Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
I'll use Faldoc again. If he can play the AfI set he'd get real close to 16th.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
I assume a 6th chronicle is coming, right?
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
I'm gonna miss this game. It became a labor of love at the end as we lost a couple of people but I'm really glad we finished. I do have a PFS version of this guy with August (geez, he's 7th now) but it still won't be quite the same without the same characters to adventure with.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Brelar! I knew you were the best mage ever! We're done? All at once I'm really happy and really sad.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
If feasible this round, Argust would naturally take the +2 option on BoF.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Will: 1d20 + 18 + 4 ⇒ (19) + 18 + 4 = 41 Where ya goin'? Argust doesn't like playing defense so he moves his sword's enchantment back to offense. However he thinks that to add power to his attacks might not be wise as the enemy seems particularly tough to strike. Attack: 1d20 + 42 ⇒ (9) + 42 = 51 for Damage, plus vs Evil: 2d6 + 29 + 2d6 ⇒ (6, 6) + 29 + (4, 6) = 51
Well, I know the first three hit, we'll see on the fourth.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Argust is back to his current full HP total of 189.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Just curious, how many times did Argust hit?
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
One hit for 35-5=30, down to 132/189. Argust makes sure he has Haste and tries to go to work. Looks like I better keep the AC up. We keep defending but drop Power Attack to keep the to-hit chance the same. Attack: 1d20 + 37 ⇒ (17) + 37 = 54 for Damage: 2d6 + 29 + 2d6 ⇒ (3, 4) + 29 + (2, 5) = 43
Confirm #1?: 1d20 + 37 + 4 ⇒ (14) + 37 + 4 = 55 for Damage: 2d6 + 29 + 2d6 ⇒ (2, 2) + 29 + (1, 6) = 40
The 2d6 was for evil, then for bleed in the crits, if it can bleed. Stunning Crit x3, DC 27: 3d4 ⇒ (2, 4, 2) = 8 rounds, if he saves then its staggered.... if he can be stunned/staggered.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Fort: 1d20 + 24 ⇒ (18) + 24 = 42
OK, so the Con drain kncoks me to a max of 189, then 32-5=27 electric damage. 162/189 now. Argust will stumble forward so that he can engage the enemy! Free Action to use the defending aspect of my sword to max out my AC to 46.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Fort: 1d20 + 22 ⇒ (12) + 22 = 34 Argust looks on in disbelief as the Sihedron flies away from him. Hey! That's mine! Seeing one last enemy in the way, Argust goes to work! Attack: 1d20 + 37 ⇒ (18) + 37 = 55 for Damage: 2d6 + 44 ⇒ (4, 1) + 44 = 49 plus Evil: 2d6 ⇒ (6, 1) = 7
Confirm #1?: 1d20 + 37 + 4 ⇒ (3) + 37 + 4 = 44 for Damage: 2d6 + 44 ⇒ (6, 4) + 44 = 54 plus Bleed: 2d6 ⇒ (3, 3) = 6
Plus the other stuff like before. If by some chance he goes down in one swing, Argust will move 40' toward Xin.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Right. My CMD vs Disarm is 52, vs Sunder is 56 so I think I pass all of that. All of the darts hit and the only other wound was the non-confirmed 20. I took 139, less 5 for lifelink. I now fast heal 5. That puts me at 58/206 HP. Argust continues his attacks! Start with #1, in front of Bert, then move to Axi #2 and then Crys #1. Attack: 1d20 + 41 ⇒ (19) + 41 = 60 for Damage: 2d6 + 44 ⇒ (5, 3) + 44 = 52 plus If Evil: 2d6 ⇒ (1, 1) = 2
Confirm #1?: 1d20 + 41 + 4 ⇒ (5) + 41 + 4 = 50 for Damage: 2d6 + 44 ⇒ (1, 1) + 44 = 46 plus Bleed: 2d6 ⇒ (3, 1) = 4 Plus the Critical Mastery stuff but it'll likely not matter.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Especially in the last fight. So, what should Brelar do? I assume he can likely identify the creatures and come up with something to combat them, however I don't wizard well, especially at high levels. I was hoping he'd be able to return. Ideas?
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Yes I was. I was in a bit of a rush and didn't state what hit me this time. Argust has Fast Healing 5 also so he is actually at 187 HP currently.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Hey! Watch where yer swingin' that thing, fella! Argust again clicks his heels and goes to work, starting with the creature in front of him! Attack: 1d20 + 41 ⇒ (19) + 41 = 60 for Damage: 2d6 + 44 ⇒ (2, 3) + 44 = 49 plus If Evil: 2d6 ⇒ (6, 3) = 9
Confirm #1?: 1d20 + 41 + 4 ⇒ (18) + 41 + 4 = 63 for Damage: 2d6 + 44 ⇒ (4, 3) + 44 = 51 plus Bleed: 2d6 ⇒ (3, 4) = 7 Critical Mastery gives me Bleed (above) and Stunning Critical, target is stunned for Rounds: 1d4 ⇒ 3, a DC 27 Fort save changes that to staggered instead (if it can be affected by those conditions, of course).
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Argust will ask for more healing as he took quite a beating in the short fight. We can use my wand to do that but it'll take too long to be the best idea. I'm at 149/206 now. OK Bert, whatever you say!
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
I can chop it up some more, or maybe we can burn it! What'll we do?
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
I'm alive! Barely. After Fast Healing I'm at 9 HP! Let's just hope he doesn't get that lucky again. Argust takes two devastating strikes that might have ruined most mortals. Well, that was pretty good! My turn! Argust decides to click is heels for Haste and go back to work fully confident that his dear friends can keep him alive! AC 46 vs this guy now. Attack: 1d20 + 41 ⇒ (18) + 41 = 59 for Damage: 2d6 + 44 ⇒ (2, 3) + 44 = 49 plus If Evil: 2d6 ⇒ (6, 6) = 12
Confirm #1?: 1d20 + 41 + 4 ⇒ (16) + 41 + 4 = 61 for Damage: 2d6 + 44 ⇒ (5, 3) + 44 = 52 plus Bleed: 2d6 ⇒ (4, 2) = 6
Critical Mastery gives me Bleed (above) and Stunning Critical, target is stunned for Rounds: 1d4 ⇒ 4, a DC 27 Fort save changes that to staggered instead (if it can be affected by those conditions, of course).
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Yeah, that might help. This guy hits harder than I do. Eep.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Edrebertil "Bert" Blackwillow wrote: I think the -4 is because it's using Power Attack, and if so both of the confirmations would miss. Well I charged so -2 AC for that. The second one would confirm and I would be alive at 4 HP since Life Link would take 10 of the damage, assuming that the damage rolls are correct (I'm not sure how Human Bane works on a dwarf or if he always gets to roll 4d6, just thought I'd ask). I have Fast Healing 5 so I'd jump to 9 HP before Karn does anything. This is all assuming the dodge bonus wasn't in the rolls, of course. Otherwise I'm straight dead at -57 HP.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Wow, is that damage right? I'm a dwarf, not a human. Also is this thing considered a giant? That will make one of the confirms a miss unless that is what the -4 is in the rolls. If it is, Argust is dead unless I can find something to prevent it. If dead I think the Sihedron instantly casts True Resurrection though.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
In case it matters on the next fight Argust now has a +6 Initiative modifier. Argust charges the enemy! Attack: 1d20 + 40 ⇒ (16) + 40 = 56 for Damage: 2d6 + 46 ⇒ (1, 5) + 46 = 52 plus If Evil: 2d6 ⇒ (4, 4) = 8 AC 39 after the charge. Is this considered a giant or subtype? If so Argust gets a +4 dodge bonus to his AC.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Whoops, forgot about this. Since I have no idea what to do with the 46K I have left over I'll put Greater Slick on my armor since August is not the escape artist type.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Ah, forgot about that. I'll do that then. I think I'll still invest in a Luckstone as an additional +1 to all saves can't hurt. Still have 46K to go. Hmm...
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
OK, scratch that. I'll get Gloves of Dueling then. Also, I'm very much considering a Headband of Inspired Wisdom +6 in order to get that Will Save up there some more.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Hmm, I guess I could put Construct Bane on my greatsword, that's 34K gold. Still have a little over 50K to spend on something.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
OK, I think I got all the treasure that we gathered and save for items that I know we kept we each get 83,558 gold pieces of spending cash. Now I will ask for suggestions as to what to spend it on.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
I'm also leveled up, just need to see if I can take time to figure out how much gold we gathered up. Not sure what I'd spend it on yet though.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Yeah, I'm not sure how much coin we'd have available for our last bit of purchases for this level up. Two more fights? Man, hard to believe...
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
August smiles as his attack catches the enemy in stunning fashion. He then tries to finish the job. Extra Attack from BoF. Attack: 1d20 + 36 ⇒ (9) + 36 = 45 for Damage: 2d6 + 41 + 2d6 ⇒ (4, 2) + 41 + (2, 2) = 51
Confirm #3?: 1d20 + 31 + 4 ⇒ (10) + 31 + 4 = 45 for Damage with Bleed: 2d6 + 45 + 2d6 ⇒ (6, 1) + 45 + (2, 2) = 56
Plus two saves DC 26 Fort or be staggered for 1d4 + 1 ⇒ (4) + 1 = 5 and 1d4 + 1 ⇒ (4) + 1 = 5, the save makes it just one round.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
If allowed, August will use the +2 BoF option this turn.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
OK, time fer talkin' is over, Bert! This gal wants action! August moves to attack the demon girl! Instead of Power Attack we'll try Stunning Assault, DC 26 Fort. Attack: 1d20 + 34 ⇒ (4) + 34 = 38 for Damage (plus Evil): 2d6 + 28 + 2d6 ⇒ (4, 5) + 28 + (4, 5) = 46 Piledriver - Trip: 1d20 + 24 ⇒ (18) + 24 = 42
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
No word from Brelar. Not sure how he could break the Binding spell though.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
OK cool. Hopefully Brelar has an idea for this one here as I do not outside of my general guesses earlier.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Ah, that'll work. Running with four live PCs will be nice again. Are we due to level once more before the end?
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Ummm, no. High level stuff I just don't know, especially if its not my character. I see he has Greater Dispel Magic and a few feats that might might it stronger (maybe, I'm not that familiar with them). Of course, if we can freely teleport in and out its possible to obtain what we'd need, right? The other thing is trying to figure out if there is a condition or whathaveyou that would end the spell.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Brelar! Do you have a way to help this guy out? I mean, assumin' we're gonna help this guy out. Right, Bert? Brelar thinks about what needs to be done. Arcana?: 1d20 + 36 ⇒ (15) + 36 = 51
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
You sure its ok to let this here fella go, Bert? Maybe he'll try to jump us!
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Well, lots o' stuff! Umm, we ain't got a town crier or nothin' so I dunno what to tell ya.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
OK Bert! Can we use some of this here stuff to pay for it?
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Argust: 1d20 + 21 ⇒ (10) + 21 = 31
Brelar: 1d20 + 11 ⇒ (2) + 11 = 13
Karn: 1d20 + 13 ⇒ (8) + 13 = 21
I only took what they had on their forum header, if there are other bonuses I didn't see them. Bert, maybe double check for me? Oh nooo! You'll pay for that! Argust resists the petrification and attacks, clicking his heels to add Haste! Attack: 1d20 + 35 ⇒ (9) + 35 = 44 for Damage: 2d6 + 39 ⇒ (3, 4) + 39 = 46 plus If Evil: 2d6 ⇒ (2, 4) = 6
Confirm #2?: 1d20 + 35 + 4 ⇒ (9) + 35 + 4 = 48 for Damage: 2d6 + 43 ⇒ (4, 3) + 43 = 50 plus Bleed: 2d6 ⇒ (2, 3) = 5
Also three DC 26 saves for being staggered for Rounds: 3d4 ⇒ (2, 3, 2) = 7 3, 4 and 3 rounds (1 round if they make the saves, additional hits do not stack but add to the duration). Don't make him mad.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Correct, took 12+6 for 18, 5 of that to Karn. Argust continues his quest of defeating the swirling enemy! I forgot about the evil damage last time but I'm not sure its evil anyway. Attack: 1d20 + 34 ⇒ (15) + 34 = 49 for Damage: 2d6 + 39 ⇒ (1, 1) + 39 = 41 plus If Evil: 2d6 ⇒ (3, 1) = 4
Karn takes a few hacks! Attack: 1d20 + 22 ⇒ (11) + 22 = 33 for Damage: 1d12 + 12 ⇒ (9) + 12 = 21
I'll let Bert and Brelar go together since I'm not sure what Brelar should do this time.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Karn's Fort: 1d20 + 13 ⇒ (13) + 13 = 26 I think Karn takes 39 damage. Argust moves forward and tries to strike the enemy! Attack: 1d20 + 34 ⇒ (6) + 34 = 40 for Damage: 2d6 + 43 ⇒ (1, 5) + 43 = 49 Karn continues to attack as well! Attack: 1d20 + 22 ⇒ (8) + 22 = 30 for Damage: 1d12 + 12 ⇒ (7) + 12 = 19
Brelar will try Dragon Breath again! Because it seems acid will work. SR: 1d20 + 20 ⇒ (15) + 20 = 35 Maybe that works.
Is Good Hope still up? I'm not sure how much time has passed.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Damn, no idea what his bonus is. I think its his level and a total of +4 for the Greater Spell Penetration feat chain. I wonder what else I could be missing though. Spell Resistance: 1d20 + 16 + 4 ⇒ (4) + 16 + 4 = 24 That ain't good.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
Karn moves up and tries to strike with his hammer! Attack: 1d20 + 22 ⇒ (6) + 22 = 28 for Damage: 1d12 + 12 ⇒ (5) + 12 = 17 I think that's right. I'm not sure what Brelar would do as I'm really not familiar with high-level spells. Maybe Dragon's Breath with the appropriate damage type, assuming Brelar would know it? DC 25 Reflex for half: 12d6 ⇒ (5, 1, 6, 2, 2, 6, 5, 2, 5, 2, 3, 1) = 40
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
So, where are we goin' again? You keep sayin' all these different rooms that have different stuff in 'em.
Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11
I'm not worried about it. I'm excited to get this close to the end now. Hmm, figuring out the loot might be hard without Brelar, though.
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