the races. Why have the races been nerfed?
I guess basically what I’m saying is that I much prefer how races/ancestries were done in PF1. You had the basic options for new players and for advanced players you had Ultimate Race. It worked.
If we keep ancestral feats, can they be an advanced option where we only start getting them at level 5 and beyond?
Also, if you can’t use a General Feat to gain an Ancestral feat, could we called them something other than feats?
Jason to add to your comments above I would recommend having racial feats (i.e. racial weapon familiarity), traits (darvision), and feats (i.e. Dungeoneering). This would capture the essence of race from AD&D, meaning a gnome is a gnome, while an elf is an elf with inherent abilities due to environment and culture. I hope Paizo reworks Ancestry for the reasons you outline above.