
GM Shady |

Hi, I'm thinking of kicking off a campaign set in Kobold Press' Midgard campaign setting. The idea would be to run a combination of KP's own modules/scenarios and, where nothing interesting fits for a particular level, either adaptations of other modules or some self-generated stuff that fits the look and feel. The background would stick closely to the Midgard Campaign Setting book (and associated volumes).
General thoughts:
- starting at level 1
- 6 players, 20 point buy
- no evil characters; no NSFW content
- all KP material allowed, with the proviso that it's currently supported by Hero Lab. I'm hoping the Advanced Races Compendium will get its HL files soon*. Also see next point.
- probably some race limits - I don't think all Paizo/KP races will be allowed; I haven't figured out which ones will work, but it's likely to be core + some subset of NRC. No more than one of any non-core race allowed (so only one player gets to be Gearforged, for example)
- classes - any existing Paizo except Ultimate Intrigue (and also no Oriental classes - ninja, samurai, etc); Paizo classes should take Unchained option where available; any KP class allowed that fits the campaign (KP Shaman class rather than Paizo Shaman). Players may need to be flexible to get to a party mix that works (I'm thinking those who take KP unique races should use Paizo classes, and those who take KP advanced classes should use Paizo races, to make it fair).
- builds must be HL-legal (I'm finding this is increasingly the easiest firm answer to "can I do x")
- where Midgard rules overrule/supersede Paizo, Midgard takes precedence
- I may incorporate material from the Horror book when it comes out, also; I'm assuming the campaign would start late July/early August.
Just an interest check at this point - don't submit characters. Opinions welcome. If it goes ahead, I will probably offer slots to players on my existing campaigns also.
(EDIT: * spoke to KP and it looks like ARC won't get HL files till the autumn/fall earliest, so that would be off the agenda. HL does support Midgard races via the campaign setting though).

GM Shady |

Is there large rule difference between Midgard setting and Galorian?
It's still PFRPG rules. Deep Magic introduces some new magic options; there are additional classes and races. The background means that some Golarion specific options are not going to work (the gods are different, the countries are difficult, etc.; so some traits, feats and PRCs will not be available).
The background and lore is a bit more central European, in video games terms more like Witcher whereas I think Golarion is a bit more like Warcraft (personal opinion, don't jump all over me here ...).

GM Shady |

Current HL packages for Midgard (so I would support these):
- Southlands Campaign Setting
- Southlands Bestiary
- New Paths Compendium
- Deep Magic
- Free City of Zobeck (Alleys of Zobeck, Streets of Zobeck, the Zobeck Gazetteer, and the Player’s Guide to the Crossroads)
- Midgard Bestiary
- Midgard Campaign Setting
BTW
- the Southlands stuff would be OK, but the campaign would be in Midgard proper (analog Europe rather than analog Africa)
- I would also propose to use Green Ronin's Advanced Bestiary, though this isn't so pertinent for character creation

Dreaming Warforged |

Color me intrigued. I would to know a little more about what kind of theme would link all the adventures. Would it be more like independent stories that randomly sway the fates of a group of companions, or would there be some kind of overarching scheme?
Also, would the stories about exploring the world, or about getting to know and grow roots in a smaller part of the world?
EDIT: Would the companions all hail from the same area? What would link us together?

GM Shady |

Color me intrigued. I would to know a little more about what kind of theme would link all the adventures. Would it be more like independent stories that randomly sway the fates of a group of companions, or would there be some kind of overarching scheme?
Also, would the stories about exploring the world, or about getting to know and grow roots in a smaller part of the world?
EDIT: Would the companions all hail from the same area? What would link us together?
Those are great questions, and at the detail level the honest answer is I don't yet know.
I thought about using Midgard Tales, which is, both geographically and thematically, all over the place. The initial scenario there - which is very good - starts with the characters waking up somewhere quite outlandish with very little idea of how they got there, which if I went with it would answer your last question.
To answer in terms of inclination:
- there is likely to be a long term plot linking the stories. I generally let this emerge during the telling, though. I have a few campaigns currently which are running from level 1 modules - players who drop out become NPCs, unexpected interactions with NPCs turn them into more important players, additional subplots come in that I can use later. And it also emerges from the interactions with the players. So yes a long term linking plot, but it will probably emerge over time rather than me starting with some grand plan.
- the way in which the PCs come together will probably depend very much on the selection of the initial scenario, and I haven't chosen it yet.
- likely I will try and figure out a way of having the players travel far and wide; the background is pretty rich and I'd personally like to explore a fair bit, rather than keep it narrow. If I need to figure out ways of getting the players between scenarios/locations, then that's where I expect to do my own heavy lifting.
As I said right now that's merely my current inclination rather than a definite plan. By the time we start recruitment properly I expect to have selected the initial scenario at least.

GM Shady |

Tried to get on a different Midgard game a while back. Don't have HL, is it important to have it?
No, not at all. I'll just use it to arbitrate the character builds, and may ask for changes if I find issues (generally I find issues because I've got it wrong on my side though, or something's unclear). So, anyhow, no.

GM Shady |

Would you allow the half-giant race from Dreamscarred Press? I had a concept from the last time I applied to a Midgard game about a half-Jotun warrior focusing on heavy armor and tower shields trying to overcome the stigma of his heritage.
Frankly, I don't think so. My general view on 3rd party stuff is that one has to be pretty strict from the get go, otherwise it really gets out of hand.

GM Shady |

I'm thinking tengu ravenfolk rogue?
Hi - note this is an interest check thread. I'll set up the proper recruitment thread towards the end of the week, with some recruitment guidelines.
My general practice is to offer slots to players from campaigns I already run, because this generally gives me a core of known quantities who can be relied upon to post regularly and not drop out during the first few weeks of the campaign (which happens all too often on these boards). I've already been round and so far there are 3 interested. That would leave 3 slots to recruit.
That first group of players would have first call on classes/races (with the same restrictions as everyone else). But if one of them took, e.g., rogue, there's no point submitting a rogue. At the time I set up the open recruitment thread we should know what's available. So please nobody submit at this point.

GM Shady |

Are they any oddities to playing a Cleric? Are you allowing all the ACG classes too? I wanted to play Shaman they seem fun.
Oddities to playing a Cleric - Midgard has a different set of deities, and also has additional Domains (and Mysteries, and Magic Schools, etc.). Some Paizo traits/archetypes won't work, where they're tied to Golarion deities.
Classes - per the first post in this thread, almost all Paizo classes will be allowed, but a) see my previous post (on how the party will be recruited) and b) Kobold Press has a Shaman class in the New Class Compendium (this is the only one that overlaps with Paizo) and any Shaman should be from the KP implementation.

GM Shady |

After playing around with HL, the Paladin didn't really jive. Just wasn't interested in Lawful Good... More Lawful Neutral.
Then I saw the Steelblooded Battlerager class, and think that would work perfectly for the concept I've got in my head... so I'm thinking Dragonkin Steel-Blooded Battlerager.
Again, I would wait for the recruitment thread.

GM Shady |

After playing around with HL, the Paladin didn't really jive. Just wasn't interested in Lawful Good... More Lawful Neutral.
Then I saw the Steelblooded Battlerager class, and think that would work perfectly for the concept I've got in my head... so I'm thinking Dragonkin Steel-Blooded Battlerager.
BTW I think this is a Steelblood Bloodrager? Threw me somewhat.

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Interested. I've only played in Midgaard twice -- the first time was a game that Christina Stiles was running at PaizoCon. I do have a bunch of the books, as the Bundle of Holding had the Bundle of Zobeck at one point. I have to admit I haven't looked very deeply into them yet.... What would you recommend as the best book to start with for a player wanting to get a player's overview of the world?

GM Shady |

Couple of notes.
- I have four takers (EDIT: five takers) now from existing campaigns, so I may actually (EDIT: will in fact) run two tables. This should allow for more variation in submissions and, for that matter, more players.
- I'm thinking of starting with Raven's Call, as something more typical of the setting (it's based in the Northlands, which is a kind of dark ages Scandinavian setting), then after that To the Edge of the World, which is a journey into the Western Ocean.
I'll decide on Wednesday and then kick off a recruitment thread.

Almonihah |

Hmmm... now you're renewing my interest in running this module sometime...
Regardless, I will watch this with interest, but probably not play because I think I've taken on all the PbP games I can at present. So have fun guys!

Dreaming Warforged |

Couple of notes.
- I have four takers (EDIT: five takers) now from existing campaigns, so I may actually (EDIT: will in fact) run two tables. This should allow for more variation in submissions and, for that matter, more players.
- I'm thinking of starting with Raven's Call, as something more typical of the setting (it's based in the Northlands, which is a kind of dark ages Scandinavian setting), then after that To the Edge of the World, which is a journey into the Western Ocean.
I'll decide on Wednesday and then kick off a recruitment thread.
Wonderful!

GM Shady |

This is definitely interesting. I have three concepts I'd love to try already. How would you be handling gearforged characters? I don't have HeroLab, so I don't know how it supports them.
Not sure I understand the question, but Gearforged are covered as part of the campaign setting book. As you'll see shortly I expect max one Gearforged per party and that player should take a Paizo class. There are some other restrictions, which will be in the recruitment thread - hope to have this up in the next 30 mins.
To be clear, you don't necessarily need Hero Lab - I'm just using it to adjudicate what's a legal character from my point of view - the result is I may ask for changes to characters if I find an issue, but it more often than not is a query to understand how the character's been built.